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Comment History  (0 - 30 of 111)
Cyber^Punk
Cyber^Punk - - 111 comments @ Pirates Über Alles

Hey i love this mod, its really fun and ive been enjoying it quite a bit. But, I tried opening some of the .pack files to mess with some of the campaign cheats the ai get on very hard, and I got this error here: "There are no definitions for this specific version of the table in the schema and the table is empty. This means this table cannot be opened or decoded." just wondering if its possible to fix that?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Vengeance of the Blood Ravens

do you know how to edit the mod to allow that? not sure how to mod but just curious.

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Empire II

ah ok, so no US then in this mod? good to know

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Empire II

do you know anything to do with not being able to recruit, or the crashes when doing the jamestown missions?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Skalgrim Mod

yesss i love your mod man, it really made me want to replay this game, and i love it

Good karma+2 votes
Cyber^Punk
Cyber^Punk - - 111 comments @ Cold Corridor Combat

hey so, you cant play the specific beta specified needed for this mod, idk if its possible to fix but its a CTD for me on starting a new game

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Campaign Submod Tau'va Alliance

man I didn't realize how well tau ships would synergize with imperial ships. fun.

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Cold Corridor Combat

hope we get a new update at some point, love this mod!

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ WIC: Modern Warfare Mod

is there any way to get this to work in campaign? Im guessing not but what about the anh cheats? Can they be used, even though there's no list of vehicle ids I'm just curious.

Good karma+2 votes
Cyber^Punk
Cyber^Punk - - 111 comments @ More Build Points (for 1.9 )

it dosent seem to be working for me, idk why its odd. I followed the installation directions, and 1.9 works but not this.

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ More Build Points (for 1.9 )

hmm its not working for me, I opened the ZIP file and extracted them, overrode the vanilla folders but the shipyards still provide the same points?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ United Nations Peacekeepers Mod

ok so uh how do you install this mod though?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Skalgrim Mod

ah ok. I think im just insane then, thanks. Though..... do you plan on making a more buildslots sub mod?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Skalgrim Mod

also random question, played this maybe a year and a half ago and i swear there were options to change the amount of ship building slots and how fast they recovered, was that option removed or just never there to begin with and im just crazy?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Skalgrim Mod

i mean, everything else works just fine. These are the only problems. Ive tried reinstalling already to no avail. Also the mega titans did appear on a reinstall but the plasma cutter still isnt working. I did try starting a new game and using the old save it didnt work in either. Or it has no animation and I just didnt notice the damage.

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Skalgrim Mod

so, i love this mod to death, its amazing but there are some problems. 1: I dont see any mega titans for the imperium, they just arent in the list (unless the phalanx counts then theres just one). 2: the plasma cutter isnt working for me, no idea why but it isnt firing at all from the spear light cruisers.

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Skalgrim Mod 1.8.1 (Hotfix included)

so, the mechancius ships wont use the plasma cutter, I dont know why but its just never used and ive never seen it fire from the mechancius light cruisers. Is this a bug or is it my game specifically?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Anno Domini 1257

man I wonder if there's any chance of this mod getting ported or remade in Bannerlord. That'd be awesome.

Good karma+3 votes
Cyber^Punk
Cyber^Punk - - 111 comments @ Cold Corridor Combat

ah ok cool

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Cold Corridor Combat

Hey.... so is it possible to add a defence buff for melee weapons? I know there’s a buff to attack chance is there one for defence that could be made too?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Cold Corridor Combat

hey you doing good my guy? Just curious with all the stuff thats happening

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Vengeance of the Blood Ravens 2.0 OUTDATED

thats a fair point. Tis a shame that this mod dosent affect campaign though.

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Ultra No Limit Mod 0.5

hey are you still alive?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Vengeance of the Blood Ravens 2.0 OUTDATED

I meant, I know that for this game unit sizes cant really be changed, but what about changing the stats to relfect lore strength? Rather then changing squad size just change damage values, armor, health, range etc

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Wrath of the Blood Ravens

hmmm then what about just stats? Can you change the statistics of the cultists and any other unit where you cant change the numbers? So like, change the numbers for those you can but just change the stats for the units where numbers cant be modified

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Vengeance of the Blood Ravens 2.0 OUTDATED

hey so, I understand that the numbers might not be able to be changed, but what about just stats? Like, would it be possible to just change the amount of armor and weapons rather then numbers?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Vengeance of the Blood Ravens

can you try campaign? Like see what would happen or did you already try? Cause im assuming its moddable the same way as cr and vanilla. And for the problem with the cutscenes, could you make it so that there are different unit types, custscene units and actual ones? Or make units that are supposed to survive have godmode or something?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Glory of Astartes SOULSTORM

is there a possibility of say, dark crusade with campaign options? I know its a ton but I was just curious

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Wrath of the Blood Ravens

For chaos rising, none of the enemies have the modded unit size. They all have the default size, this is for 4.6. And im not sure if this was intended, but chaos cultist squads only have 9 members?

Good karma+1 vote
Cyber^Punk
Cyber^Punk - - 111 comments @ Wrath of the Blood Ravens

Did you remove the storm shields (non terminator ones) from the game? I havent gotten a single drop since I installed the new version.

Good karma+1 vote