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This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.

You may not use any part of this mod without obtaining permission from the original author in any works, free or commercial, unless otherwise specified.
The mod currently requires Warband 1.143-1.153 and it is to be considered in beta stage. Bug reports and suggestions are welcome!

Features:
-All of Europe, featuring 42 factions
-Hundred of new historical, region based troops.
-More then a thousand new items, armors, weapons, all historically accurate for XIII century.
-Buildable castles.
-Manor system, with the ability to build custom settlements (build buildings that appear in the scene!)
-Realistic combat system, with taunts, formations, realistic horse archery and many other.
-Custom battle scenes, realistically depicting each region of Europe.
-Weather system, including desert storms, blizzards, rain storms
-Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options).
-Crusading system: Go crusading to the holy land a crusade or start a new crusade yourself!
-Join a crusader order as sergeant or a knight!
-New lance recruitment system, aiming to emulate medieval feudal recruitment system.
-Companion system improved and remade
-Sea battles and sea travel
-Many new scenes for castles, towns and villages. A good number of them - are historically based reconstructions of real places!
-Many other major and minor features!

Available factions:
1. Teutonic Order
2. Kingdom of Lithuania
3. Golden Horde
4. Kingdom of Denmark
5. Polish Principalities
6. Holy Roman Empire
7. Kingdom of Hungary
8. Novgorod Republic
9. Kingdom of England
10. Kingdom of France
11. Kingdom of Norway
12. Kingdom of Scotland
13. Gaelic Kingdoms
14. Kingdom of Sweden
15. Kingdom of Halych-Volhynia
16. Kingdom of Portugal
17. Crown of Aragon
18. Kingdom of Castille
19. Kingdom of Navarra
20. Emirate of Granada
21. The Papal States
22. Roman Empire of Nicaea
23. Crusader States
24. Kingdom of Sicily
25. Mamluk Sultanate
26. Latin Empire
27. Il-khanate
28. Hafsid Dynasty
29. Kingdom of Serbia
30. Kingdom of Bulgaria
31. Marinid Dynasty
32. Republic of Venice
33. Jotvingians
34. Prussians
35. Curonians
36. Samagotians
37. Welsh
38. Republic of Genoa
39. Republic of Pisa
40. Guelphs
41. Ghibellines
42. Kingdom of Bohemia

For full list of credits, visit our official forums: Forums.taleworlds.com

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A new and final (this time really final) version of the mod has been released. The new version mainly contains various fixes: for scenes, script errors and so on. In other words, some of the last holes was filled.

This version should also be compatible with 1.11 version of the mod. However this is untested, so use at your own risk. It is generally recommended to start a new game with every new version of the mod.

This is the last version of the mod with no plans to continue development anymore. Thank you all for your support and contributions over these years!

Anno Domini 1257  - Angry peasant edition(v1.11) released!

Anno Domini 1257 - Angry peasant edition(v1.11) released!

News 20 comments

Anno Domini 1257 - Angry peasant edition has been released for Warband 1.158 and up.

Final version of 1257ad

Final version of 1257ad

News 44 comments

This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically...

Anno Domini 1257 0.97 beta released

Anno Domini 1257 0.97 beta released

News 42 comments

It's finally here! A new release after two years of waiting!

More mods for Mount&Blade Warband!

More mods for Mount&Blade Warband!

News 11 comments

Desura now supports more modifications for Mount&Blade Warband.

Add file RSS Files
1257AD version 1.13

1257AD version 1.13

Full Version 141 comments

Full installer for Anno Domini 1257. Mount and Blade Warband 1.153 or higher is needed to play.

Anno Domini 1257 1.11 patch for 1.10

Anno Domini 1257 1.11 patch for 1.10

Patch 57 comments

A patch for Anno Domini 1257. This will update your mod to 1.11. Requires full 1.10 version of the mod. Save game compatible.

1257AD version 1.1

1257AD version 1.1

Full Version 98 comments

Main installer for Anno Domini 1257, version 1.1. Warband version 1.158 or higher is required.

Anno Domini 1257 version 1.03 installer

Anno Domini 1257 version 1.03 installer

Full Version 124 comments

The main installer of 1257ad for Mount and Blade: Warband v1.158.

1257AD 0.97.1 patch

1257AD 0.97.1 patch

Patch 71 comments

This is the patch for 0.97 version of the mod. Just extract the rar in your mods folder and play!

Anno Domini 1257 version 0.97 Beta installer

Anno Domini 1257 version 0.97 Beta installer

Full Version 83 comments

The main instal of 1257ad for Warband v1.143-1.154.

Comments  (0 - 10 of 1,411)
Perestrel
Perestrel

Holy Roman Empire and France seem OP. They just keep going on their own. France has already captured England after 100 days.

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Delacroy
Delacroy

Do you guys intend to rebuild this wonderful mod in Bannerlord ???
Please say yes! haha

Reply Good karma Bad karma+3 votes
Lightlaw
Lightlaw

Does anyone know how to rename companions in this mod I've tribe but nothing is working for me. Thanks in advance.

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AdamTT
AdamTT

Now I found this village called crap and the owner is local village idiot in the location list, also, the village is tied to a castle called player castle. I think That this more of a funny Easter egg but i don't see that this is a secret cuz no one said anything and i read a few pages of the comments.

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Guest
Guest

Wow, what can i say, i never felt any feelingas close as that of shooting down Hungarian and Lithuanian armies with my mongol veteran horse archers, the quick horses and their precise aims make them easily the most feared troops in the game.. When i was playing as the Empire of Nicea i avoided triggering a war with the il-khanate because my Greek heay javelin throwers could NOT compete with those lions, my only complain is that a recruitable mongol lance from the camps costs like 2000 denars but i guess a fair price for how powerful they are, i am amazed

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LordMitico
LordMitico

mod is great somehow.. however, not being able to do battle size +150 is really pain in the *** and I hated it for that sole reason, I searched around to change that but couldn't find a solution..

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kozpolat
kozpolat

You can use Battle Sizer for Warband.

Forums.taleworlds.com

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Guest
Guest

there is a mod for that. search for warband battle sizer and change it to whatever size you want

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Durknust
Durknust

i have some problem when defeating a faction, they dont disappear and spawn patrols, its a bug?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Its not the patrols just become hostile grey patrols just like bandits, it means they are no longer affiliated to anyone. They no longer respawn and are hostile to everyone. Its like the last remnants of a kingdom

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Highest Rated (24 agree) 10/10

I have to say this mod is one of the most successful mods I have ever played. It needs some polishing, it's still alpha, but yet feels like closed beta. I can't wait for a final version. The mod itself feels like a total new game. The map is just outstanding as in size and in factions. The soundtrack is beautiful and fitting. Combining AD 1257 with Warband Battle Sizer will give you the most amazing experience you ever had in M&B. Numerous times I felt like in the movie Braveheart on the battlefield…

Dec 9 2012 by cassian220v

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