This campaign submod lets you play as the Imperium with the Tau (both "sub"factions) allied to your cause in the campaign. It does this by expanding your Admech fleet ship roster with the Tau and their supporting xeno ships. It also changes the Pirate faction into a Puritan Imperial faction, a combined fleet of certain Imperial ships and factions that oppose this alliance.
Skalgrim Mod Campaign Submod: Imperium - Tau'va Alliance
What is this submod?
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This campaign submod lets you play as the Imperium with the Tau (both "sub"factions) allied to your cause in the campaign. It does this by expanding your Admech fleet ship roster with the Tau and their supporting xeno ships. It also changes the Pirate faction into a Puritan Imperial faction, a combined fleet of certain Imperial ships and factions that oppose this alliance.
What version of Skalgrim mod does this work with?
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Only the 2.0 version. (Current latest version.)
There has to be bugs right?
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Oh yes. The Omnissiah is not very happy with the alliance of xenos tech and holy imperial technology. There are several known, and probably many unknown bugs due to how I have in essence made the game do something its not supposed to. NONE of them can be fixed!
Con: Known bugs:
You only have access to Admech admirals, this means that the skills and abilities are tied to the Admech faction. Many of these do not work with Tau ships and cannot be used. Some can still be used like micro warp jump. You'll have to experiment to see which ones work.
The movement UI buttons might not work, or only work for one faction, when playing with either mixed fleets or with more than one fleet but with Tau/Imperial ships in the same battle. (Note that the hotkeys still work. Standard one for "All ahead full" is "A".)
Some missions might be affected in unknown ways due to the player having access to Tau ships. If you encounter such problems I'd advice to tackle the with pure Imperial/Admech/Space Marine fleets.
Admiral portraits, names, fleet names etc are all still Admech even if you only have Tau ships.
Pro: You get to play with Tau ships and can make your own Tau fleets!
How do I install this wonder of the machine god?
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1: Have the 2.0 version of Skalgrim mod installed. (Follow the installation instructions for the main mod.)
2: Replace all folders, subfolders and files with the ones in the rar-archive by placing the "Content" folder from the .rar into your Battlefleet Gothic Armada II\BattlefleetGothic2 folder. When promted, let it overwrite all the files as needed.
3: Thats it. You should be good to go. My recomendation is always to start a new campaign when installing new versions of the mod. Especially Campaign submods like this one!
Reverting changes: Reinstall the main Skalgrim 2.0 mod and it should replace the Tau'va Alliance files.
I want more than one submod/campaign submod installed at once.
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I'v tried to make most of the submods work together and also with the campaign submods like the alliance ones.
This is how it works:
Health + Weapon Damage + Buildpoints + One Alliance mods = work.
You can only have one of the Alliance submods installed at any given time. (At present date.)
Have fun admiral!
I am a bit more excited about the tau'va than the eldar alliance, granted i'll miss using the young'n
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man I didn't realize how well tau ships would synergize with imperial ships. fun.
The main mod works amazingly but this submod seems broken for me. When i start the game i get the little splatscreen that we see in the preview but none of my cog boys can build tau ships. The machine spirits are not amused.
EDIT. I am an absolute retard, i did not move the PAK file during instalation. Its moved now and works flawlessly.Thank you for putting this mod together, its an absolute blast (Reading comprehension is not my strong suit :[ )
This works on the new version?
this mod is not working for me. i have 2.1 skalgrim mod. i cant see any tau ships recrutiable in the beginning. im playing hard difficulty. i followed the installation instructions in the readme. but its not working
Same Problem :(
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