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Fodderstompf
Fodderstompf @ Upcoming Release

This looks good.
Awaiting the release.
Thanks for all the comments and answered questions in this section.

Good karma+1 vote
Fodderstompf
Fodderstompf @ Wheat fields

This looks lovely.

Good karma+1 vote
Fodderstompf
Fodderstompf @ Off Limits - Closed beta invites for Desura

Glad to see,hear bout the beta testing would like to participate if there's any downloads still open.

Good karma+1 vote
Fodderstompf
Fodderstompf @ Chamber 1 - Box\Water Room

"edit"
Broken link sorry for that.
Here's are some working photo's

I1012.photobucket.com

I1012.photobucket.com

Good karma+1 vote
Fodderstompf
Fodderstompf @ Chamber 1 - Box\Water Room

i can't say I'm a professional mapper butt here are a few little hints to get things looking a bit better.
share the knowledge right? :D

#1 try to avoid using the light entity near a wall ore close to the ceiling/floor as you will get a awfully bright spot just like the one near your Button etc. if you want to brighten things up a bitt place it in the middle of the room butt try avoiding the use of it valve prefers to use light_spot entity's in combination with env_sprite's what make's a good way of lighting things up.

#2 try to avoid having the texture's cut on a place where there isn't a seam as like the little plateau on the left you should make it 64 units high ore using the texture application tool to "fit" it and make the length back to 0.25 while the hight will get stretched out a bit so it would look much better.

#3 use of different texture's makes a room way more interesting and if you want to get texture on a corner etc. aligned keep the "ALT" key pressed while applying your texture with the right mouse button.

Good luck and have fun doing so
(here's a little remake i made in some spare time:
I1012.photobucket.com )

I know that its a bad quality screen shot its made on my cheap laptop hehe

for more information/ the VMF text me on moddb

Good karma+1 vote
Fodderstompf
Fodderstompf @ Nostalgic?

Lovely looking!
can't wait for these screens to get some texture's i already feel its gone be Awesome with a capital A.
This mod is making some very neat progress keep it up.

Good karma+1 vote
Fodderstompf
Fodderstompf @ Current version of depot

This does really look impressive!
Especially the displacements make me pretty jealous of your mapping skills.
Keep on the good work!

Good karma+3 votes
Fodderstompf
Fodderstompf @ Garrador

To bad it is lost mate as i just own photoshop for like a week ore so those some technique's woud already be verry usefull hehe.
Woud be awsome to see a new (even better one)
thanks already!
you got one more staying tuned in :D

Good karma+1 vote
Fodderstompf
Fodderstompf @ Blue Portals

lovely good old portal with some more brain action just...
hurrah!

Good karma0 votes
Fodderstompf
Fodderstompf @ Kingdoms Collide BETA Trailer

I like this a lot!
that destroyed church looks amazing.
same for the rest butt i like that church just that little bit better!

Good karma+1 vote
Fodderstompf
Fodderstompf @ Human Error Released

astonishing!
no real news here: controllable manhacks are awesome
and so are the models!

Good karma+1 vote
Fodderstompf
Fodderstompf @ Human Error 1.0.2

damn!
Downloading problems for some reason completes at 3% doubt its hardware problems maybe its the EU zone
i try again later awsome looking mod thou

Good karma-1 votes
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