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bandit1379
bandit1379 - - 65 comments @ zombied models

Google translate gives this as the description:

-Replaces models of zombified stalkers with helmets and masks that cover their faces

-Replaces models of zombified stalkers with models of stalkers in helmets and masks that cover their faces, also replaces many models of zombified ecologists with Chistoneb (that'd be Clear Sky,) stalkers in SEVA overalls, military in Bulat armor

- Installation: move the gamedata folder to the game folder

Good karma+2 votes
bandit1379
bandit1379 - - 65 comments @ (OLD) Fillable canteens

So I think I MAY have found a small bug with getting an empty canteen back... some cooking recipes in cook.ltx for lower tier mutant meat use the flask for cooking instead of vodka, and if the flask is used up it doesn't return an empty flask. for example

x_meat_tushkano_a = 2, encyclopedia__notes_recipe_cooking_1, mutant_part_tushkano_meat,1,flask,2

Now I say I MAY have found a bug because I'm not sure if this is just me, minor tangent but related: I noticed a guest on Jun 9th mentioned in the comments that there was a bug where if you, for example, used akvatabs on a dirty flask with 1/3 uses, it would return a purified flask with 3/3. Also that if you had 2/3 you wouldn't be able to boil the rest of it? So for my files in order to avoid getting 'free' water or any other issues, I changed the flask to be one large usage, but I don't think that would alter whether or not I receive one back, it works fine with the camelback as you know we worked that one out, but maybe I missed something I should have tweaked. For now I just switched it to use mineral water, but ya.

(I tried to balance flask stats so it still acts like 3 water uses but with radiation removal of only 1, I also use a heavier/more expensive infinite army kettle so technically that sort of water source is free once you make the initial purchase just takes work/is all heavy, blah blah blah)

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Dynamic NPC Armor Visuals (Anomaly 1.5.1/1.5.2)

I just ran into a similar problem, also using GBOOBS, a Duty guy who looked like a Loner wearing a basic leather jacket (he actually had a Firearms Enthusiast's Jacket, minor difference...) he took about 6 shots of 9x39 SP5 to the face, but was getting closer so I switched to a Saiga with buckshot, 13 shots later as we hit each other I know some of mine missed, but I know most hit his face and chest. I finally dropped him when I switched to a .45 with Hydrashock, but I think it was just the sheer number of shots I put into him. He should have died after the first two at most.

(And it's weird... aren't Duty not supposed to change outfits? Proud of their faction and all that? I just watched this guy loot a dead Loner, change from wearing an ExoSuit into a Leather Jacket, and report about finding it on the PDA...)

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ [DLTX]Alternative Weapon Balance & Reworked Silencers & Scopes 1.3.3

Although you need to be a bit careful, currently if you have one kind of ammo loaded and switch to another kind, it'll eat a bullet.

Good karma+3 votes
bandit1379
bandit1379 - - 65 comments @ Faction Based Economy

I think that may be due to this feature:

Ammo spawns based on weapons in stock. Amount scales based on goodwill levels.

I modified Butcher to sell Bull shells, but now he doesn't carry them, I'm guessing because he won't offer me the TOZ 34 Bull itself since my goodwill is at 0 and/or my community relation is at -2000

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Cooking & Camping Rebalanced

So I just did a bit of tent testing, here's what I found:

You can survive an Emission if you are under a tent, don't even need to sleep!

Your companions will NOT survive, even if one is under the tent with you =[

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Arszi's Rotten Meat

Maybe instead of complicating things with a freezer, meat could be Salted, and that would let it last longer?

Good karma+2 votes
bandit1379
bandit1379 - - 65 comments @ (update 1.2) Vicious PSI-STORMS

Who knew? Turns out Lenin's a Super Saiyan.

Cdn.discordapp.com

Good karma+2 votes
bandit1379
bandit1379 - - 65 comments @ (update 1.2) Vicious PSI-STORMS

If you've ever seen eclectic interior design, you know just how damaging it can be to one's psi health, not to mention the physical damage.

I feel so honored being credited, thanks!

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Pre-Blowout Murder

If you have Siren and Radio it doesn't seem to play the Siren. Siren only will play siren though.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Weapon Sway 1.0

A nice change. In the same vein, would it be possible to also make the player's current stamina level affect sway? Like if you sprint till you are nearly exhausted then trying to aim it's all over the place because you don't have any breath to hold, aiming already looks like you overheld your breath.

Good karma+2 votes
bandit1379
bandit1379 - - 65 comments @ Campfires placeable 0.22

I mean I assume an Emission happened, but it was like when they happen when you go to sleep and it says an Emission has passed. But I was outside so I wasn't sure if I'd die or not. Not sure what'd happen if an Emission was actually about to happen and you try to Chop Wood, maybe it'd allow you to survive outside when you shouldn't. Just a small thing I noticed.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Campfires placeable 0.22

Fair enough. How about this one then: Gathering wood can cause an Emission to pass like if you slept, you'll survive even when outside. I didn't have an Emission about to happen from what I could tell in-game, but during the black screen when I chopped wood, I got the notification telling me. I suppose we could say your character goes and finds cover during gathering wood if that happens.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Saiga-12K Remodel/Replacer & Rebalance

If anyone is trying to use this with Stealth, the new reload sounds provided in the Blindside's Anims patch will alert enemies. If you use YUNGPR1NCE's Re-Sound for Blindside's, these reload sounds will no longer alert enemies.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ New sounds for Night Vision

I have to agree, I don't like the activation sound... but Beef's NVG just updated and has an activation sound, plus a sound for adjusting brightness, but it doesn't have an in-operation sound, and this one fills that spot for me!

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Beef's Shader Based NVGs v1.1.1

For anyone confused downloading v1.1.1, yes the file is name as just v1 but it is the proper latest version.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Bounty Squads Expanded 1.0.6

This is a great mod, but it doesn't fix the one thing I was hoping to find a change to: Bounty squads knowing exactly where I am, even when disguised, stealthing with ghillie at night, etc. I try to tell myself they just got some choice PDA information about my location from whoever hired them, but it'd be nice if they only knew a general area and would be in the alerted/searching mode, they know you're somewhere in this 25m or 50m area for, but not exactly where for example.

Good karma+3 votes
bandit1379
bandit1379 - - 65 comments @ Ghillie Suit overhaul v1.6

I just realized I was on 1.9.4 when I said that, just updated to 2.0 but it's still happening, at least for me.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Campfires placeable 0.22

Neat mod. Would be nice if the campfire could stay lit after loading; using campfire saves so I start the fire, save, load, and the fire's back out. Not a big deal but still.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Vicious PSI-STORMS

The (your) PSI storm ended and the Stay in Cover quest was gone. It was just the general stormy weather, lightning, wind, that sort of stuff seemed to last when it had been calm before the Psi Storm started. If I remember right NPCs all still stayed in cover, but I took my companions outside and they didn't die. I'd have to see it happen again to confirm that.

By upping the frequency I meant in the in-game Zone settings, like I had it to only be every 1-2 days I made it more of a common occurrence so I can see them happen more.

(I just want to throw an edit to say the mod works great for me, if you're reading this and considering installing my suggestion is YES.)

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Vicious PSI-STORMS

With the thing where the Storm starts, then stops after a few bolts, I've found that if I save and then reload the stormy weather/lightning/etc. will stop, so that at least is a way to fix it, it's just unfortunate the Psy Storm ends so early sometimes. I'm gonna actually turn up the frequency of them now that I think about it, that at least should make narrowing down what may be throwing it off.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Mouse over transfer items

Yes I'm also getting items transferring out of my inventory when I'm not holding Shift. Happens when I open stashes/loot corpses. Doesn't happen all the time, not sure what causes it. Maybe I just need to make sure I'm never holding Shift down when I try to loot.

I just did a little testing and I can't seem to trigger it, IDK.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Toxic Rain 0.74

I like NPCs hiding during the toxic rain, but can you make it so the PDA stays on? I get the "Connection Lost" PDA notification like before an emission, and if I turn the NPC option off in MCM the "Connection Established" message pops up. Also prevents you from saving if agony mode is on since you can't save during emissions.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Vicious PSI-STORMS

I've had a few small bugs, nothing game breaking, but I've had some Psi Storms start, let off maybe 6 bolts, then no more bolts or hide quest, but the weather is still all stormy and doesn't stop. Just had one where the storm started, but then the sky went all red like an emission, that storm played out and ended like normal aside from that. I'm keeping it installed and trying to watch for more, figure out what's maybe causing it. Maybe Michiko's Weather being installed as well is causing some confusion, not sure since it says there are no conflicts.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ [1.7.1] Ballistics Overhaul

Well one way would be find an enemy wearing good armor, and try to kill them with buckshot. I put about 6 shells into a Duty guy's face yesterday, then 2 into his chest, and then he killed me because buckshot does ****-all against strong armor.

Good karma0 votes
bandit1379
bandit1379 - - 65 comments @ Vicious PSI-STORMS

Definitely does, easy way to test it out is tell Companions to stay out. I assume it's less frequent with average NPCs, not sure if there are places they can be where they couldn't sprint to cover, but with some mods that make them wander around more like Living Zone IDK.

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Vanilla 1p29 Retexture

OK HectorShirio, I edited my files to suit my tastes... blurred out the exterior of the scope, made it a bit darker, I also edited the crosshair to include the horizontal markings the real-life scope has, whatever those things are, and I did a green and non-illuminated version. IDK if you might be interested in these edits to offer as optional choices in your mod here. There was also an odd line on the right side outside the scope, I cleaned that up too (you can actually see it in your 2nd screenshot.) I spent a few hours here making sure they were nice and neat.

All of mine have my blurred/darkened exterior of the scope, but I could quickly throw together a non-blurred version if that's more to your liking even one of each style, if so let me know I'd be happy to share any of these.
Examples:
I.imgur.com
I.imgur.com

I also have this one, which is a combination of the vanilla, yours, and a real picture of a glowing 1P29 tritium sight.
I.imgur.com
I.imgur.com
I.imgur.com

Pretty happy with how that last one turned out. If only the tritium really worked...

Good karma+3 votes
bandit1379
bandit1379 - - 65 comments @ [1.1.0] Optimized Graphics Patcher

Stealth has a patch for Michiko's Weather; I'm assuming this comment was from before that was available?

(Or does the patch not work & I haven't realized it?)

Good karma+1 vote
bandit1379
bandit1379 - - 65 comments @ Golden Autumn Retexture [UPDATE 1]

This pairs nicely with Simple Autumn Retexture as well if you'd like less green trees.

Golden I.imgur.com
Simple I.imgur.com
Golden + Simple I.imgur.com

Good karma+3 votes
bandit1379
bandit1379 - - 65 comments @ Beef's Shader Based NVGs v1.1.1

"call it a feature not a bug ;)"

Yes, I am familiar with the S.T.A.L.K.E.R. games =P

Honestly it is still a little difficult and jarring, you go from able to track them when they are invisible to suddenly having to adjust to them not being a washed out blob when they get closer and attack. Especially difficult if there are other washed out blobs of light around you.

Good karma+1 vote