There are many of us, who just ended up stocking up mutant meat, hoping for that some task will require it. And even after days, weeks, months, that big pile of meat was still in the chest.
Well, hoarding time is over now. Finally, after so many years, meat can become rotten in STALKER! The player will be able to feel the passage of time, which will devour everything sooner or later. Hopefully, the collected meat will be devoured sooner.
Special thanks for metchunk and tdef who assisted me with ideas and technical support!
* Raw mutant meat will become rotten and completely unusable after TWO days.
* Cooked mutant meat will become rotten and completely unusable after FIVE days.
The expiration values can be changed on the top of the script!
To install the addon, you have to copy the gamedata folder into the Anomaly folder.
No new game is required!
Savegame compatilbe!
This addon modifies "gamedata\configs\items\items\items_trash.ltx". If any other addon uses it, you have to merge in my extra rotten meat items into that "tems_trash.ltx".
I allow my mod to be used in other mods, as long as I receive the necessary credits!
you should ask to join dev team brother
Well, I got a lot of crazy ideas from them actually :D I just try to realize them.
Thanks for ruining meat!
You are welcome! I will release something this week, in not just meet will be ruined!
Impressive!
Bro, it's 10 out of 10, thanks! )))
gotta say Arszi….Ive always been happy and impressed with your addons bro. good job. cant wait to see more of your work.
Continue to make these must have-addons of yours, they please me greatly
Thank you for they kind words guys :) I will still release stuff this weekend!
Idk If I like this addon for game play in particular, simply out of experience playing. Being given quests that require a larger amount of meat, and it taking a while before finding enough to complete the quest and that doesn't include the time to go back to the trader to give them the items.
Not only that but realistically speaking meat won't spoil that fast when kept properly. Then there is the question on how quickly it would rot when it's so heavily irradiated considering the radiation will kill the very things that will decompose it. There are areas in the real exclusion zone that are frozen in time due to the fact that EVERYTHING has died there.
I am working on a dynamic task overhaul which will address the issue. I deduced that 2 days would be the optimum time based on the temperature in the zone. If those 2 days are too soon for you, you can modify this line in the script file (arszi_rotten_meat.script):
local EXPIRATION_HOURS_RAW = 48
It is set to 48 hour by default, you might raise it to 72.
Alright sounds cool, looking forward to that task overhaul.
Perhaps look into adding a freezer container of some sort that you can put meat in, where it will last a month if not longer.
Thanks for this addon, i'll see that, interesting to make one more time a more realistic zone...
I feel like a mod like this needs some sort of freezer mechanic. Perhaps using the same logic of an artefact container, or even simply just a regular deploy-able container where any meat placed inside doesn't rot or lasts a lot longer.
In real life, meat can be frozen or smoked/dried and last months, not having this ability just makes hunting even less viable.
The problem is, that there is no electricity in the zone apart from a few small generators. I am working on a dynamic task overhaul, which will require you to collect less meat for the task. If you want to keep it for yourself, cook it, it will last five days then. If the current 42 hour for raw meat is not enough because of any reasons, I mentioned in a comment above how can you rasie it. I hope I will be able to release that task overhaul at the end of this month. I became really busy this week :/
I get that, but TBF there's a lot in STALKER that doesn't make a huge amount of sense, and these generators are powering entire STALKER, Military and Ecologist bases, and the underground labs, brain scorcher, Chernobyl NPP etc. all seem to have power, and the zone is full of electrical anomolies that could be hypothetically used to generate power. Would be a cool idea in my mind but I understand if you want to go down that route.
Without electricity there are still natural ways of preserving meat, such as salting, smoking/drying, and keeping in a cold store (cellar or just a hole in the ground).
Hm, I might figure out something later. I was thinking about the "freezer" thingy too back then. At the moment I am working on other addons, but I will think about this one too!
Maybe instead of complicating things with a freezer, meat could be Salted, and that would let it last longer?
Hey Arszi, this addon was included in the immersion bundle but i would like to disable meat rotting, since this addon can't be uninstalled without uninstalling like 10 other addons first i just edited the script file and made the rotting time like 99999999 or something but the meat is still rotting, how can i disable the rotting without uninstalling the addon?
Hey, in gamedata/scripts/arszi_rotten_meat.script modify the variables:
local EXPIRATION_HOURS_RAW = 48 --2 days
local EXPIRATION_HOURS_COOKED = 120 -- 5 days
The values are in in-game hours.
But if you want to turn it off alltogether, then delete the file arszi_rotten_meat.script.
I've changed both the hours it takes for the meat to rot AND i've deleted the script file but the meat is still rotting both in my inventory and my stashes, is it not possible to disable meat rotting on a current save?
If you deleted the script file then it is impossible for meat to rot. There is no script to run which handles this mechanism. If you deleted the script file while stalker was running, then you have to quit stalker and start it again for config and script modifications to apply.
The already rotten ones will stay rotten. Including the ones which got rotten in stashes.
I'm using the Muh Immersion pack and did as stated above with the Arszi RottenMeat v2 folder, is there another script file somewhere that i need to delete?
Okay, make sure the file is deleted, start the game, get some new meat by the spawn menu and wait for 2+ days, and check its state. Also you can make a search for the word "meat" in your script folder. Maybe you have the script duplicated with a different name.
Found it, it was duplicated in my script folder like you said, gonna delete it and see if it stops, thanks.
The mod runs on version 1.5.1 anomaly ?
Yes.
Great Mod! I love the idea of rotten meat.
How it would be if theres an refrigerator ingame for meat and cooked food ?
And refrigerator needs batteries?
And some idea for your boiling water mod... it shouldnt be able to seperate any bottles anymore to avoid exploits from it!
And please!!!! ...lets roast us more then 1 piece on campfire!! its sucks a bit to cook every single part!
I would like to code this... but i cant script ! :(
Question: Does storing the meat in a stash keep it from rotting?
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Hello! can you help with this?
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
2 : [Lua] ...52/anomaly 1.5.2/bin/..\gamedata\scripts\a_rax_wd.script(90) : f
LUA error: ...52/anomaly 1.5.2/bin/..\gamedata\scripts\a_rax_wd.script:90: The Actor Update system has crashed. Known as "Busy Hands" type 1, caused by script: ...y 1.5.2/bin/..\gamedata\scripts\arszi_rotten_meat.script | line: 75
Check log for details
stack trace: