Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.
After a couple of months of lack of news of our whereabouts to which we proudly announce the update to Star Blitz X the demo game. We added a red flash of the earth and along with the screen shake when the impact from the asteroids or missiles. The next addition is the accuracy stats that appears right after the level is completely based on the player's successful hits. The last addition is the blending of the HUD of the satellite for realistic aesthetic.
We have quickly updated Star Blitz X. We added the moon within the background along with fixing the pause of the game, able to move the cursor completely up and down and having the controller to be tighter control respond for keyboard.
Great News. We already updated the demo for Star Blitz X based
on the slow performance of PC and laptop. It can be found at Indiedb.com to download and play for feedback or suggestions.
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