Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.
Sorry for the delay, but it's worth the wait as this week we bring good news. Our team just grew a little bigger in finally found a tester to help find any hidden bugs and performance of the game and the first suggestion to include a new gameplay of extra point. It is to achieve when scoring a perfect 100 percentage shooting rate per level to increase the replay value of the game. Also added is the update and addition of the game's HUD is finished like the mission level display to help notified the number of the level the player is at and the level complete menu with improve fonts that are easy on the eyes to read and follow. That is it for this week, but do keep an eye out for any news and update when available.
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Hi my name is mark,I live in the uk and I interested in collaborating with small groups,I 3d model and a little level design in the unity game engine
SCOG games is a group that works on games. We are currently working on a new fictional game about a world wide conspiracy.
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