Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

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This week we update the game announcer and quotes font while adjust the size of the deflector shield of the Earth. We manage to add in 2D asteroids within the background to create the illusion of many within the belt without slowing the performance of the game with the 3D version. Meanwhile, we have been shopping to look which app store to publish and near a suitor as soon possible. That is it for this week news and update but give more when available soon.

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