Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

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This week is a very busy week as we update the asteroid belt performance, animation to the yellow and red asteroid and UI fonts. The game is included with a deflector shield for the earth as the new game mechanic. The way it functions as where the player shoots the earth as the force field shield will appear and disappear when stop shooting. Stay tune for future update of the shield as we continue to test it for satisfying results. In other news we update the FX to the game enhanced the scene, but still being tested and another trial and error. Mostly adjust the camera to increase the colors slightly to pop and balance the value of light and shadow scene. That is it for this week update and news, but be on the look for more in the near future.paint 1874763 1920

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