Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

Report RSS Still Updating and Feeling Fine

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This week with the count down to push the demo of the game to September as we are still updating the option menu. Mostly the background to be darker in the middle were the sunlight shines and the buttons to be more responsive for highlight and press. There is a possibility optional to control and navigate the menus using the keyboard. It's in the testing stage and see to it if the progress meets our expectation. Meanwhile, the main menu was also updated with newer buttons and enlarged fonts for better read and appeal while maintaining the update main menu's theme of sci-fi. That's it for today's news and update, but stay tune for future news and update when available.


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