Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

Report RSS What's This?! A New And Unique Game Mechanic?

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This week we are still working out the bugs while include news assets and mechanics within the demo for variety to the gaming experience. The new assets like the red asteroids will appear in level three and have the ability to move faster. The smaller asteroids is the one that we are working on idea to be different so that overall the red asteroid will not be a copy of the brown asteroid. The yellow asteroid will appear randomly once per level and once its destroyed it will release an item called the Eradicator Star. It's a new weapon that is shape as a shining star and it will allow you to shoot it and it will destroy any asteroids and missiles on screen. For the new game mechanic which we included the optional to choose to control with the arrows to the keyboard or mouse within the option menu. Meanwhile, there are hidden bugs to which we will take care of once the latest demo version is ready before releasing for feedback. That is it for this week news and update, but we will give out more news and update when available.


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