thanks for the quick answer :)
then we better go with the no emping way dont want to fight on a junkjard full with braindead tanks :3
thanks for the quick answer :)
then we better go with the no emping way dont want to fight on a junkjard full with braindead tanks :3
i really like the way you desinged the commandos, i have a question about the Elite Cadre if he shot with high voltage (lightnings) will he disable vehicels like make them unable to move this would be a cool aspekt in my opinon but a bit hard to balance i guess.
the new WIP map looks nice but i think its sowhat to edgy i think some more round or or at least not straight lines would make it even more beutifull and some strucktures like lifts for vehicles or a dry doc could fit in very well
like allways you did an awesome job
greetings your arcofshadow
Hey there,
I must say the moment i saw this update my mind exploded :D really good work the maps look awesome, may i ask if you could load up larger imges of them i really like to see all the details of this brilliant work <3
the new autocanon looks very fitting to the rest of the gdi structurs also the new oblisk give me the chill so beutifull so deadly :)
keep up the work guy cant wait for more you guys get me hyped like fallout4 ;)
lovely work :)
i noticed some bluegreenish tiberium in the first map DM: Uphill (2) i assume it is a step between green and blue ?
also i noticed the old nod and gdi base on the left side of the map i love those details good work.
i like the idea of the second map how about this idea for a name : howling echo. imagin the sounds of gunfire howling thrugh the canyons.
i also assume that this map is unfinished because of the lack on details i couldnt even find a rock in the enviroment some desert plants and 1 or 2 palm trees would fit nicely mabye some destruction from the ionstorms or a resarch fassility to document the consequents of ionstorms in the area
the next step (haha dis joke^^) i want to point out are this beautifull stairs perfeckt to push some gdi scum down :P
i really like them and they seem to fit quite nice into the enviroment
as allways im impressed with what you guys come up with good work everyone :)
what about letting the prisoners do hard and dangerous work like carving a mine in purple tiberium area or forceing them to build like a railway or supply routs for nod forces while being guarded
this is the most beautifull wasteland i have ever seen this details the ruins and the red cackti they all fit so well together exelent work :)
for the nod prison would be a propaganda station and or a execution place fitting to wash the mind of the prisoners and to show what happens if you dont obey
beautifull work keep it up :)
what is this shrine beside the hand looks quite awesome :)
i also got another idea how about a seestar like creature which wanders on the seafloor (wich is if i understood corectly full of tiberium) and attacking buildings near the coast or eaven can move on land for a short time to feast
mabye for the aquatic creature something like a whale, that filters tiberium out of the water but is very agrassiv aganist hostile ships
magnificent work :) this models are so beautifull and the stealh generator looking badass :)
cant wait to see the results of your new tiberium spreading ways
as allways good work keep it up guys :)
your arcofshadow
merry christmas from germany :)
i wish you all a good start in the new year
this habor is beatuifull and the explosion is some kind of hypnotic, caught myself starring at it for 5min xD good word as allways :)mabye some mor colors for the containers or contaniers with gdi/nod logo on it would be cool
the snowmobiles are awesome, they allways remember me on this one james bond movie :3
the other vehicels look very good, i really like the desing
the idea of replaceing some units on snow maps sounds cool
how about streaming some matches between you and morpher or other people i think this could also be very interessting :)
hey nice work the underground looking nice. i really like the light in the last picture its very fitting for this map :)
i would watch a livestream with you
sounds like a good idea that way are airstrikes more difficult giving the ground troops more focus. i assume that the same thing counts for the civil GDI troops making attacks thrugh the map center more diffcult but captureing the buildings in the mid probably worth it :)
another question: you probaly thourght of that yourself what is with selling the captured buildings is that an option, like on other maps were this buildings are close to the spawn, that you capture the buildings near your enemy and sell them so he cant take advantege of them.
or is selling this building impossible?
sorry for my bad english didnt use to write in a longe time and its not my native language :(
question i see the civil GDI AAs in the base, will they become yours if you capture the main base or did they random attack everything on there sight or will they be passiv until you capture them one by one?
in the pictures with the two boats and the bridge i noticed that the middle bridge is diffrent from the parts on the clive, i quess they are placeholders?
nice work it is nice to see that you having fun keep it up :)
They have red, yellow, green, blue and purple tiberium.
the red and yellow give very low income while green has a normal income level blue and purple have a high income but are very unstable and likely to explode :)
Here is the tiberium details on there PPM forum
Ppmsite.com
i wish i could give you more than just my ideas and my feedback but sadly its the only thing i have to offer, but you guys do so well, it make me happy everytime you post something :D
this stuff looks awesome, i really like how the red tiberium become orange and than yellow, the red tiberium caktus fit very well into the terrain.
some things that in my opion would a little improvment is that, the quard towers in the first picture should completly surounded by sand bags mabye let on area free so soldiers haven´t to climb over every time :3
and mabye one or two small guard towers wich come with the power station(wich look kickass btw) in my opion its very likely that they wouldnt build such an important station without protection ^^
thank you for the updatet, keep it up guys this is great :)
im really impressed how well thourght your story is :) nice to hear if have to look out with my ships, because every legend have a little truth in it :D
i see your point, i have another question: how is it with tiberium and water like the ocean, will you make more vegetaion for it, or even some swiming tiberium lifeforms wich could cause a threat to ships and buildings near the see?
This all look totaly awesome, i really like your artstyle.
My favorit in these are the yellow tiberium plants, and the cabal buildings are nicely done :)
The only thing what bugs me is that the purple tiberium spire looks a bit to 2d at the top but thats just a very minor thing^^
one question you mentioned the mutating rates of the tiberium typs, will you creat tiberium life for every type of tiberium like if a unit die through purple tiberium its likely to vanish or to turn in a very strong creature wich die fast (mabye lose X% of ther live per second?), or orange create a slow creature like a slug or something that feast on tiberium
just some ideas :)
greetings
hey i remember that you had HD version of the older map pictures so you could see every detail of the map will something like that come for the newer maps too :)? i would love to take a look at them.
to the spawn area details i agree that it is difficult to add them without blocking the base so i suggest that you could work with the ground texture mabye some old rails or craters something that way
i really like that underground area textures! , how about add some were the tunnel collapsed and dirt and rocks are cover some of the ways
greetings from germany your arcofshadow
hey thanks for the quick answer. i´ll looking forward to the missions. for skirmish what about some sort of infectet builduing or some sort of great hive you could capture to build this creatures? i think this would nice on maps with a high tiberium level
what about a one time trigger like if it get dmg for the first time there is a 50% chance to spawn 2 small creatures 25% for tiberium gas 12,5% for a huge tiberium creature and 12,5% for nothing to happen?
i dont know how hard or easy this ist to make and if it work with the code but if i would think it would do the atmopshere good
take your time. Im allways happy like a child at christmas eve if you post some new stuff because its allways awesome thank you for your hard work :)
They are amazing i really like those new lifeforms and i guess the things near the tiberium fields are their hives? is there a way that it spawn more of the lifeforms if you attack them as some sort of defense mechanic :)?
sry for my bad english skills ^^
looked thrugh all of the new island screens awesome work i love the details great work :)
Arcofshadow
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