Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

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UsedC
UsedC - - 177 comments

New tib lifeforms are always sexy

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

I love the part insectoid, part crustacean feeling I get from it, its good to have a few more lifeforms around. Although I wouldn't overdo it, not all tib-life can be monstrous and directly menacing to humans.

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Templarfreak
Templarfreak - - 6,721 comments

These are some of the best tiberium-based lifeforms I have ever seen. No joke. They really look like if Westwood would've tried to flesh out the concept more, this is something they would've made.

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Machine-Reaper
Machine-Reaper - - 2,222 comments

so..how do they attack?

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Morpher Author
Morpher - - 91 comments

Short range attack with limbs, longer range attacks will include a sort of acid type spit.

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23-down
23-down - - 3,558 comments

Some of the lifeforms are to greenish and should probably be little less green glowing as it doesn't fit with the remaining landscape and backgrounds unless you present new backgrounds as well. (ground textures)

Other than that epic work and I agree with Templarfreak.

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Arcofshadow
Arcofshadow - - 33 comments

They are amazing i really like those new lifeforms and i guess the things near the tiberium fields are their hives? is there a way that it spawn more of the lifeforms if you attack them as some sort of defense mechanic :)?
sry for my bad english skills ^^

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Templarfreak
Templarfreak - - 6,721 comments

That would be pretty difficult to balance.

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Arcofshadow
Arcofshadow - - 33 comments

what about a one time trigger like if it get dmg for the first time there is a 50% chance to spawn 2 small creatures 25% for tiberium gas 12,5% for a huge tiberium creature and 12,5% for nothing to happen?
i dont know how hard or easy this ist to make and if it work with the code but if i would think it would do the atmopshere good

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Orac| Creator
Orac| - - 896 comments

The kind of thing you're talking about would have to be done in the map's scripting (and would need to be done for every nest individually). So it probably won't happen in skirmish maps. Perhaps missions though, which are already script heavy, will get this kind of treatment. In general, we're pretty committed to making the environment behave dynamically and naturally so this is the sort of thing we think about.

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Arcofshadow
Arcofshadow - - 33 comments

hey thanks for the quick answer. i´ll looking forward to the missions. for skirmish what about some sort of infectet builduing or some sort of great hive you could capture to build this creatures? i think this would nice on maps with a high tiberium level

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Orac| Creator
Orac| - - 896 comments

Well that raises questions on how GDI or Nod could possibly control these creatures. There's no other example of domesticated tiberium creatures in the TO lore, so I don't see that happening.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis - - 1,088 comments

I think I recall the Tiberium Fiends(Those dog crossed horse things?) being able to be domesticated by certain wasteland dwellers, Although im sure it would be hard to explain if you straight up capture a hive of rabid mutated glowing green lobsters perhaps make them a unique unit for a Forgotten style Structure? This is only an idea of course, and I do not wish to impose any unrealistic expectations unto you guys.

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Orac| Creator
Orac| - - 896 comments

There were at least a couple of missions in TS where Fiends were at least nominally friendly... To my recollection it was a sort of stampede-at-the-enemy situation rather than straight up domestication. In any case, we're playing hard and fast with Westwood's lore as it is for the purposes of tone. :P If there's a time and a place where it fits to have tib creatures be your friends, I'm sure we'll do it! It's probably more likely that the closest they'll end up is being lured to attack the enemy.

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Description

A new Tiberium lifeform featured here is the "Mactan", in both young and adult form. They most commonly reside in areas where the climate is warm and dry. They build nests and will defend their territory aggressively against intruders.