Hello internet! This week Morpher has been trying to prioritise the snow theatre, since it still needs a lot of love to get it workable. He's fixed a particularly irritating bug in how ground tiles were being generated, and I've been creating a few snow-themed vehicles for the civilians to drive.
For a long time now, snow maps had a tendency to look like this:
All the ground tiles are identical. It's not a good look, but this week Morpher went and fixed it. Now, all the clear snowy tiles are drawn in all their pseudo-random glory. It's a small but necessary detail which has certainly given me some more motivation to play with the snow theatre.
That's all we've done by way of terrain this week. To go with the snowy terrain, I've put together a bunch of vehicles suited to the environment. I have thus far created a snowcat, a tracked truck, and a snowmobile.
These vehicles will help to illustrate the change in setting between rural areas and cities within the snow theatre. Similarly, I've been working on a few vehicles for out in the wastelands that can fit both settings. I'll let you guess the inspiration, it's closely modeled on a vehicle from a really good film.
The snowmobile I produced have me the idea to replace the Nod bike with a similar unit on snow maps. So far I'm not sold on the exact execution of the unit, but I really like the idea. GDI gets a bluish makeover in snowy conditions to parallel its sandy camo used in temperate regions, but so far Nod has lacked any visual differences between theatres. This is my attempt at reworking the Nod bike into a snowmobile:
And that's what we did this week!