Post news RSS Weekly Bulletin 09/02/2015

A quick summary of some of the things we did this week.

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This has been a quiet week, with Morpher making some of the past few months' additions official, including a few more maps and some props. I've been continuing my crusade to improve the mutation assets and add to Nod's prop set. Once all the things I've shown in the past few weeks of bulletins have been added we'll return to working on things like snow and interior terrain, mission scripting, and all that kind of thing.

Last week I showed a couple of quick teasers of a map I made called "DM: Wasted (4)". Here's a proper image of the layout:

DM: Wasted (4)
(You can click on it for a full scale, 1:1 version)

The map is a rough zigzag, with a Cabal Core at each end. This makes it easier for some players to acquire the Core than others, but to balance against this these players have less well protected starting locations and less Tiberium to work with. I want the Cores to become contested areas, so some minor layout changes may come with further testing.


I've also begun converting the new crystal spawners to the game's limited palette. So far it's been a reasonably simple process. Here is the yellow spawner in its natural habitat:


I've also converted the purple spawner. This is the rarest and most volatile Tiberium type and is found only underground, so we'll perhaps get to see it once the interior tileset is completed.

Last of all, these are the prison props I finished up this week. I've already got a mission in the works which will use these, but I won't show it off until it's less rough cut.


These are the guard tower, cell blocks, and mess hall. Since this is Nod, I might also do some sort of grotesque human experimentation lab too.

And that's what we did this week!

Comments
StalinsThighs
StalinsThighs

Even with so little to show, you still posted this. That shows some serious dedication. Nice map, and a great partial collection of prison assets, and I'd definitely encourage you to do that lab.

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Orac| Author
Orac|

I felt that it was important to be as accurate as possible about the state of development. Usually we can dress things up more, but this was definitely and unashamedly a week of consolidation.

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jfpoliveira12
jfpoliveira12

There is no problem in that. I even prefer when mod teams are accurate about what they really did, it gets me much more hyped than talking about plans for the mod, but maybe thats just me.

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Arcofshadow
Arcofshadow

this is the most beautifull wasteland i have ever seen this details the ruins and the red cackti they all fit so well together exelent work :)
for the nod prison would be a propaganda station and or a execution place fitting to wash the mind of the prisoners and to show what happens if you dont obey
beautifull work keep it up :)

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jfpoliveira12
jfpoliveira12

A public execution building may fit more in a prison facility than an experiment lab, I think this is a good idea.
Of course one doesn't necessarilly have to replace the other, maybe we could have both! ;)

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Orac| Author
Orac|

Oh indeed, I'm sure it could be both.

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Arcofshadow
Arcofshadow

what about letting the prisoners do hard and dangerous work like carving a mine in purple tiberium area or forceing them to build like a railway or supply routs for nod forces while being guarded

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Nuttah
Nuttah

Sweet shiny thingies! :D
Also, I think I've got nothing to whine about. :(

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Templarfreak
Templarfreak

Man it's really really nice getting this weekly updates... I haven't heard a single ******* update from this mod in years until you started doing these. =)

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skyhunter713
skyhunter713

stop waving the carrot and just give me already :*(

on a more serious note love wasted's design.

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NodGuy
NodGuy

News!

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ThatWasLeftHanded
ThatWasLeftHanded

Yellow Tiberium eh? Sounds interesting.

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