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Comment History  (0 - 30 of 78)
ArcadeGames
ArcadeGames - - 78 comments @ Bronze REBALANCE

okay

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Total Mayhem

I liked total annihilation very much back in the day.
Nice mecha/robot rts game.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ XL 3.0 Full Version

I can't change keyboard controls in menu settings?

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ Falcom Total War 3 v.1.4

buggy but works with saving.

It does not have to be historically accurate, but I would have preferred the following factions on Falcom's mod (as there is a 30 max faction limit incl rebels):

Cultures/Factions. (Playable)

1.Wari-Tiwanaku (Inca - South America)
2.Toltecs (Aztecs - Meso-America)
3.Chichimeca (Mexica/Central America/Mexico)
4.Inuit (Canada, Snow regional biome)
5.Apache (North America)
6.Comanche (North America)
7.Normans (England) (+ Sicily? or Byzantine Sicily? -as in original Mtw 1 map)
8.Franks (French)
9.Germanics (Germans)
10.Italian States (Milan, Venice, Genoa, Pisa, Florence)(Pope/Rome/Papal States independent-unplayable)
11.Scandinavians (Norway, Denmark, Sweden, Finland?)
12.Hispanics (Leon-Castille, Aragon)
13.Polish
14.Magyars (Hungarians)
15.Rus (Novgorod, Kiev)
16.Eastern Roman Empire (Byzantines)
17.Turkiye (Seljuk, Anatolia)
18.Ghaznavids (Persia)
19.Song Dynasty (China)
20.Mongols (Very far north east on map)
21.Yamato Dynasty/(Imperial Japan)
22.Chalukyas (Indians)
23.Cholas (Indians)
24.Srivijaya (South-East Asia)
25.Khmer Empire (Just north of Srivijaya)
26.Egyptians
27.North African Kingdom (Almoravids/Hafsids, Amazigh Tribes, Berber, Tuareg, Mali recruitable units)
28.Kingdom of Ethiopia
29.Kingdom of Mapungubwe (Bantu Warrior Tribes, South Africa, Zimbabwean, Swahili coast recruitable units)
30.Rebels (Unplayable) (for ex. Bulgarians, Aragon, Friesland/Frisians, Bohemia, Lithuanians, Rostov-Suzdal, Volga Bulgar Khanate, Kiev, Papal States, Croatia, Swiss, Serbs, Pisa, Kakatiyas, Hoysalas, Pandyas, Liao Dynasty, Tibetan Kingdoms, Kanem-Bornu, Mandinka Kingdoms, Anglo-Saxons, Scottish, Welsh/Some Britonnic rebels, Irish, Cuman-Kipchak Confederacy, Khazar Khanate, Khara Khanate, Goryeo, Tatars, Jurchens, Plains Tribes, Mississippian Culture, Dorset Culture, League of Mayapan, Island tribes, Tanguts, Malay Kingdoms, Kediri, Dai Viet).

Would be a much nicer balance. Would keep action interesting in the Americas, South (India) and South-East Asia. Would have expansion in the right areas. Good faction placements spread out.

I would also like ALL cultures to be able to 'learn' or 'trade' advanced technology and unlock it, at least in the late period. Just make it more expensive for some factions. (Such as ship/transport ship building. Or ability to hire independent/rebel/mercenary/pirate transport ships, and pike and gunpowder technology late period too via exposure to other cultures, they can unlock and have an expensive elite unit that is capable of using enemy weapons and technology after defeating an enemy army perhaps? Like the indigenous Mexicans learnt the use of using firearms and artillery, or the first nations american tribes used guns/traded for firearms eventually you had cavalry/horse gunners, for example. Tier unlocks).

Although personally I would have had the Campaign Start Date at 1066 with the Norman and Norwegian Invasion of Saxon England. Battle of 3 Kings.

Anyway Can someone make this mod?

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ Ancillaries mod

Update - Do not download - this mod is discontinued.
I will be deleting this mod because of the abuse I have received.

Good karma+2 votes
ArcadeGames
ArcadeGames - - 78 comments @ Ancillaries mod

Update - Do not download - this mod is discontinued.
I will be deleting this mod because of the abuse I have received.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Medieval 2 Total Random

A randomizer mod for videogames is an interesting concept.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ The Ultimate Star Wars Mod

Hi. Is this to be deleted?
Because I heard it is to be deleted.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles

okay no problem, thanks :)

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ Tyberius' submod

Also, why is this and xl mod making my computer overheat??

I dont think original mtw1 overheated my computer as much for an old game?????

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Tyberius' submod

Can I pick and choose which files from this mod I want to install?

Or do I have to install 'all' files? for stability?

I really dont like the new loading/splash screen. (and dont want music pack mod of mtw2 either)

Also why do the mongols (late era) voices sound like an english guy shouting during battles lol?

(could have just got mongol audio files from shogun total war 1 instead..)

Update: Sigh, have to reinstall the whole game and XL Mod again, because of ugly tiberias loading screen, and uninstaller not working..
A damn shame and annoying pain..

Wish I could just pick and choose which parts of this mod I want to install.

Also, I wish I knew how to mod.
I would also delete the opening cinematic of original Mtw too. Will save time..

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ 1861 (Secession Civil War v1.3)

Any news on development? :)
Any progress on playable campaign??? :))

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles

Thanks for reply :) some other questions/suggestions as been trying out campaign more. If you ever do return to it in the future

- What are those floating horse symbols across map for?
- Wont countries run out of money trying to maintain those huge navies and then cant afford to train new units or build new buildings? V expensive upkeep,

I thought maybe historic countries with naval tradition can have smaller but powerful navies or some other limit on high tier ships to keep their navies powerful but small for the historical naval factions and other factions just start off with a cheap transport ship? (takes v long to construct).

but would be nice if any nation could unlock higher level tech (in ships or whatever) if thats what they chose to focus their money on .

but i do understand the reasoning behind it, like the UK having a big excellent navy, just because the map is not a world map where they would have to get around and fight many naval battles, transport troops, and fight rebel pirates, i thought they didnt need a navy so big and expensive just for this regional setting

I tried making a navy as Turkiye but the ships were v bad, and i ran out of money quite fast anyway lol

-can you teach me where and how to edit diplomacy file so that all nations are neutral and not at war at game start? i like creating my own rp story, alternative alliances/history each time i play a save

-unrest, public disorder a big problem , especially when cash runs being spread out and then being attacked by powerful stacks . (although some its fine it makes sense, like Ireland having rebellions)

-i like that there are some forts, if some more famous historical forts in strategic/famous places can be added around map, would be cool

-i think i saw piedmont or some country with the old mtw2 mongol flag, so needs changing.

I kind of like it with fewer agents all over the map cluttering it up, but was thinking it might be easier to make more cash with merchants, was it removed from the game? i didnt check all the buildings i was building in depth yet through building tier tree screen . i will have to do that again later if i have time. Maybe there can be a limit to only 1 agent of each type :) 1 spy, 1 merchant, 1 rook/assassin?

-powerful rebel army's on game start, i guess its fine. I didnt check brigand, rebel spawn rate in descr_strat yet. But was kind of surprised they were already close to my capital at game start

Im just recalling these few things from memory, not in game right now. Hope suggestions are ok and welcome :))

I will try to get good at the mod and play it more when I have time, maybe I just havent understood the gameplay yet , still used to vanilla style gameplay so need to adjust and get better at public order management and holding off attacks or expanding.

I really like the settlements u made though, i was v impressed with how they look. Everything else generally seemed fine that i didnt mention , from recollection :)

(oh and Imperial Glory is v good game to get more ideas from, pick it up for a few dollars when its on steam sale :) it has excellent diplomacy ai system )

Also would you consider making a campaign/map for that america civil war mod for mtw2 some french dev team made (it was battles only, no playable campaign)? i think it was called 'succession tw', I think some guy was attempting to develop one, but there has been silence for a while - 2 years, so it might be discontinued. It only had playable battles, which were good! but no campaign map

although i think someone else made a civil war mod before that called greys and blues. I dont know if that had a campaign map, i never tried it because it had bad reviews saying it was buggy and crashed a lot, but maybe u could combine both mods and fix their issues if their dev teams let u, i mean if u ever had any interest in that kind of war era/region too :)

a civil war campaign map would be so nice, as well as this mod :) if u ever find the time in the future, just an after thought that came to my mind just now, so thought i would throw it out there and ask cheers!

(edit - i looked it up, its called 1861 ('Secession Civil War v1.3' -
3 May 2020 — 'Based on Secession Civil War' campaign mod v1.2 by Obeseian Starting in early 1861 TBD.)

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ Installation Instructions for TLK

This should be pinned on the main page. Not hidden away.

Installation instructions are very important and language needs to be cleared up for less confusion.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ The Last Kingdom v3.06

V3.06 - THIS IS A PATCH!!

WHERE IS V3.05!!?? WHY IS THAT NOT INCLUDED IN THE FILES TO DOWNLOAD?

NO WONDER EVERYONES GAME IS CRASHING, WHEN THEY ARE NOT EVEN GIVEN THE RIGHT DAMN FILES WITH CLEAR INSTALLATION INSTRUCTIONS!!!!

Finally got it to work downloading from twcenter v3.05 and v3.06.. But you made the process unnecessarily confusing and complicated trying to get it to work, deleting map.rwm, applying 4gb patch, renaming kingdoms.exe, renaming last kingdom folder to one of the kingdoms campaign folders..

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ The Last Kingdom v3.06

can't get this shi* to work and i have tried everything sigh..

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ The Last Kingdom (M2TW)

Crashed when trying to fight a battle during first turn.
Disappointing..

Either mod (official v3.06) is unstable, unplayable or installation process is shi*

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ The Last Kingdom Reforged 4.9

Which file/version of this mod is the most stable with no crashes?

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles v1.4 Full Version

Press press ctrl + n key to toggle unit names

and ctrl + t key to see settlement names

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles patch v1.4.1

To charge you press alt key and click mouse button on opposing units.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles

It's a Napoleonic/Europe theatre of war focus.
Maybe you can find an American civil war mod if you want America's. I saw one in development, it has playable battles but its unfinished, no proper campaign .

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles

Maybe you can add/use some audio files from the game 'Imperial Glory'? :) Cheap old game that had nice unit marching voices.

Or marching songs/audio files from napoleonic era tv shows like Sharpe and Hornblower :)

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles

not sure but maybe you have to patch your kingdoms.exe with 4gb patch? If you internet search '4gb patch fix for mtw2' you should be able to find the solution

A lot of mods usually need it. But this mod is running/working fine for me

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ Rise of the Eagles patch v1.4.1

I was looking through the files and would it be possible to remove the religious stuff from ancillaries? (export_ancillaries.txt) I never liked certain things in original Mtw2 I think the original game devs added them in to be disrespectful but I didnt want to get into such a subject.

plus some ancillaries would be wrong time era also.

Are some factions not able to recruit ships? navies?
I saw France didn't have any which surprised me, as France had naval battles with Britain

How can factions without navies invade inaccessible places like Britain?

Or are there mercenary ships they can hire? or if factions take a settlement that has a dockyard then they are able to build ships?

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ Secession: Civil War Original

No playable campaign unfortunately. But battles are very fun.

Also, the General's speech is in French which is aids, but made me laugh anyway heh

Good karma0 votes
ArcadeGames
ArcadeGames - - 78 comments @ For King or Country: The English Civil War

A war of the roses mod would have been good too.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ For King or Country: The English Civil War

Should have some Scotland and Ireland in this mod too on the map.
But with less focus obviously.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ For King and Country - The English Civil War v2.0

Works but crashes every end turn. Unstable.

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Bronze Age Empires v0.9

I was looking through ancillaries file, some needs to be removed or changed. Like knights_crusader(export_ancillaries.txt) not fitting text for the time era

Good karma+1 vote
ArcadeGames
ArcadeGames - - 78 comments @ Total Vanilla Beyond

Error message during installation.. 'Path too long'

Good karma+1 vote