Description

Rise of the Eagles patch v1.4.1 contains the following fixes: - Fixed a couple logic errors in the campaign script - Fixed incorrect naming of units that could potentially cause a crash - Fixed incorrect placement of counters resulting in a unit not spawning - Added a custom battle, Dresden 1813 The discord server for this mod is officially closed due to inactivity and lack of interest in multiplayer battles. From now on if you encounter an issue and need my assistance please leave me a PM here or add me on discord requesting it through PM.

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Rise of the Eagles patch v1.4.1
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driver8369
driver8369 - - 5 comments

thank you very much for continuing to maintain this jewel, blessings brother

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driver8369
driver8369 - - 5 comments

In the future Will we see an option where we can initiate a charge to the enemy?
Can we have more range with the artillery? Perhaps 50% more would be more realistic, the cannons of the time had a long range.
postscript: I don't get tired of playing it, it's excellent, finally a campaign map worth conquering, the empire map and napoleon total war are too small, very few settlements.
TYVM

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ArcadeGames
ArcadeGames - - 78 comments

To charge you press alt key and click mouse button on opposing units.

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ArcadeGames
ArcadeGames - - 78 comments

I was looking through the files and would it be possible to remove the religious stuff from ancillaries? (export_ancillaries.txt) I never liked certain things in original Mtw2 I think the original game devs added them in to be disrespectful but I didnt want to get into such a subject.

plus some ancillaries would be wrong time era also.

Are some factions not able to recruit ships? navies?
I saw France didn't have any which surprised me, as France had naval battles with Britain

How can factions without navies invade inaccessible places like Britain?

Or are there mercenary ships they can hire? or if factions take a settlement that has a dockyard then they are able to build ships?

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