Comment History  (0 - 30 of 39)
::GHOST::
::GHOST:: - - 39 comments @ WASTELAND

Looking forward to play it!

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

I'm having a problem with Kobra sight on AK-74N (Alternate) variant, it's offset to the right side, the reticle is alright, but the weapon model as whole is not centered while using Kobra sight. Iron sight and other scopes are fine. I'm using EFT Repos+AWAR and Blindsides reanim (vanilla), Blindside's weapon reanimation and rebalance + JSRS Patch and Loner in this order. No scope mods. If you need additional info, let me know, I'd like to fix this, please. Thank you

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Same here, here's the mod list of mine:

- JSRS sound mod
- Blindsides Reanimation Pack
- Anomaly weapons animation redux
- Souvlakis FAL
- EFT Style Weapons Re-position

With all compatibility patches installed. Game runs fine, I don't use the L85's but NPC's who carry the rifle are stuck in weapon draw animation, and they can't shoot :) Can someone help out?

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Thanks for reply! After some research I've managed to make my guns the way I want them. I have installed:
- FN FAL animation set
- Anomaly weapons animation redux v0.97
- EFT Style Weapons Re-position: REDUX (with patches)

I got only couple of issues, like LA85 and XM8 not showing up, guns are not working somehow but game does not crash, also the AK-74N (modern) variant has the cobra sight not aligned, other than that, I had no problems.

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Hello Blindxside, could you please help me out, I would like to increase hud_fov for reanimated weapons, they are kinda too close for my taste. I know I'm able to increase it in the settings, but that affects all weapons and they look silly with 0.65 hud_fov. Is there a way in config files to change it only for few weapons, and for all? Thanks for your mod, this is my n1 mod for Anomaly, great work. I'd love to see more weapons reanimated.

Good karma+2 votes
::GHOST::
::GHOST:: - - 39 comments @ WASTELAND

I totally dig this and really hope you make something out of it!

Good karma+2 votes
::GHOST::
::GHOST:: - - 39 comments @ Animation/Camera Momentum Update

Awesome work!

Good karma+3 votes
::GHOST::
::GHOST:: - - 39 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Do artifacts respawn in anomalies after blowouts? I my current playtrough, they don't so I was wondering if other players have same experience? Using latest patch and AO mod.

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ OWR 3.0.8 for CoC 1.3.20 (Archived)

Hello stalkers! I'm having a problem with OWR mod. Upon launching the game, i get this error message that says "missing prefetch.ltx" Call of Chernobyl runs just fine without OWR. I know how to install it. I tried no prefetch mod, the game starts, I choose new game, and it crashes again with different error message. Help? Anyone? I really want to play this with OWR... TNX

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Stechkin APS / APB

I agree with you. The mod already has enough material to be playable, if there's anyone who don't believe me, just browse the mod page. All other guns and stuff could be added afterwards, and community would be happy. As for me, the vanilla guns are just enough, but with animations from this mod, the game would have another sweeter taste (release it while we're young, and don't have arthritis!!!)

Good karma+3 votes
::GHOST::
::GHOST:: - - 39 comments @ Stechkin APS / APB

I wonder if this mod will be finished in my lifetime. Seems to me like you've been adding guns and animations, and they really make the game look more modern. However, I want to play it while I'm relatively young. Release the mod already, stop teasing people with content. IMHO, this mod is the best thing for CoP, and I think you have more than enough material to prepare the mod for release. If you want to add guns, well mod can be updated, but teasing us with guns that won't make a difference to gameplay is just a waste of time. You have already shown us so many weapons, very cool animations for consumable items, I like the exoskeleton med kit usage the best, so why just don't release the current content, and let us play it??? I know that it takes your time to make all things work, and I appreciate it, I even admire your skills, but this last release of a pistol, the Stechkin, made me write this. The weapon list is too damn long, I bet 75% of them won't be used. Sorry, if you guys read this as an angry rant, it's not, I just can't stress enough how much I want to play this mod. Happy new year, may your mod get released very soon :D

Good karma+8 votes
::GHOST::
::GHOST:: - - 39 comments @ Dragunov SVD

Yea, that would be nice.

Good karma+6 votes
::GHOST::
::GHOST:: - - 39 comments @ PP-19 BIZON - Render

So realistic. Awesome.

Good karma+4 votes
::GHOST::
::GHOST:: - - 39 comments @ January News

Wonderful news! I hope you'll team up with some good people. Does roman_populik work with you?

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Radium

Voted ;) Can't wait for it!

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ November news

Awesome news! Very happy to see that this mod has it's future! And Python announced! YEEEEAAAAAAAAA!

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Far Cry 2 Jackal Mod

Yes, if you play stealthy, you can get take them quickly. I've play with this mod for quite some time, and it's really fun. Since I like AR-16 on full auto, I enjoyed it. But I also like CQB, and that's nearly impossible with all those lunatics with grenade launchers. I the author of this mod showed me how to return the shotgun NPC their shotguns, the mod would be perfect for me.

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Radium

Wow, truly amazing work! Any clue on release date? Next year maybe? Perhaps sooner? Any hint would be desirable.

Thanks!

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Autumn Aurora 2

Damn, can't get it to work. I've replaced meshes folder LR300, config file lr_300.ltx and sound folder LR300, but game crashes on load. Any clue why?

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Autumn Aurora 2

Great mod! Really light for my PC (Q6600, 6GB RAM, HD5770). Spent over 10 hours stalking, zero crashes, less stuttering than vanilla. I really like new weapons, animations and sounds. BUT, dat LR300 sprinting animations look really lame. Is it possible to merge files, let's say from KingFriday's SRAP mod? Can I just copy KingFriday's meshes and config files, and edit weapon specs (damage, rate of fire, accuracy) in config file to match yours? I don't want to try it 'till you guys give me your blessings :D Also, I'd like to change the ACOG scope to default SUSAT, if possible. If you can you can send me PM.
Other stuff are just amazing. Hunger, armor masks, NPC models, weather, music, background sounds, sleeping areas, stamina drain, bug fixes...
AK and AN animations are just awesome...

Thanks for this great mod!

Good karma+2 votes
::GHOST::
::GHOST:: - - 39 comments @ Far Cry 2 Jackal Mod

Good mod, played with it over 8 hrs, but still no enemies with shotguns. As I can see in description, you've changed shotgun type enemies to carry only rocket/grenade launchers. IMHO, this ruins the game badly. For example, if you want to drive fast trough checkpoint, 99% of time you'll get wasted by grenade launcher. That's the main reason I've stopped playing with this mod. I've read a commend that says: "different tactics". What tactics? If you get spotted by the enemies, and you're in a corner or in a building sneaking, you're dead, when 4 out of 5 enemies run to you with grenade launcher and RPG's, instead of shotguns. But, most of other features are awesome, like: modded slots, all weapons unlocked from the start, weapon damage is awesome (no 1 shot kills to body from pistols), sawed off shotgun has 2 shots, AR-16 full auto, G3 and FAL have proper mag size, ammo count is realistic. Speaking of ammo, MAC10 has only 30 bullets when purchased without the ammo upgrade. IMO, it should have at least 1 mag for spare before upgrading ammo.
That's all, change these two issues, and we will have awesome mod, that can be rated 10/10. Worth or trying, but gameplay is seriously compromised with kamikazi AI with G/R launchers.

Good karma+4 votes
::GHOST::
::GHOST:: - - 39 comments @ Far Cry 2 Jackal Mod

I agree to this, too many RPG's. It would be ok to see one guy with it in a guard post, or few of them in large populated areas, but I've been about 3 hours in the game now, there were no AI's with shotguns, only with RPG's. Once I've attacked **** Fights and Lumber Mill, there were about 5 guys which 4 of them had RPG's. I think they were supposed to have shotguns instead of RPG's. Please take this on consideration, it would be awesome mod if you would change this. Unlocked guns are ok, gives more freedom, AR-16 full auto made me to play the game once again, but RPG's greatly ruin fire fights.

Good karma+2 votes
::GHOST::
::GHOST:: - - 39 comments @ S.T.A.L.K.E.R. Re-Animation Project 2

Yes, I did. I've contacted KingFriday and he says that's a issue with particles, and it will be fixed when SRAP part 3 get released.

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ S.T.A.L.K.E.R. Re-Animation Project 2

When I try to shoot with this mod installed, the game freezes, and I have to terminate it. I'm using Atmosfear 3 + Absolute Natature 3. HELP!

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ S.T.A.L.K.E.R. - Lost Alpha

Finally here! After all those years of waiting! I'm about to download the mod, but I have quick question: is it possible to use Stalker Reanimation Project mod with Lost Alpha??? I'm a big fan of KingFriday's animations, I'm using them on Complete mod for SoC. The mod changes animations in vanilla game, and i see animations in Lost Alpha are vanilla, I don't see why shouldn't it be compatible. If anyone knows, please let me know. Thanks!

Good karma+2 votes
::GHOST::
::GHOST:: - - 39 comments @ Pripyat Reborn

Hi there,

I want to try your mod. I was just wondering is this mod compatible with Absolute Nature and Absolute Atmosfear mod? Thank you.

Good karma+2 votes
::GHOST::
::GHOST:: - - 39 comments @ Autumn Aurora 2

Reporting the same situation with spawn point from Dark Valley to Garbage, just like Warthog3 said. Didn't bothered me too much.

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Autumn Aurora 2

LR-300 and M16 animations could use overhaul. Running anims looks like seesaw :D Kinda annoying and lame for one of the most used weapons in the game. I wish someone would reanimate them, or port some other anims, like King Friday's. Silent Makarov too.

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Autumn Aurora 2

Had this issue more than once, with switching weapons in second slot, and suddenly the weapon would go missing from inventory. Save often, and keep an eye on inventory. Reload if that happens and it will reappear.

Good karma+1 vote
::GHOST::
::GHOST:: - - 39 comments @ Autumn Aurora 2

Hmm... Traders offer me very limited choice of weapons. Made it to the Bar, barkeep sells no weapons or armors, Duty trader too, Sidorovich sells Makarov's and sometimes double barrel TOZ. Is this supposed to be like that?

Good karma+1 vote