GUNSLINGER mod is S.T.A.L.K.E.R.: Call of Pripyat weapon-related modification, which is not ordinary armory expanding or balancing mod. This mod overhauls the original first-person point of view to true quality vision with every movement looking natural and every weapon behaving like its real counterpart. Using items like med kits will be visible to you now, weapon jamming will have its own unique animation and upgrading your weapon will be another big point of your survival in S.T.A.L.K.E.R. – every weapon have it’s own upgrade tree which consists of suppressors, scopes, laser sights and etc. GUNSLINGER mod will make your S.T.A.L.K.E.R. experience more immersive with the animation overhaul and challenging since using items will have it’s own requirements (like taking off your mask) and will cost time. Controller will now play with your mind so hard it can make you suicide. So reload your gun, prepare some pills and med kits before going out. That’s how you play GUNSLINGER mod.

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RSS Stechkin APS / APB
Comments
WhiteRhino27
WhiteRhino27

Why is it so well done? This mod is too perfect for me, sorry. I will not be able to play it.

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M0S1N
M0S1N

Accidentally pressed like .. But nvm.. Why you will not be able to play it? It doesnt add any graphical things. Only weapons. Or the problem is in bumps?

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EnZuLian
EnZuLian

I think it is meant as a joke.

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M0S1N
M0S1N

k. i dont understand english jokes.sry. :)

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mp5lng
mp5lng

What a cute li'l puppy !

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kallisto56
kallisto56

You know, i didn't play with this gun in other mods, but in this mod, i'll definetly give it a try.
Except vanilla sounds, but i'm not the man who's in charge to decide how you do what you do, btw - amazing!

Hmmm... it would be even more realistic, if you would need to press specific button (k for example), in order to plug/unplug suppressor, but when i think about it, i'm hitting myself with a question:
- If you have 50+ wepons, that can be equipped with suppressor, it means you will need unique, double animation for each them... oh man...

Anyway, already this, is very good! We're having a lot of joy, watching your videos & reading your articles, but you are lucky ones, because you've experiencing euphoria, because this kind of quality made by you!

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::GHOST::
::GHOST::

I wonder if this mod will be finished in my lifetime. Seems to me like you've been adding guns and animations, and they really make the game look more modern. However, I want to play it while I'm relatively young. Release the mod already, stop teasing people with content. IMHO, this mod is the best thing for CoP, and I think you have more than enough material to prepare the mod for release. If you want to add guns, well mod can be updated, but teasing us with guns that won't make a difference to gameplay is just a waste of time. You have already shown us so many weapons, very cool animations for consumable items, I like the exoskeleton med kit usage the best, so why just don't release the current content, and let us play it??? I know that it takes your time to make all things work, and I appreciate it, I even admire your skills, but this last release of a pistol, the Stechkin, made me write this. The weapon list is too damn long, I bet 75% of them won't be used. Sorry, if you guys read this as an angry rant, it's not, I just can't stress enough how much I want to play this mod. Happy new year, may your mod get released very soon :D

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eagleye80
eagleye80

i couldn't have said that better :)

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Daemorth
Daemorth

TL;DR = The guns that are already in Call of Pripyat are enough. You are not making the final product better if you constantly drag it out because of new guns that weren't even in the original game. You'll make yourself and the community a favor by skipping a few new ones. Trust me, trust the community!

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Cyratis
Cyratis

Well I don't know where this backwards logic came from but I would prefer there to be as much content as possible and since all of these assets seem to be of very high quality I would just be patient :)

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Daemorth
Daemorth

Well, for obvious reasons the mod becomes a better mod when you add a lot of stuff to it. But it's not worth the wait.

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::GHOST::
::GHOST::

I agree with you. The mod already has enough material to be playable, if there's anyone who don't believe me, just browse the mod page. All other guns and stuff could be added afterwards, and community would be happy. As for me, the vanilla guns are just enough, but with animations from this mod, the game would have another sweeter taste (release it while we're young, and don't have arthritis!!!)

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SpecShadow
SpecShadow

I never understood why APS was never available in any vanilla Stalker game. There is only one good pistol and not a single automatic one.
Really liked this one in Marauder: Man of Prey, can't count how many times it saved my ***.

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CDIA
CDIA

.. you know how people have fantasies? Mine is to have Gunslinger within Misery.. sexy!

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KentuckyFriedSpy
KentuckyFriedSpy

Will you add a suppressor on/off animation?

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WILD_MAN_PL
WILD_MAN_PL

never heard of a mod to perfect to play xDD

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Model and texture by SAM61

60 FPS HD video: Youtube.com

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gunslinger-mod-scop-stechkin-aps-apb.1.mp4
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