So it's been a while. The reason I was delaying an update was the OGSE 0.6.9.3 source was going to come out (I had thought) sometime in the middle of this month. I have now learned that it may be another month or so, so I can't show off all the goodies I was hoping to show off (stuff ported from them to the COP engine).
Things have been going slow. None of my animators were responding to me so I got frustrated and removed them from the team. They are all welcome back if they will respond to me and do some work I need done. So it goes without saying that I need animators again. Please, if you want to animate for this mod please already know how to animate in Stalker, as I cannot teach you since I'm not an animator. Also please be willing to at the very least stay in contact with me, even if you aren't working on anything at the moment. I understand people have their own lives.
In terms of modeling, Aydin is pretty busy right now so it's slow on that front, but more will come and I don't feel he should be in any rush as we still need animations for weapons he's already made.
In terms of the engine, things are going VERY well. Avoshitin has updated the engine significantly. The most recent change being an upgrade to LUA Jit 2.1 Alpha rather than Lua Jit 1.1.6.
Other people are working on the engine as well, including Alundaio, who recently made the Abakan function correctly.
Some other recent changes is an altered ballistic system made by
In terms of new weapons, I'm waiting for several models to be released on Gamebanana, but I will be adding a Mac-10, IMI Galil Ace 52 (if released) and a IMI Tar-21.
I recently added new muzzleflashes as well, which look so much better.
Another thing I should mention is that the engine being used is designed to work interchangably with UWR, Call of Chernobyl, Redux, and any other mod that changes the engine and is willing to share with us and us with them. This engine should also be compatible with any mod that does not change the engine, as it's very brilliantly designed by avotishin.
That's it for now, I'll post another news update in a month, though you will likely see new screenshots and videos in the meantime.
P.S. If you have a Nvidia card and want HBAO+ to work in DX9, try the following trick: Use Nvidia Inspector to set the AO Compatibility Flag to 0x0000002C (Counter-Strike: Global Offensive). The Skyrim one works too but it flickers in and out constantly, whereas this one always stays on and it looks fantastic (though due to limitations of external AO, the AO does not react to parallax mapping very well, so no AO between bricks and stuff like that. I still feel it looks great though).