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Comment History
adan_eslavo
adan_eslavo - - 16 comments @ Rise of the Reds: Babushka's Revenge

I have similar problem with all Easy on 8-player map. My computer is relatively old, but FPS drops to 10 from initial 32-34 even in windowed mode. Do you think future AI rework you plan (?) will help in that matter?

Note I've never played RotR before.

Good karma+2 votes
adan_eslavo
adan_eslavo - - 16 comments @ Rise of the Reds: Babushka's Revenge

Cool!

One more question. Does AI use some cheats? They just raped me in first minutes of the game with tons of tanks when I managed to build 2 of them with couple of base buildings. Even on easy they build 40 units comparing to my 20, and I build something every time I can afford to. Any advice?

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Rise of the Reds: Babushka's Revenge

If I understood correctly, only USA has modified AI and choose general from 3 possibilities? What will happen if I play with random AI of other nation?

Any estimated date of new patch?

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Command and Conquer:Condition Zero

I installed main 0.9 + 0.913(B) + 0.915REDUX and renamed Script to ScriptOFF. I'm getting constant crash on first minute of the game (Twilight Flame, GLA Venom). When I rename ScriptOFF back to Script it works.

Second thing, the Hard AI is very passive comparing to Shockwave mod. They do not attack my base, they do not build superweapons. Am I missing something?

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Enhanced 4X Mod

Will you be able to increase that number in your mod in future iteration or it is hardcoded? I checked multiple maps and result is the same...

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Enhanced 4X Mod

I will try to do more checking if it's working before. Do you have any idea?

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Enhanced 4X Mod

GoaFan77 if you are intersted I've added to your file over 700 new names for planets (mostly from Star Trek and Star Wars). Where can I send them to you or upload?

And still there's something with RNG for planet ids because in each game I have planets max at id=500 and 80% is from base pool. Example ids from large random map:
6 7 15 30 39 46 47 66 71 72 77 79 81 84 89 93 96 99 106 110 113 123
129 138 156 176 213 214 217 219 230 232 233 235 251 257 263 281
282 290 297 302 304 322 335 345 349 357 361 365 388 392 395 413
425 435 447 466 488 507
from 1048 possible...

Good karma+2 votes
adan_eslavo
adan_eslavo - - 16 comments @ Enhanced 4X Mod

Yeah, I have the same. My Capital Ships and Titan fight in front line and hoshikos and cielos are staying in the back, so they are totally useless...

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Stars

This mod has lots of potential, but...
With latest 1.93 update it crashes.
And it seems and looks like unfinished:
- Swarm faction has like 10% of techs and only few ships?
- lots of icons are mixed: original with new futuristic ones,
- main menu has no toltips for buttons,
- tech trees are stripped?

I read there are also balance problems. Is that true?

Is there a road plan for this mod? I looked through the site link, russian forum and didn't find anything like that.

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Maelstrom

Awesome.

I also noticed that some 90 degree arrows in tech tree overlap pictures. Sometimes they can be bent other way, but sometimes it would be good to move them under the picture. I didn't see this in vanilla game.

Zapodaj.net

Do you plan any major addon soon (other than compatibility with new DLC)?

How can I choose between standard and extended version?

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Maelstrom

I got crashed using R13, 3 old DCLs and 1.93 version of the game. Crash was at the moment I met new race' home planet.

Filedropper.com

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Star Wars: Interregnum

2.So there's no way to add f.e. some dummy tech researched for Carrack (it is available from start so there's no point in blocking it) and joint those two techs with an arrow? You could also move that tech from AuxSis up closer to ship techs. It would be much better to find.

3.Yup, something exactly like Tector icon could work well. I thought about the same for both: Capital Ships and Titans.

6.Ahh, ok, if it was the idea ok, but descriptions should be much better. That Cruiser should be also mentioned in tech tree too.

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Star Wars: Interregnum

4. Instead of "Grand Admiral" you could use "GA" or
"G. A." abbreviation, instead "Grand Moff" - "GM" etc, "Director" - "D". It is shown in long version in the full description below. There is no need to call it by full name in each place.

5. Strange because the onlny mods I was using were INT Beskar and INT ALL E4X Random Encounters. So I shouldn't have had such building but I had. Bug?

Good karma+1 vote
adan_eslavo
adan_eslavo - - 16 comments @ Star Wars: Interregnum

Another game and further suggestions and issues (When I say GE I mean GE-Warlords I was playing last game):
1.There's definitely problem with colored/uncolored buttons for some techs and capital ship's abilities which should be colored and they are not. It is misleading sometimes. I also noticed that some icons are colored but you can see that only when zooming in the screen I made. The differentiating that is very important. One example I wrote in earlier bunch of issues:
https://zapodaj.net/538712a9f9d25.png.html
https://zapodaj.net/eb3e0ffff1be5.png.html
https://zapodaj.net/40d5c164f8dc8.png.html
https://zapodaj.net/d60ca6fd4e6a9.png.html

2."Damage Power Converters" tech for Carack C. ability is definitely in wrong section of tech tree. Moreover, all techs in Warship Design are packed so tight. Is it possible to make some space there?:
https://zapodaj.net/b571190543603.png.html

3.I will give a beer to a person who can catch all types of GE's Capital Ships icons. They are so similar that it would be good idea to add some symbol to that icons (one * for Victory, ** for Victory-II f.e.).
https://zapodaj.net/518907ca9b7b0.png.html

4.I still think there's a problem in GE fleet composing. V-I cs is weak, Carrack Cruiser very expensive in maintenance, all other ship are tremendously expensive. I have closed fleet cap and I cannot compete with other factions. Ranks are good idea but values are wrong. Why? I got 3 free Crew slots but no Fleet Cap with 3 cp already built. And it got worse. I noticed that after reaserching another rank (5th?) I built some other small ships and again had no points (50 or 70) for cp. I had no such problems with other factions. I was building some ships then thinking about cp, reaserching crew tech, building cp and rest of fleet cap was used on small frigates. Here small frigates are so expensive that I cannot afford for cp. Overally, I get tired when playing GE. They need some serious refining very quickly.

5.One of the Destoryers has ability from start. Intended?
https://zapodaj.net/c4d514795017c.png.html

6.There's a problem with Warship Reactivation tech. I was looking for it very long time. First time when checking what I need to get some Capital Ships. Second time (screen) when I wanted to get Heavy Cruiser. It mentions it but there's no arrow. Now I know why. Because it is in totally different kind of reaserch tree (civilian). The tech itself do not mention in green that it unlocks Heavy Cruiser (only wall of text do that). Instead it unlocks Destoryer two times? It is so messed up.
https://zapodaj.net/7697aea5294c6.png.html
https://zapodaj.net/d60ca6fd4e6a9.png.html

7.I chose in rank screen for Warlords one from 4 different personalities. Does other free come up as possible titans leader heros? If yes, then it should be inverted imo.

8.Does the current "E4X Enhanced AI" minimod work with SW:I?

Good karma-1 votes
adan_eslavo
adan_eslavo - - 16 comments @ Star Wars: Interregnum

Another portion of pictures with some issues:
1.Some unit pictures on buttons need to be slightly scaled down to fit the frames better. Look also at some buildings (alliance especially):
Zapodaj.net
Zapodaj.net
Zapodaj.net
Zapodaj.net
Zapodaj.net

2."x1" bug when exploring:
Zapodaj.net

3.Color contrast issue (example):
Zapodaj.net

4.Text outside frames (example, there's more of that):
Zapodaj.net

5.Both new factions have "old" vasari Phase Stabilizer picture with red bg.

6.Carrack Cruiser maintenance cost (8) is really big. I managed to build few of them and with 1st (Leutenant) rank I had serious poroblem do defend against pirates which have taken colony from twice in few minutes. I couldn't resist. It is not so powerful so why is such big cost set for it?

7.Victory-I (colony Capital Ship) is totally focused on colonizing (1) and bombardment (3) abilities. Maybe one of bombing abilities should be changed to some ship support ability or planet resource buff? When you start you have 2 choices: Colony ship/bomb cs or full support. Starting with colony ship is better with its bonus to planet HP but without any support ability 3 abilities are useless at the beginning of the game when you mostly fight for space to colonize new worlds.

Good karma0 votes
adan_eslavo
adan_eslavo - - 16 comments @ Enhanced 4X Mod

Hi again. I'm the same person who wrote last messages to you (with a cat picture as a guest). I decided to sign in to moddb.

I have another portion of bugs and suggestions with pictures this time:
1.Lack of capital letters in Y-wing description:
Zapodaj.net

2.Cut logo I mentioned earlier:
Zapodaj.net

3.Lack of proper description for MC30c Frigate:
Zapodaj.net

4.Marked tech do not highlight after research or even during researching. It has still same dull grey colour:
Zapodaj.net

5.Double space in text:
Zapodaj.net

6.As I said for Carrack Cruiser to scale down its map symbol, then for Rebel ships you should make them thicker. In this perspective it is very hard to differentiate them, and they are barely visible (they are too thin). Look also at the other Rebel ships (not only those on picture)):
Zapodaj.net

7.Trumvirate map start is broken and doubles everything on main planet (checked for GE and Rebel (for others probably too):
Zapodaj.net

8.In "Harass" tech description there's no mentioning that it is available only for Corelean Corvette (it mentions "frigate").

9.Does Han Solo hero for Rebels use Millenium Falcon ship?

10."Salvager Outpost" planetary bonus on dead asteroid is half useless. Maybe should be substituted with other bonus?

11.I played as Rebels and I massacred other factions. After colonizing 3 planets and then capturing another 1 from another Rebels I had no competitors who even try to make some problems to me. I had Stronger Pirate minimod and it could be some reason for AI weakness. I also had some other game where I won just paying pirates some sum. Is it possible that rebels are too op? I had 1 Vasari, 2 Advent, and 2 other Rebels factions against me.

12.In the same game as in 11 I visited Rebel capital and there was literally nothing. No ship, no defences no other infrastructure than starting one and capital ship factory. Later I noticed that AI focused on colonizing worlds on the other side of the capital, completely neglecting my presence just next to his capital. I have road wide open for conquer.

13.There's no planet siege frigate for Rebels. Only very expensive Cruiser. Are you sure it is a good move? I wanted to siege early a planet but I noticed that that ship is tier 3 tech. It is bit late don't you think? Maybe some frigate should have side ability to bombard planet (very weak comparing to cruiser) activated by tier 1 or 2 tech f.e.?

14.Is it possible to get Kessel or other special planet on some predefined map/random one or it is only available on Star Wars Theme maps?

15.I talked with you about same icons for every "deposit" resource. There's also some other group of bonuses but with 3 green lines icon (like signal ones, f.e. Greenhouse Effect). Is it possible to add some difference there too? Do you need help with this?

16.There's some small chaos in tech tree. You could move them around to fit them tematically closer:
Zapodaj.net

17.About profile pictures: that one is the worst imho and should be substituted with something else. It looks really artificial:
Zapodaj.net

Good karma+1 vote