I found the 4K version. The text is much more readable! Thank you!
I found the 4K version. The text is much more readable! Thank you!
I am not sure if this is the right place to ask, but has anyone gotten the "ALargerFont" mod to work properly within the DOW Mod Manager? Anytime I use try to use the font manager, the font sizes never actually change in game when I launch it and the setting are never saved.
Was not expecting an update. Especially one of this magnitude. Now wonder why it took son long. You even edited some of the maps. Nice work!
So I installed the main Unification mod, the 6.9.1 patch, and the campaign addon. When using the DOW Mod Manager It shows three different Unification mods to launch. Unification_Bugfix, Unification_campaign_6.91 , and Unification_New_Races. They all say Version 6.9.1 in parentheses next to names. Does it actually matter which one I launch or are they all just the same thing with different names for some reason?
This just makes me more excited for the future of this mod. Great work so far!
You're spoiling us at this point. Unique vehicles not seen in the other factions? Incredible.
The more I see of this mod, the more excited I get! Can't wait to see this faction fleshed out. As well as any further enhancements!
Whoo! I am excited to see what else you add in.
So the Roster isn't limited anymore? Sweet! Does this mean the
Forerunners might be added in as a playable faction?
Be that a new army? Renegades perhaps? I am excited!
So I am trying to update the Edain mod through the launcher but it's saying I can't connect to the servers. And when I try to go to the modding union website, it is saying the site taking too long to respond. Anyone else having these issues?
I would like to see a port for KW. That could lead towards having three sub factions of the Forgotten as a possible future task like the three other factions have.
Is there a forum or discord that I can report bugs that i find to?
Awesome! Excited to try this out!
Sweet. I am excited to see what else you are able to add!
I remember you saying at one point that modding in Halo Wars was limited due to the fact you couldn't really import models. Did that change or did I misread it?Either way the new units are awesome and I am excited for the next update.
Nice! I am excited for the next update!
Are there plans to make a version of this mod that fits in with Ultimate Apocalypse? It's fine if there isn't, I am just curious.
Do what is necessary to make sure the mod runs well. We shall be patient.
I have tried, I just wasn't sure which sites and stuff and would have viruses or cause me issues. So I figured I would ask and see if someone who knows this stuff better then me could tell me where to go and how to do it. Or at least send me in the right direction.
Does anyone know where to get Rise of the Witch King? I had a version on Origin (it's from like 2011 when EA still had the game rights) but it hasn't worked in the past few months and I am stumped.
Awesome! Thank you! Does this picture get updated every time you make changes?
Is there a list of what the nations powers are for the current version mod? Since the powers listed in the game are the vanilla powers. That way my friends and I can see what powers they actually have with the mod.
That makes sense. Thank you for the help and sorry about the misinformation part. Do you have plans to put this on the steam workshop by any chance?
So it did crash after i actually tried loading the game with the starting age being the Lord of the Rings. Before I started in the ancient age. But when i put it in the Rise of Nations folder, nothing happens.
Posterus96
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