Visit the Leader Overhaul Mod Trello board to keep up to date with the mod!

If you'd like to support the mod financially, please consider checking out my Patreon or Ko-fi!!


Credits

Credits to Blackandfan for helping a ton with the AI and scripting!

Credits to Stumpy for making the model importing tools, and contributing the Falcon and Modified Locust models!

Credits to Doktor Obvious and Half Dragon for helping with balancing and fixing bugs!

Credits to Kornner Studios for making the PHX tool!

Credits to those in the Halo Wars Modding Discord Server for their modding assistance and help with beta testing!


Halo Wars Leader Overhaul Mod...

Adds 4 new leaders, each with unique features to set them apart:


-Lyrenne Castilla:

  • Insurrectionist leader that specializes at making the most use out of what is available.
  • Main Leader Power: Rebel Sympathizer
  • Lea
  • Bonus: Can Salvage or Scavenge some destroyed vehicles

-The Flood Gravemind:

  • Flood leader that dominates the map by drowning it in Flood structures and units.
  • Main Leader Power: Flood Beacon Drop
  • Bonus: Can build structures anywhere on the map, and can take control of enemy units by flood infection.

-The Grunt Rebellion:

  • Grunt leader whose units are generally weaker than those of other leaders, but at a cheaper price.
  • 3 Grunt Deacon Leader units
  • Leader Power: Can Build structures anywhere around the map

-Sesa 'Refumee:

  • Covenant Separatist leader that utilizes a combination of Heretic and Forerunner units.
  • Sesa 'Refumee Leader unit
  • Leader Power: Sesa can create Holodrones to aid him in combat

Adds more unique units and powers to each pre-existing leader:

-Captain Cutter:

  • Unique units: Elephant, ODSTs, BR Marines, Marine Marksmen, Falcons
  • Jerome Leader unit
  • Leader Power: MAC Blast, ODST Drop
  • Bonus: All bases start at one higher tech level.

-Sergeant Forge:

  • Unique units: Cyclops, Flamethrower, Grizzly, Sun Devil
  • Sergeant Forge Leader unit (with or without his Warthog)
  • Leader Power: Carpet Bomb
  • Bonus: Builds Heavy Supply Pads right away.

-Professor Anders:

  • Unique units: Gremlin, Shotgun Marines, Hawk, Rhino
  • Anders Leader unit
  • Leader Power: Cryo Bomb
  • Bonus: All unit upgrades are half-price and research in half the time.

-Arbiter:

  • Unique units: Elite Heavy, Elite Ranger, Needler Elites, Elite General, Grunt Squad, Fuel Rod Wraith, Ghost
  • Arbiter Leader unit
  • Leader Power: Rage, Elite General Drop

-Tartarus:

  • Unique units: Brute Chieftain, Brute Captain, Jump Pack Brute, Brute Minor, Brute Major, Brute Chopper, Jackal Squad, Jackal Sniper, Skirmisher, Needler Skirmisher, Skirmisher Commando
  • Tartarus Leader unit
  • Leader Power: Vortex

-Prophet of Regret:

  • Unique units: Elite Honor Guard, Elite Heavy, Grunt/Jackal Squad, Jackal Sniper Squad, Ghost, Goliath, Offensive/Defensive/Healing Protectors, Enforcer Sentinel
  • Prophet of Regret Leader unit
  • Leader Power: Cleansing


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Installation Guide

Installers Tutorial 3 comments

How to install manually:

*If you are updating from a previous version, delete the previous version before installing.

Download and extract this .rar archive using WinRAR or an equivalent program.

If you are using the Steam version, you may place the "LeaderOverhaulMod v1.7" folder anywhere. If you have the windows store version, then you must put it here:

C:\Users\*YourUsername*\AppData\Local\Packages\Microsoft.BulldogThreshold_8wekyb3d8bbwe\LocalState

Open the "LeaderOverhaulMod v1.7" folder, then open "ModData" and copy the address/path.

Then, go to:

C:\Users\*YourUsername*\AppData\Local\Halo Wars

Right click, create a .txt file and name it "ModManifest".

Open ModManifest and paste in the address that was copied.

Save ModManifest, and you're done

Example of the mod folder path:

C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\LeaderOverhaulMod v1.7\ModData


How to install with Medstar's Mod Manager:

Download and extract this .rar archive.

Download and install Medstar's Mod Manager

Follow the instructions given in the description of the Mod Manager

Place the "LeaderOverhaulMod v1.7" folder in the "HWDEMods" folder

Example of the mod folder path:

C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\LeaderOverhaulMod v1.7\ModData

343 Announce Cut Content Modding Partnership; 5 More Halo Mods By The Fans, For The Fans

343 Announce Cut Content Modding Partnership; 5 More Halo Mods By The Fans, For The Fans

Feature 2 comments

343 have revealed a close partnership underway for some time with the modding scene around Halo MCC, so here's five works from their dedicated community...

Add file RSS Files
LeaderOverhaulMod v1.7.1

LeaderOverhaulMod v1.7.1

Patch 23 comments

Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.

LeaderOverhaulMod v1.7

LeaderOverhaulMod v1.7

Full Version 8 comments

Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.

LeaderOverhaulMod v1.6.3

LeaderOverhaulMod v1.6.3

Full Version 17 comments

Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.

LeaderOverhaulMod v1.6.1 (Outdated)

LeaderOverhaulMod v1.6.1 (Outdated)

Full Version 1 comment

Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.

LeaderOverhaulMod v1.6 (Outdated)

LeaderOverhaulMod v1.6 (Outdated)

Full Version 37 comments

Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.

Leader Overhaul Mod v1.5 (Outdated)

Leader Overhaul Mod v1.5 (Outdated)

Full Version 75 comments

*Manual installation* Update notes are in the description. Do not overwrite previous versions, as that may cause some issues.

Comments  (0 - 10 of 427)
haza_jacko
haza_jacko - - 79 comments

Ive played this mod for years, since its inception in fact. I have just returned to Halo Wars after a couple of years and it needs to be said that this latest version of the mod is seriously unbalanced.

I am primarily a UNSC player, Cutter usually, I like to set up an AI match and kill a few hours turtling it out til im bored and decide to attack. That is NOT an option with this mod anymore.

Reason being 1 Cov unit. Locusts. I dont know what's changed but the overcharge is noticeably doing more damage than a Scarab beam, so when they build 5/6 of them its game over. You will not stop them. They will absolutely destroy Scorpions outranging them massively, infantry get clowned on and dont even start with main air. You will gradually lose everything. Only the Cobra's en mass will work, but then you are stuck with all the Cobras.

Its actually really infuriating. A game I managed to get the automatic difficulty up to 60+ on and now Ive lost so many matches it just hit 35. Im incensed tbh, I realise its down to pop cap but there needs to be limits on more units, this is actually ridiculous. If anybody is still working on the mod, you need to address balancing around the pop cap, there is no hope if there are more than 6 or 7 at a time.

A question around Scarab armour, I believe i used to remember taking a Scarab down with a full upgraded MAC? Now with all the shots you'll reduce it to half, but you can kill a fully built Cov base with it straight up.....Sorry, I realise there must be balancing but this is a shipborne MAC cannon... built to do damage to other vessels not a lil Scarab on the surface, if the MAC is used it should be able to kill it outright, not just damage it.

Also NOT a fan of when the armour upgrades are bought for the Spartan IIIs that the jet pack Spartans are permanently flying, it'd rather it was used like the jump pack brute ability, I would use the dual SMGs/AR over the Grenade one but the fact they fly just puts me off them.

Apologies for the essay hope someone is still working on it and will see this.

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Huevos37
Huevos37 - - 1 comments

Im having a problem with downloading this mod, whenever i go to copy the address path after i opened the "ModData" folder, it just wont let me copy it at all?

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haza_jacko
haza_jacko - - 79 comments

It should be a pretty easy thing to type out yourself if you know the path. That isnt an issue with the mod.

Mine is literally D:\Halo Wars Mod\LeaderOverhaulMod v1.7.1\ModData

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Guest
Guest - - 688,780 comments

Dont know if this is a glitch or some game multiplier affecting Locusts, but at some point they become impossible to defeat (Shield becomes too OP) and its beam can destroy Scarabs in like 10 seconds

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