Credits to Blackandfan for helping a ton with the AI and scripting!
Credits to Stumpy for making the model importing tools, and contributing the Falcon and Modified Locust models!
Credits to Doktor Obvious and Half Dragon for helping with balancing and fixing bugs!
Credits to Kornner Studios for making the PHX tool!
Credits to those in the Halo Wars Modding Discord Server for their modding assistance and help with beta testing!
Adds 4 new leaders, each with unique features to set them apart:
-The United Rebel Front:
- Unique units: Rebel Infantry, Rebel Sniper, Rebel Rocket Infantry, Heavy Scorpion, Heavy Elephant, Tiger
- Rebel Commander Leader unit
- Leader Power: Carpet Bomb
- Bonus: All Units train 25% more quickly.
-The Flood Gravemind:
- Unique units: Flood Units
- Leader Power: Flood Beacon Drop
- Bonus: Can build structures anywhere on the map, and can take control of enemy units by flood infection.
-The Grunt Rebellion:
- Unique units: Grunt Horde, Needler Grunts, Grunt Heavy, Grunt Tank, Bomb Grunt, Suicide Grunt
- 3 Grunt Deacon Leader units
- Leader Power: Can Build structures anywhere around the map
-Sesa 'Refumee:
- Unique units: Heretic Infantry, Heretic Ghost, Modified Locust, Shadow, Gorgon, Aggressor Sentinel, Heretic Banshee, Protector Sentinel, Protos Scarab
- Sesa 'Refumee Leader unit
- Leader Power: Sesa can create Holodrones to aid him in combat
Adds more unique characteristics to each pre-existing leader:
-Captain Cutter:
- Unique units: Elephant, ODSTs, BR Marines, Marine Marksmen, Falcons
- Jerome Leader unit
- Leader Power: MAC Blast, ODST Drop
- Bonus: All bases start at one higher tech level.
-Sergeant Forge:
- Unique units: Cyclops, Flamethrower, Grizzly, Sun Devil
- Sergeant Forge Leader unit (with or without his Warthog)
- Leader Power: Carpet Bomb
- Bonus: Builds Heavy Supply Pads right away.
-Professor Anders:
- Unique units: Gremlin, Shotgun Marines, Hawk, Rhino
- Anders Leader unit
- Leader Power: Cryo Bomb
- Bonus: All unit upgrades are half-price and research in half the time.
-Arbiter:
- Unique units: Elite Heavy, Elite Ranger, Needler Elites, Elite General, Grunt Squad, Fuel Rod Wraith, Ghost
- Arbiter Leader unit
- Leader Power: Rage, Elite General Drop
-Tartarus:
- Unique units: Brute Chieftain, Brute Captain, Jump Pack Brute, Brute Minor, Brute Major, Brute Chopper, Jackal Squad, Jackal Sniper, Skirmisher, Needler Skirmisher, Skirmisher Commando
- Tartarus Leader unit
- Leader Power: Vortex
-Prophet of Regret:
- Unique units: Elite Honor Guard, Elite Heavy, Grunt/Jackal Squad, Jackal Sniper Squad, Ghost, Goliath, Offensive/Defensive/Healing Protectors, Enforcer Sentinel
- Prophet of Regret Leader unit
- Leader Power: Cleansing
*If you are updating from a previous version, delete the previous version before installing.
Download and extract this .rar archive using WinRAR or an equivalent program.
If you are using the Steam version, you may place the "LeaderOverhaulMod v1.6" folder anywhere. If you have the windows store version, then you must put it here:
C:\Users\*YourUsername*\AppData\Local\Packages\Microsoft.BulldogThreshold_8wekyb3d8bbwe\LocalState
Open the "LeaderOverhaulMod v1.6" folder, then open "ModData" and copy the address/path.
Then, go to:
C:\Users\*YourUsername*\AppData\Local\Halo Wars
Right click, create a .txt file and name it "ModManifest".
Open ModManifest and paste in the address that was copied.
Save ModManifest, and you're done
Example of the mod folder path:
C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\LeaderOverhaulMod v1.6\ModData
Download and extract this .rar archive.
Download and install Medstar's Mod Manager
Follow the instructions given in the description of the Mod Manager
Place the "LeaderOverhaulMod v1.6" folder in the "HWDEMods" folder
Example of the mod folder path:
C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\LeaderOverhaulMod v1.6\ModData
Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.
Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.
Update and install notes are in the description. This version is compatible with Medstar's Mod Manager. *Reuploaded to fix issues with second pages*
*Manual installation* Update notes are in the description. Do not overwrite previous versions, as that may cause some issues.
Steam Installer for version 1.4 Do not overwrite previous versions, as that may cause some issues.
*Manual installation* Update notes are in the description. Do not overwrite previous versions, as that may cause some issues.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hi is it possible to hijack scarab in skirmish? And how?
its in the gameplay portion of options called upgraded hijack, lets u get scarabs and vultures
Is the AI still broken? Because I always get spam rushed(especially heavy vehicles like scorpion) early in the game... that too on normal difficulty
Actually now it almost seems too easy. I regularly play on legendary and the covenant ai mostly builds infantry before inevitably going scarab. UNSC is still a decent challenge though
Barely few minutes into the game (normal difficulty)... the UNSC enemy would always spam Vultures while I was in tier 2
I know your busy but please put a limit on the flood drop pods! They can legitimately just be spammed and can result in like 15 flood launchers attacking a base, which is rediculous. Also, the flood birds are overwhelming.
There is a limit, actually. But usually flood drop pods are better utilized as resource income and power
This comment is currently awaiting admin approval, join now to view.
So I'm sure that you already have a lot for the mod that you're working on, but I had an idea for a potential rework on the Spartans. They've always been my favorite part of Halo Wars and I like the variety of weapons and abilities, but I always wind up using the MG and laser Spartans for their hijack ability. What I'm proposing is giving hijack back to every type of Spartan, and instead of the armor abilities being active powers, make them passive bonuses unique to a specific Spartan type. For example:
SMG: gains jetpack which grants permanent flight, like Heretic Leader
Shotgun: gains sprint for passive speed boost
Sniper: gains permanent active camo like Arby
MG: gains armor lock which either gives a health/damage negation boost or, if possible, temporary invulnerability when the shields drop
Laser: possibly a passive grenade throw like Jerome, no other ideas there
Last thing: the grenade launcher Spartan is okay, but I definitely miss the rocket guy because he was the only AA Spartan available, and was always a great addition to my army. For his passive I was thinking smart rockets like the marines.
Other than that, I've been having a blast with this mod almost since it came out, and my friends love it too. Keep up the good work and thank you for your dedication to this project.
PS: Please allow Spartans to commandeer friendly Vultures rather than being forced to jack the enemy ones
I just have an idea: For the Prophet, since you know that the Brutes have Brute Jump packs and the Elites have Rangers that functioned the same way, why not give the Prophet Drones to do the same thing? Just thought I throw it out there.