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Post news Report RSS Doosk: 4th anniversary update coming February 14th (New levels, bugfixes and more!)

Celebrating Doosk 4th anniversary update, featuring 4 brand new multiplayer levels, 2 singleplayer levels (proof of concept), an experimental horde mode (zandronum only), extra music, a new mutator, bugfixes and more!

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How's going?


Welp, it's that time of the year again where I make another Doosk update =P
Last year I didn't wrote an article, mostly because it was mostly a manteinance update with bugfixes and just one new multiplayer level, so I didn't wanted to be too loud for a single level.

But this year, the change is more substancial, so i felt like writing about it and even did a trailer to celebrate the ocasion.

So, without further ado, here's an abridged list of some of the new things i'll be adding to the mod:


Buzzsaw and Totem are now unlockable weapons if you achieve specific amounts of untouchable/low-tech achievements. (That means you no longer need a cheat to get them, yay!)


Added 4 new multiplayer levels, based on some well known "Quake champions" levels.

Ruinas sarnosas, based on QC's Ruins of Sarnath.


Vale of Pwat?, based on QC's Vale of Pnath.


Wort covenant, based on QC's Blood covenant.


Corrupted cult, based on QC's Corrupted keep.


Two singleplayer "proof of concept" levels
, for players to give a try at how levels of mine would look/feel like.


One "horde mode" level (zandronum only):
A heavily modified deathmatch level that recreates the skulltag's invasion experience, fully done from scratch with acs.


New singleplayer mutator: Claw swap. (Replace "Totem" sprites with "Dark claw")


* Added/re-textured 4 FREEDM levels to match the vibe of the mod.

And a bunch of bugfixes:

* Heavily improved Sword responsiveness.
* Fixed a major bug regarding ammo not respawning while in multiplayer.
* Fixed an issue where cowgirl/mama won't spawn projectiles to attack enemies who attacked her, due to checksight looking for players out of sight instead of checklof looking for current monster target.
* Added back previously taken dynamic lights to Crossbow projectile, it no longer shows light if below floor.
* Added optional chiptunes music. (From dusk '82, OST made by Andrew Hulshult)


And few more stuff (full list on changelog, once the mod gets updated)


Either way, I hope you enjoy the next update, and just so you know, there will be few more updates coming eventually, I'm still commited to have a singleplayer campaign done.

And I found no mappers for this project, so I decided to make the levels myself.
I just decided to make the multiplayer ones first to gain some mapping experience first.

Doosk 4th anniversary update coming February 14th.

(Yep, on valentine's day. Cancel you date, Doosk is now your new date =P)


And unrelated to doosk, but i'm planning to make some updates for other mod's of mine as well, like Quake 4 weapons rip, Corridor 7-0.34 and Titan, as well as releasing some unannounced mod's

So, stay tuned for those as well.
- Alphaent.

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