Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!
Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?
David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...
iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...
A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...
It has been a prosperous few weeks, and we have made some great progress!
An announcement of the very first Wall-e a-like NPC that could be introduced into the Dev universe.
We are looking for more 3D Modelers, UDK Artists, Scriptwriters, etc.
New full version of Stargate BFM: Stargate BFM 0.32 Beta - Dnamro and Dashfinator. Includes a little know update from Dnamro, DACV and Sting. ...
An update on some progress on dev progress finding out how it should break. A teaser of an upcoming update as well as a new facebook page for easier tracking...
We need some ideas and concepts that you come up with to help with the characters looks and also some of the life forms, and etc!
Joining a server in Submerge and picking your units is like choosing a server in Battlefield 3 and than choosing your weapons. We combine FPS with RTS...
The Vectron team is using and incorporating MakeHuman into Vectron! Find out how! Read Bellow!
Our Assets List is completed and modeling will go from slow to running!
Includes Music, Modelling, Level Design, Particle FX and even Creative writing!! This is an update you don't want to miss.
Sometimes there will be situations where your actions per minute (APM) are senseless. This is the moment, this is the time for the fast, the greasy and...
That's right! Ever wanted to be part of the ZM Development Team? We need help!
Hello my fellow Games Dev enthusiasts! It has been a very productive month or two since the last news update. Here are some of our achievements:
We got in 2011 a huge amount of data. We got great units and awesome underwater plants and environmental meshes. We got three playable prototype versions...
The Official Unveiling of International Combat League (iCL)
Thats crazy. First you vote us to the top 100 for the IOTY Award, than you give us an article at the PC Games Magazine Online. We have to say Thank You.
There is no deep ocean without the giants. Those huge and terrible powerful creatures you all know from the good old movies.
I love asset pipelines that are working fine. Having an effective string of artists gives your game all you need. Here is another great unit for Submerge...
The Workflows got tested, the first pipelines are running. The prototypes from the Tech Department got in the third round and the Gamedesign Department...
It's quite simple, Centuria needs a team (UDK developer) which will continue making this game. Centuria is a game with very interesting and original idea...
After speaking with a few members of our community I have decided to prepare a series of video tutorials geared towards the 3d beginners in how to approach...
Hello Community, we are very late with the News but we couldn´t make it faster... so have fun with the July Update.......
No we aren't dead people... How many times have I specifically said that we won't let this game die? We do a lot of behind the scenes work without updating...
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