For the first time ever, the series that changed console gaming forever comes to PC with six blockbuster games in one epic experience, delivered over time and available for individual purchase. Featuring Halo: Reach along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3: ODST Campaign and Halo 4. Now optimized for PC with mouse and keyboard support, native PC features and up to 4K UHD and HDR, this is the collection Halo fans have been waiting for.

Honoring the iconic hero and his epic story, The Master Chief Collection offers players their own exciting journey through the Halo saga. Starting with the incredible bravery of Noble Six in Halo: Reach and ending with the rise of a new enemy in Halo 4, the games will release in order of the fictional story. When complete, the Master Chief’s saga will total 68 campaign missions from all six games.

Each game released into the collection also adds new multiplayer maps, modes and game types, building a unified multiplayer suite that expands over time. When finished, The Master Chief Collection will have the most diverse and expansive Halo multiplayer experience to date, with more than 140 multiplayer maps (including the original Halo Combat Evolved maps) and Spartan Ops maps. Not to mention, countless ways to play with community created Forge content.

For the latest intel on The Master Chief Collection and all things Halo, visit Halowaypoint.com

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The Plan

There will be lots of familiar aspects to anyone who's played Halo but there will also be new things you've not experienced before.

If you haven't seen it already, here's the gameplay reveal.


Maps

Missions will be wholly unique and original with a bigger scope compared to the originals. Environments are getting a complete makeover, using photogrammetry, 1k-4k textures, new foliage, skyboxes, and more to create beautiful vistas and environments for you to immerse yourself in. Characters, vehicles and weapons are updated with new additions and revamped visuals to achieve a higher visual fidelity.


We're creating completely new levels and level layouts as well meaning that some things will appear in different places, order or cut like the large amount of backtracking in Halo CE, and also developing the maps in a more intelligent way that saves time. Cut content may or may not return, both story, locations and other content, you'll just have to see what we have in mind.


Enemies

Some enemies from the later entries will be used from the very beginning, while some will be paced out later and reinvented to create new and interesting encounters that weren't possible back when the original trilogy came out.



The Arsenal

The Sandbox is being completely revamped, we're maintaining that Halo gameplay loop you know and love while still making additions and tweaks to open up for new possibilities.


You may have noticed the new Snapper Auto Turret equipment that doubles as a wieldable light machine gun once it breaks.


The firebomb grenade is absent in the HUD, that's been moved to equipment (as of now) to make way for a new grenade type we want to do.


The HUD

We have a new system called iHUD (immersive HUD) that fades in UI elements as you need them for a more cinematic experience. Weapon ammo is kept out of the HUD and displays on the weapons themselves instead.

What About Scope? This sounds like a lot...

This is a massive undertaking, and we can’t promise it’ll get released anytime soon. However, we have a few things going for us as well as a few tricks to speed development.


We are working entirely within the framework of the Master Chief Collection and their tools. What this means is that while yes there will be a lot of original content, it also gives us the flexibility to reuse content from the games within MCC with some touch ups and it allows us to develop a lot of the assets and environments faster, such as the Halo 2 anniversary Battle Rifle you saw in the gameplay trailer.


We're also taking advantage of: art tools to generate new assets like trees and rocks, photogrammetry libraries and procedural generation methods for texture masks.


We hope you enjoyed our little preview of Reborn and hopefully it gives you an idea of what to expect from us in terms of quality and scope! We'll have more updates going forward so make sure to join our discord and follow us on twitter to stay up to date with the progress and potential upcoming playable builds!

<3

The Reborn Team

For inquiries email: contact.haloreborn@gmail.com

Press kit download


Apply to join the team here

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Guest
Guest - - 687,512 comments

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SkulpingStarlight
SkulpingStarlight - - 81 comments

For finally being released on PC (with a terrible port no less compared to fan-made Eldewrito) this game sure is dead.

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SweetRamona
SweetRamona - - 5,114 comments

You should be at the very least thankful that they even bothered to finally port the rest of the mainline Halo games to PC after years of popular demand. -,-

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Guest
Guest - - 687,512 comments

Your Mum is a terrible port.

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- - 569 comments

Where my ZEALOTS AT!

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Glitch64-Bitz
Glitch64-Bitz - - 44 comments

ded

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