Your castle walls are being smashed by siege engines, an enemy catapult surrounded by troops is rumbling ever closer, your villagers are starving, wolves have been spotted in a nearby cave, your barracks are desperately empty... just another typical day for a medieval lord in FireFly Studios' Stronghold 3. Since first launching in 2001, the Stronghold series has become one of the most respected in its genre thanks to its mix of precision village building, fast-paced real-time gameplay and dramatic sieges with hundreds of enemies swarming over your castle. Stronghold 3 promises to be the best yet, with a keep full of fantastic new features that ensure old and new fans alike experience a gritty slice of medieval life.

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/any mods?

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Un juego que despues de las batallas se torna aburridor por la necesidad de los productos primarios los cuales se demoran en gestionarse y la poca falta de escenarios que nos permita un juego de tipo escaramuza, solo cuenta con partida libre, una mamada porque solo construyes sin dificultad de ser atacado, cosa que solo se encuentra en los ascedios que parece ser algo bueno ya que te exige ser buen estratega con el fin de que no pierdas aun si eres el atacante o el defensor, necesita algo que permita combatir con la IA dando ese reto, si es posible parecido al age of empirer sin perder por supuesto la tematica de este juego. Perdon la ortografia

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sucked *** no ai and is no fun

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So Crusader 2 is coming (with skirmish) and without the awful publisher that forced the quick release of this game but I still have no intention of picking it up.

Obviously SH3 is an awful game but one of the big problems I had (overlooking skirmish) was the UI, camera and FEEL of the game.

Let's take Starcraft 1 and 2. They feel the same despite going from 2D to 3D. The camera angle and elevation is perfect and paithful to the original. SH1 compared to 2 & 3 have had a difficult time doing this. It feels like a mess.

Units are incapable of running, spearmen throw their weapons away then attempt to use a pocket knife. Peasants still spawn slowly, some use SH1 quotes while some new lines of dialogue are purely text, building placement feels clunky and wall placement is worse.

Massive seiges no longer feel amazing, I can't help but look on in awe at what can only be described as a moshpit of units clipping through eachother in the smallest place possible.

Honestly, given how quickly Firefly abandoned this game, I see no reason to expect many lessons learned other than "add skirmish".

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I think the actual game is kind of good, the campaign is a little stupid and the placement of walls is just retarded! Like who needs a huge gap in their walls just because they ran out of stone and had to buy more to keep placing, only to find that the separate pieces of wall dont join together! i also dont like how the houses get smaller and smaller and hold less people as you move away from the keep! The building limit is stupid too! Or even if you encounter a river or something with your walls and invaders can just walk around the wall screw you over!

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i actually loved stronghold 2 i felt they did a really good job on that game especially the skirmish option, it looked nice, the little things were cool like being able to look into your castle during a feast or a dance but i really completely agree with and wish i read your comment before i got this pathetic excuse of a stronghold game

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looks like im buying stronghold 2, will and wont buy 3. no skirmish mode. defeats the purpose of even wanting to play it,.

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Why there is a community of Stronghold 3? It has an editor, what more do you want?

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Skirmish and Mod SDK for a start.

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You do realize that they NEVER planned to have skirmish in the game. They said It was to be as close to the first game as possible. So if you have ever played the first first game, you would know that there isn't skirmish.

Maybe your right about the modding tools, but even then it was made to be like the 1st stronghold. Now, if they made a crusader 2 you might see that

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