In Age of Empires II: HD Edition, fans of the original game and new players alike will fall in love with the classic Age of Empires II experience.

Explore all the original single player campaigns from both Age of Kings and The Conquerors expansion, choose from 18 civilizations spanning over a thousand years of history, and head online to challenge other Steam players in your quest for world domination throughout the ages.

Originally developed by Ensemble Studios and re imagined in high definition by Hidden Path Entertainment, Microsoft Studios is proud to bring Age of Empires II: HD Edition to Steam.

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Hola a todos, espero que esten muy bien porque les quiero comentar que por fin la beta del Proyect Mahazona esta liberada. Estuve varios dias modificando la data del juego para que por fin sacar la Beta, obviamnte este beta va a contener errores pero no son mayore spara arruinar la jugabilidad.

Hay dos cosas que quiero comentar, la primera es que ya todas las unidades, por lo menos las principales para un juego estándar ya estan funcionando, uno que otro problema con movimientos pero no afecta en nada en l que es jugabilidad y que segundo el mod ya no va a depoender desde un principio se quizo hacer con el Independent Mod de Saint-Michaels, esto es debido a que no hubo respuestas de creador para un modificación de ello, además que se tenian que usar todos los modelos del mod anterior en, asi que se realizó todo desde cero.

El mod ya esta disponible en la Workshop de Steam, todavia estoy viendo si subirlo en la página de moddb, porque necesito familizarizarme a esas plataformas.

El link se los dejo en la descripción, además de un documento de todo lo que trae el mod hasta el momento.

Próximanete estaré viendo las edificaciones que serán de esta forma:

Alta Edad Media:

Edificios de Norte de Europa (Edificios Anglosajones):

- Celtas.

- Eslavos.

- Magiares.

- Vikingos.

- Edificios de Norte de Europa (Edificios Originales AOE II).

- Godos.

- Ingleses.

- Teutones.

- Edificios de Sur de Europa (Campamento).

- Francos.



- Españoles.

- Edificios del Medio Oriente (Carpas).

- Bereberes.

- Bizantinos.

- Etíopes.

- Malíes.

- Persas.

- Sarracenos.

- Turcos.

Edificios Huno - Mongoles (Campamento):

- Hunos.

- Mongoles.

Edificios Indo - Asiáticos (Carpas - Campamento):

- Birmanos.

- Chinos.

- Coreanos.

- Indios.

- Japoneses.

- Jemeres.

- Malayos.

- Vietnamitas.

Y para las otras edades cada civilizacio'n tendrá edificios independientes, menos los Birmanos, Jemeres y Malayos, Los Vietnamitas tendrán semejanza de edificios con otros de la expansión solamente en su edad feudal.

Esa será su segunda etapa, se va a ir de a poco, así que espero que disfruten el mod.

Cualquier consulta de algo sobre la modificación sientase libre de comentar, también si quiero dar su aporte no dude en contactarme conmigo, este mod esta libre de cambios simepre y cuendo no salga de su temática.

También con respeto hacia a mi y a otros que lean y comenten aquí.

Muchas gracias.....

Y les dejo el mod.


Hello everyone, I hope you are very well because I want to comment that finally the Mahazona Project beta is released. I spent several days modifying the game's data to finally get the Beta, obviously this beta is going to contain errors but they are not the best to ruin the gameplay.

There are two things I want to comment, the first is that all the units, at least the main ones for a standard game are already working, one or the other problem with movements but it does not affect anything in what is playability and that second the mod no longer going to depoender from the beginning he wanted to do with the Independent Mod of Saint-Michaels, this is because there were no creator responses for a modification of it, besides that all the models of the previous mod had to be used in aok, so everything was done from scratch.

The mod is already available in the Steam Workshop, I'm still looking to upload it on the moddb page, because I need to familiarize myself with those platforms.

The link I leave in the description, plus a document of everything that the mod brings so far.

Soon I will be seeing the buildings that will be like this:

Dark Ages:

Buildings of North of Europe (Anglo-Saxon Buildings):
- Celts.
- Slavs.
- Magyars
- Vikings.

Northern European Buildings (AOE II Original Buildings).
- Goths.
- Britons.
- Teutons.

South European Buildings (Camp).
- Franks.
- Italians.
- Portuguese.
- Spanish. 

Buildings of the Middle East (Tents): -
- Berbers. 
- Byzantines. 
- Ethiopian. 
- Mali. 
- Persians. 
- Saracens 
- Turks. 

Buildings Hun - Mongols (Camp): 
- Huns. 
- Mongols.
Indo-Asian Buildings (Tents - Camp): 
- Birmans. 
- Chinese. 
- Koreans. 
- Indians. 
- Japanese. 
- Khmer. 
- Malays. 
- Vietnamese. 

And for the other ages each civilization will have independent buildings, except the Burmese, Khmer and Malay, the Vietnamese will have similarity of buildings with others of the expansion only in their feudal age. That will be his second stage, he will go little by little, so I hope you enjoy the mod. Any question about something about the modification feel free to comment, also if I want to give your input do not hesitate to contact me, this mod is free of changes and always does not leave your subject. 
Also with respect towards me and others who read and comment here. 
Thank you..... 
And I leave the mod.
Age of Bloodshed 3.24 The Socialist Wars Launched!

Age of Bloodshed 3.24 The Socialist Wars Launched!

Age of Bloodshed: The Socialist Wars

Coolness7 launches the next version of Age of Bloodshed.

New information

New information

Rise Of History: The Ancient Wars

Due to many accusations of plagiarism and robbery, the mod has been made again from scratch, which is a loss of a year and a half of work.

Age of Bloodshed - June Development Blog

Age of Bloodshed - June Development Blog

Age of Bloodshed: The Socialist Wars

Coolness7 returns from a hiatus to reveal more information about the upcoming Age of Bloodshed Expansion.

Bloodshed Development Blog February 2017

Bloodshed Development Blog February 2017

Age of Bloodshed: The Socialist Wars

In this Development Blog, Coolness7 reveals further information regarding the next release of Age of Bloodshed.

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Comments  (0 - 10 of 17)


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ANSWER PLEASE!!!!!! IT IS URGENT!!!!! It's about Cultures Earth Total Conversion is the one that was going to make the total conversion mod for Age of Empires 2 HD Edition .... and why did they remove it?

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Let's see ... what happened to Cultures Earth Total Conversion?

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The best reason to buy HD for some who had a vanilla is three unique expansion (forgotten,african kingdoms and rise of rajas) and very lot of fun in multiplayer .

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Does anyone know how to create civilizations out of pre-existing ones?

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Hello, is it possible to alter unit stats such as accuracy, or add units to any civilization using the scenario editor?

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Is bad idea create a mod and the player selects time limits for ages?
Example. Limit age 2 -> 20 min
(then the players will plays in age 1 the first 20 min).
Limit age 3 -> 40 min
(then the players will plays in age 2 until 40 mins (when the button for pass age is enabled))
Limit age 4 -> 60 min (the time may be selectable)

Sorry my english..

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I will be releasing a new mod, the first for this game in years.

The first major expansion that builds on African Kingdoms.

Age of Bloodshed.

I invite you to come explore it.

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Highest Rated (6 agree) 10/10

best RTS ever!

May 18 2013 by nerdenfromsweden

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