At the heart of Star Trek Armada are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races.

This RTS is unlike many others in that there is a huge emphasis placed on modding it, and consequently there is quite an array of extremely impressive mods available which have proved massivly popular. So if you are a fan of RTS, follow Star Trek and want to experience all this wonderful game series has to offer then scope out a few of its sweet-as modifications!

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Hello everyone,

Well, summer is over. The recent months were spend with hard work - not on the mod mostly, but still... Anyway, I'm currently at the stage where not much of a tangible work is being done, because currently I'm working on the balance. I'm very particular about the mod being somewhat balanced, so I have many calculations, spreadsheets and excel tables, and the work mostly consists of changing numbers and see what drops out at the end.

There are some new development that may interest you though, let's talk to the weapon system overhaul.
One of the major changes coming in War-Aftermath is the complete reworking of the weapon systems. Previously different weapons only meant that the shop fire red, green or yellow lines and dots. Well, not any more! Fleet Operations offer a vast majority of side effects we can play around with and I intend to use these.

The mod currently has four major weapon types, Phaser, Disruptor (beams and pulses), Photon and Plasma (torpedoes).

Phasers are exclusively used by the Federation. Due their nature of shooting phase-charged nadions, and the Federation's superior targeting capabilities, Phasesr have a slight chance to disable a subsystem of an enemy starship for a short period of time.

Disruptors are the main weapon of the Klingon ships and can also be found on Romulan vessels. These weapons damage the targets by breaking the bonds of atoms. This has the interesting side effect that disruptor weapons can wreak havoc in the EPS system of the enemy starship that can materialize in a sudden loss of special or shield energy, or even exploding EPS conduits, which can cause additional hull damage and may be deadly for crew members nearby.

Photon Torpedoes are the main projectile weapons of the Federation and the Klingon Star Empire. These weapons deal high kinetic damage to the target. In addition to the significant destructive power these weapons represent, a Photon hit gives a huge "shunt" to the target, something its artificial gravity system cannot compensate. This can incapacitate or even kill several crew members, in addition to the damage the explosion causes.

Plasma Torpedoes are unique to the Romulan Star Empire. Although a plasma projectile doesn't deal such a big kinetic damage as a Photon Torpedo does, hot plasma is still hot plasma and it causes higher damage than other torpedo weapons. In addition, plasma projectiles may have a nasty side effect. As they - quite literally - splatter on the enemy ship, some of the plasma may scatter and cover other parts of the target as well, that may cause additional overtime damage to the hull, even if the target's shield are still up!

More weapon types will be available as well. Many if not every ship will have its own special weapon, and new generic weapons will be available for additional factions.

But let's move on and take a look on our brand new Constituiton model! Maybe the most iconic ship in the Star Trek universe, this ship must be handled with special care and attention. The original one I used in Federation Dawn was a great model created by FahreS, but aesthetically it didn't fit as well into the fleet, plus it had a visibly lower polygon count than the other ships, which became especially apparent when I worked on the new ships for War-Aftermath. If you examined the images already published about the upcoming expansion you may have already noticed that the Constitution was different from what you saw in Federation Dawn.

constitution

I needed a new model so I created y own ship, based on Lord Schtupp's work. He is an excellent modder and he made the most beautiful ships for Starfleet Command back then.

constitution2

I adjusted the model on several parts and created new textures too. In the end I even decided to add a bit of an Easter egg, giving a nod to the original pilot episode for TOS.

If you look at these model carefully, you will notice small differences. Differently shaped bridge section, Additional antennae on the Bussard collectors, no domes on the end of the nacelles and a simplified area around the deflector.

As you may know, The episode "The Cage" was the original pilot presented to NBC by Gene Roddenberry. It had numerous differences compared to the eventual series, one of which was the model of the Enterprise. NBC rejected the series, so Roddenberry reworked it and took it back to them The second pilot was the first episode of the series: "Where No Man Has Gone Before".


After War-Aftermath is released, the Constitutions built in the General War Era of the game will be the "Cage" variants, and ships built in the fourth Era (introduced in W-A) will be the better known Constituitons.

Bridge section

Deflector

Nacelles

Nacelles


That's all for now. I still hope I will be able to finish the mod this year, but no promises.
Stay tuned!
k_merse

Mine is bigger!

Mine is bigger!

Star Trek: Evolution

In this article you may read about the Ber'taa and the Yamamoto and how they changed the direction of starship construction forever.

March Dev Diary – History lesson

March Dev Diary – History lesson

Star Trek: Evolution

Introducing what happened historically in the War-Aftermath (TOS) Era.

January Dev Diary – A new shiptype

January Dev Diary – A new shiptype

Star Trek: Evolution

Welcome to this year’s first dev diary for Star Trek: Evolution! The year is new, but the goal is the same: To finish Evolution in this life! \o/

November Dev Diary - the General War

November Dev Diary - the General War

Star Trek: Evolution 3 comments

After a short break and after becoming a father a second time and having to move out from our previous apartment, I’m back to work on the first expansion...

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Fleet Ops: Roots Patch 1.1

Fleet Ops: Roots Patch 1.1

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Fleet Operations: Roots is a total conversion of the Fleet Operations project, itself a mod of the popular space-based RTS game Star Trek Armada II, which...

Fleet Ops: Roots 1.1

Fleet Ops: Roots 1.1

Fleet Ops: Roots Full Version 4 comments

Fleet Operations: Roots is a total conversion of the Fleet Operations project, itself a mod of the popular space-based RTS game Star Trek Armada II, which...

Dominion War Mod 2.5 Patch

Dominion War Mod 2.5 Patch

Dominion War Mod 2.5 Patch 1 comment

Apparently Federation ships and two Cardassian ships had an issue that when they were destroyed they costed the player supply resources. This patch fixes...

Dominion War Mod 2.5  Borg Multiplayer

Dominion War Mod 2.5 Borg Multiplayer

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This version of the mod is only for those wanting to play Borg in multiplayer, not instant action.

Dominion War Mod 2.5

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Longer Eras Patch

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This patch will extend the time it takes to reach the next Era from 15 to 20 minutes on normal speed. Note though that the AI wasn't balanced to work...

Comments  (0 - 10 of 28)
gale0507
gale0507

como descargo el juego es que no lo se

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nando91
nando91

donde puedo descargar el juego, aqui veo puros parches etc pero no veo el instalador completo del juego, por favor darme el link de descarga para el instalador y luego vere algun parche, por favor el juego completo necesito, gracias

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passetti
passetti

Many thanks for this mod. Enjoying it to the max :)

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twitchoneill
twitchoneill

i have fleet ops and the no cd patch but when i launch a game it says you need your own cd any tips on how to fix this?

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Private_Scoop
Private_Scoop

I think someone should make a model of the USS Vengeance form the new Star Trek (Into Darkness). It's a real cool overpowered ship.

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twitchoneill
twitchoneill

ive got Star Trek: Armada but it wont run on wondows 8 and i just want to know would Star Trek: Armada II run on windows 8 or not? because i really dont wana but the game if its not going to run on windows 8

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Majestic_MSFC
Majestic_MSFC

Try running Fleet Operations, it's a modification but has many advanced features to a point that it's more a new game than a mod. Plus there is a Stock A2 mod for it as well to make it more like the stock game if you like.

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origamiairplane
origamiairplane

I have a lot of experience of voice acting in games having worked in the industry for years, and I'm willing to lend a hand if you're still looking.

Drop me an email!

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Star Trek: Armada II
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