Postal² is a 2003 computer game by Running With Scissors (RWS). It is a sequel to the 1997 game Postal. Both are intentionally highly controversial due to high levels of violence and stereotyping. Unlike its predecessor, Postal² is a first-person shooter based on the Unreal Graphics Engine.
The player takes on the role of 'The Postal Dude' (all evidence given in-game indicates that the character's full legal name actually is "The Postal Dude, Jr.": his father's tombstone reads "T. Dude Sr."; characters constantly call him "Mr. The Dude" and a package for him is addressed to "Postal Dude"), a tall thin man with a goatee, sunglasses, a blue alien t-shirt, and a long black leather coat. The Postal Dude also wears a Happy Smiley pin on his right lapel and a cross pin on his left one. 'The Postal Dude' lives in a trailer park with his nagging wife (only identified in the credits as 'Postal Dude's Bitch') in the mining town of Paradise, Arizona.
The game levels are split into days of the week starting Monday and finishing Friday. At the beginning of each day, Dude is given several tasks to accomplish, such as 'Get milk', 'Confess sins', and other seemingly mundane tasks. The purpose of the game is to finish all of the tasks throughout the week, although the game encourages the player to play in any way he wishes, be it as civilly or as chaotically as possible. There are unique consequences to whichever path is chosen.
Dude must put up with being flipped the bird, mugged, attacked by protesters, put upon by an obnoxious convenience store owner/terrorist and his patrons who cut before Dude in the "money-line", plus an annoying marching band, a murderous toy mascot named Krotchy, the police and SWAT team, the ATF and the National Guard, a religious cult, savage butchers, psycho Taliban terrorists, and Gary Coleman, among many other things.
Hello everyone, it's olzhas1one here. I'm a new member of STD (Share the Doom) development team. For the past few months, Kizoky has been working on his Postal 2 TC for GZDoom, and I have decided that today would be a good time to post an update. Enough rambling, let's get to the business!
So, here's a proper update log that Kizoky sent me:
- Swinging melee weapons in front of the NPCs will now make them provoked (same as in Postal 2)
- Some anti-unforeseen bug fix for NPCs (entering random states)
- Improved compatibility for gameplay/monster mods
- NPC sight have been reduced a little bit
- Removed unneeded/unused files
- Fix Dogs (Champ) going after the Player if their target/enemy died
- Fix Petition clipboard being frightening to NPCs
- Added Small squeaky Krotchies
- Reduced the amount of pitch shifting for NPC voice
- STD will now forcibly deselect any weapon that's not an STD weapon
- NPCs will now do a slow rotation when staring at someone (just like in Postal 2)
- Fixed players being able to kick, holster, etc.. while being dead
- Selecting through weapons now should be as fast as in Postal 2
- Animations for NPCs, weapons, etc. are now smoothed out so they shouldn't slightly lag anymore
- Fixed NPCs thinking they are on Fire when staring at a corpse
- Reworked how Fire disappears on NPCs so it should be less buggy
- Holding fire with the Gascan now should end immediately when you stop pressing Fire
- Fire will now disappear after 25 seconds
- Fixed Dogs (Champ) crashing the game with a null pointer error
- Scythe is finished
- Machete is finished
- Sledgehammer is finished
- Added future NPC obituaries
- Fixed Pickup messages not working for STD weapons and inventory items
- Exploded heads now will spawn more blood
- Fixed issues related to Suiciding
- The speed when firing with a weapon has been corrected somewhat
- Added 2 new maps (WORLD1)
- Tazer is finished (needs FX effects)
- Added fully functional Postal-like doors (non-destroyable atm)
- Fix NPCs becoming enemies with their own heads
- NPCs will now strafe left or right when an obstacle is in the way of the target
As you can see, quite a lot of progress has been made. But in addition, we have lots of juicy gifs to share, showcasing the new features of the TC:
As you can see, we've manged to do quite a considerable amount of work since August. If you wish to follow Share the Doom's development closer, take a peek at our GitHub page: Github.com It updates quite often and you can grab a new version from there if you feel like it and try out the new stuff for yourself.
Regarding some other stuff, I, olzhas1one, have started making some maps for Share the Doom. We currently have almost finished the first worldmap, and have started a second one. Unfortunately, there isn't much to show yet, however you can find these maps on the GitHub builds if you'd like to see them.
That's all for today, we hope you enjoyed this post!
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Highest Rated (11 agree) 9/10
This game is offensive, politically incorrect, and continually prompts the player to lose their temper and kill innocent (but annoying) bystanders. It's raw and unashamed of the lengths that it will go to offend those who dare to play it. That being said, this game kicks so much ass. Even with some of the glitches it has it is still a solid shooter that dared to go where other games wouldn't dream. this classic game helped pave the way for the kind of moral depravity that we have all grown to love…
Jan 19 2012 by courtjester235