From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures. The DLC features a story mode with a complex plot, where choices have real consequences, as well as a standard sandbox mode in an all new setting, with expanded options and controls. Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord.

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A Little Update

News

Hello Everyone,

It has been a long time since I updated everyone on the status of the mod, and felt like this was a good time to do just that. The reason I started this mod was because I got so tired of the other Warband Mods covering the War of the Five Kings, they are good mods true, but I was bored. So, I came up with the idea to for this one on May 23, 2019. It has already been a long road, for sure, and an incredibly educational one as well. I came into the mod development scene having never created a mod for Warband, and this was a monumental undertaking.

Thanks to all the friends I've made in the Warband Modding Circles, as well as others, as the only developer, I can certainly say that I have learned a lot, and I believe that this mod will be all the better for it.

Now to the good news: We added a whole new level of Character Customization in the Creation of your character, you will be given a choice in where your character will start, based on some of the choices you made, when you created your character, so that will be a very important step. We have nearly finished with the first five factions (Freefolk and Night's Watch Regions), with new troop tree's as well, and are preparing to begin on the next 4-5 factions (Northern Region), as well as adding new features to the mod, such as server OSP Kits that will fit in nicely.

There is no update to the ETA, other than sometime in 2022, which will be updates as we progress.

Here are a couple of teasers:

Character CreationNorth of the Wall

Freefolk Troop TreeGreen Fork Crossing


Thanks everyone for following and all are welcome in our discord: Discord.gg

And as always, we wish you good fortune, in all the wars, yet to come!

Hooded Horse is now a Publisher

Hooded Horse is now a Publisher

Viking Conquest Balance Mod

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Viking Conquest Traits: what exactly do they do?

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Comments  (0 - 10 of 37)
felipenascimento
felipenascimento

I want you to teach me how to make a mod for mount&blade; because I really want to make a mod being my proprio.me leave your email.my email is:toleranciazero175@gmail.com

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felipenascimento
felipenascimento

I want you to teach me how to make a mod for mount&blade; because I really want to make a mod being my proprio.me leave your email.my email is:toleranciazero175@gmail.com

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Guest
Guest

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AgentCorleone
AgentCorleone

Can anyone explain what the difference is between,original viking conquest,blood eagle, and dark age

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Tim@HoodedHorse
Tim@HoodedHorse

Here's a thread listing and explaining all mods: Forums.taleworlds.com

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Tim@HoodedHorse
Tim@HoodedHorse

Viking Conquest Balance Mod 13 is fully released and available for download here at ModDB! Patches and optional addons are available for download at Discord.gg

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Tim@HoodedHorse
Tim@HoodedHorse

Balance Mod 13.0 is close to being finished, and looking for people interested in playing and giving feedback on an advance version (available for download on the Discord: Discord.gg ).

A few examples taken from the changelog:

Unique bodyguards recruited by some 40 lords (Harald Fairhair gets his berserkers from the sagas, Alfred the Great gets some of the reworked infantry old captain, many norse lords get vikingr from their place of origin, etc)

Tournaments reworked (each of the 21 factions has a unique weapon loadout creating a different tactical experience and reflecting cultural tendencies, 50 tournament reward prizes including some artifacts newly added to the game and unobtainable elsewhere, very rare chance of a visit from one of 4 deities (Odin, Freyja, Loki, Thor) after a victory giving a bonus)

Many new troops added and lines expanded:

- Frisians get 5 new units, including infantry using the newly added Frankish throwing axes, and cavalry riding Frankish Stallions in their final upgrade (2 new models, a tad slower but stronger in charge normal mounts) (basically having the Frisians adopt a little Frankish military influence to introduce added variety in troops).

- Britons get tier 4 and 5 elite cavalry to go along with some general strengthening of the line (Briton military weakness is now reflected in the AI troop recruiting tables, not the units themselves, leaving the Briton player the chance to revive their glory without feeling like they are using subpar units).

- Norse troops can now “go viking” and upgrade to vikingr at points (increases the ship sailing speed boost and comes with more immediate power at cost of higher wages and less long term potential), with an integrated line including berserkers and ulfhedinns (reworked to differentiate between the two) and ship captains (now with a special x4 ship speed bonus), and full line of warrior archers (old norse warrior archers gets a tier 3 lesser version underneath, and two tier 5 upgrades taking different paths), along with a tier 5 upgrade added to the tier 4 dane axe warrior.

- Swedish troop tree introduced (accessible through mercs/vikingr only), including a final upgrade possibility to Varangian mercenaries (ie, Swedish from Kievan Rus) riding 2 new horse models of large ponies/stocky horses (more maneuverable and tougher than normal horses, but a little slower). Varangians very rarely show up in mercenary pools in Norway and Denmark only. Somewhat inspired by the Varangian Guard forming in the Byzantine empire around this time (if Varangians went south to become mercs, why not west as well) and borrowing from later records of how Kievan Rus military often worked (elite mounted bodyguard supported by local levies)

- Newly added Danish and Norwegian mercs appearing in taverns throughout map. Vikingr are sometimes also available for hire in Norway and Denmark (local warriors looking for a captain, and helps balance the previously added polarized religions by allowing pagan players to have stronger recruiting in the home regions of Denmark and Norway).

- Female warrior line increased in strength greatly by addition of tier 4 and 5 units. Equipment and appearances reworked to be a mixture of all cultures rather than anglo/saxon focused (since they are player only and can be recruited from any location).

- Irish get a tier 5 sword/javelin skirmisher and a new tier 4 warrior inserted before the champion, upgrading the champion and pushing them out to join their mounted bodyguards as branching tier 5 options. Picts get a tier 5 crossbowmen and their special hornmen at tier 3 upgraded to be better javelin skirmishers, and then the standard bearer moved to be an upgrade to the hornmen.

- Saxons get some chance of mail armor at tier 4, and new tier 4 and 5 long axe wielding (1.5 handed) troops for breaking shields (lower wages and faster upgrades than normal bodyguards).

- Angles get some chance of mail armor at tier 4, and new tier 4 Northumbrian Mercenaries and tier 5 Captains (very skilled spearmen, but very expensive, as they are mercenaries, and somewhat worse armor than mainline spearmen), representing the disarray in the area and displaced warriors, and harkening back to anglo saxon mercenary past in arrival in Britain.

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Tim@HoodedHorse
Tim@HoodedHorse

Brytenwalda Studios features Balance Mod:

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Guest
Guest

Does this add new items/weps/armors? Or is there any mod that adds that?

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leoleete
leoleete

Where's the download button? Can't find it ... :/

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