Multiple fixes for scenes in ACOK 8.0. Generally, AI now gets stuck less, can access (or get out of) more areas. Player, sometimes, can do more. Currently over 200 scenes (including copies) revised. You only need to download the latest version of the fixpack.

Fixes include (but are not limited to) correcting these issues:

  • AI navmesh marking obstacles as passable by not excluding them, making AI stuck. Most notable offenders here are the ubiquitous Large Trees (Aspen or Oak), which litter many scenes.
  • AI navmesh NOT marking obviously passable areas as passable, leading to AI not being able to go where it logically should be able to go.
  • AI navmesh being too rough or not conforming to the terrain, making AI stuck.
  • AI navmesh not covering potentially escapable areas into which AI can spawn or fall, and in which either AI becomes stuck OR their attackers become stuck.
  • Roofs and other areas where AI can spawn or fall having no exit route at all.
  • Barriers blocking player without visual cues.
  • AI spawning on the outer edges of towers or phasing into buildings.
  • Lack of passages to Dungeons and Lord's Hall.
  • Siege scenes having ladders when they should have siege tower, leading to AI attackers being stuck if the Player is defending. Numerous cases of sieges infinitely stalled due to this are resolved.

This is a work in progress accompanying my current play session. Updates are not completely improbable.

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SceneObj v08

SceneObj v08

Patch

Fixed scenes for ACOK 8.0. Version 08. Over 200 locations revised. Major (and even critical to game progress!) revisions in this version include Volantis...

Readme for all versions

Readme for all versions

Other

Readme for all revised scenery. Latest version has all the scenes.

SceneObj v07

SceneObj v07

Patch

Fixed scenes for ACOK 8.0. Version 07. Over 170 locations revised. Major revisions in this version include Valysar, Aquos Dhaen and Qohor Walls and another...

SceneObj v06

SceneObj v06

Patch

Fixed scenes for ACOK 8.0. Version 06. Over 130 locations revised. Major revisions in this version include Selhorys, Volon Therys and Sunspear Walls and...

SceneObj 05

SceneObj 05

Patch

Fixed scenes for ACOK 8.0. Version 05. Over 125 locations revised. In this version two mistakes (castles 40 and 111 interiors) of the fixpack itself are...

SceneObj v04

SceneObj v04

Patch

Fixed scenes for ACOK 8.0. Version 04. Over 125 locations revised. Among other newly revised scenes: King's Landing has no severe stuckspots at the walls...

Comments
Bigalmou
Bigalmou

Is this mod save game compatible, or do we need to start a new playthrough? I'm not seeing if its one or the other

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Guest
Guest

thanks for the scenes fixes Sergio! Redownloading the Mod after Cozur Anouncement on the Taleworlds Forum!

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alan04836810
alan04836810

Thanks, but in what folder hace I to move the files?

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SergioMorozov Creator
SergioMorozov

First, you have to find your ACOK 8.0 folder.
If you play through Steam and did not change where it installs Warband, it will be

Drive:\Program Files (x86)\Steam\steamapps\workshop\content\48700\1397121559

Now, you better copy your ACOK 8.0 as a non-steam module and play from here, I think.

So, go to where your Warband installation is, which, by default in Steam will be
Drive:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband

open \modules\
create ACOK 8.0 folder in there
copy contents of ACOK 8.0 Steam folder into that new folder.

there you will find \SceneObj\ folder in which the scenery files are located, and it is where you put contents of this fixpack (not the archive, but what is inside the archive, the xxx.obj files).

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Guest
Guest

thanks

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Guest
Guest

where 8.0?

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SergioMorozov Creator
SergioMorozov

You have to get it in Steam Workshop =D

Reply Good karma+1 vote
Alisacat007
Alisacat007

Молодец! Спасибо.

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SergioMorozov Creator
SergioMorozov

Пожалуйста =D

(Так-то, конечно, я просто для себя правил карты... Ну а уж раз исправил, то почему бы и не выложить)

Reply Good karma+2 votes
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