Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Ran the NPC textures through various Neural Upscaling programs, mixed the best results, and made the final touches myself, to get the most sharp-looking textures without ruining the original material.
2.3 - Added the following models:
Blue shift models (this includes NPCs, props, view and world models exclusive to the expansion).
Fixed bug on certain animations where NPCs would open their mouth when playing non-corresponding sounds.
Gibs! (Only organic gibs so far)
Note: Removed the widescreen view models since they required a lot of work and you can easily fix this by setting default_fov to 105.
2.2 - Added the following models:
Almost every world model item (pistol is still unfinished, RPG world model not done yet).
View models patched for widescreen resolution (Warning: Highly experimental and heavy WIP) ^These are located at "NeuralPack\models\widescreen view models"
Update - Added v_rpg model (sorry)
2.1.X - Added the following models:
Every view model
Black Mesa Forklift
Fungus(all 3 variations)
Black Mesa Loader
Battery and Healthkit added as a bonus
- Reverted labcoat UV's on the scientist back to normal
- Added sound fixes to v_crossbow and v_357
- World/Player models not done yet, same for gibs.
2.X.4 - Restored bulletproof hitboxes on the Alien Grunt
Hotfix 2 - Fixed islave model
Hotfix 1 - Fixed zombie scaling
Barnacle and Tentacle Base are included but not shown in the preview.
Move to your "models" folder located at "Steam\steamapps\common\Half-Life\valve\models".
(or valve_hd in case you want to make them togglable, just make sure to empty the folder first in order to avoid inconsistency in models and sounds).
More to come in the future.