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Add addon Report Restored Neural NPCs (2.3) - Now with Blue Shift support!
Location
Games : Half-Life : Addons
Filename
NeuralPack.4.7z
Category
Models Pack
Uploader
LeonelC
Credits
Valve, LeonelC, Adobe, Topaz Labs, xinntao, waifu2x
Added
Updated
Size
18.69mb (19,593,987 bytes)
Downloads
1,287 (2 today)
MD5 Hash
66f448ab56a71220afb87327f72a5631
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Description

Ran the NPC textures through various Neural Upscaling programs, mixed the best results, and made the final touches myself, to get the most sharp-looking textures without ruining the original material.

Preview
Restored Neural NPCs (2.3) - Now with Blue Shift support!
Comments  (0 - 50 of 57)
The_uaredead
The_uaredead

sex x7

Reply Good karma Bad karma+17 votes
ToTac
ToTac

Good work, keep it up!

Reply Good karma Bad karma+8 votes
Alberto309
Alberto309

Great stuff!

For some reason the "islave.mdl" one doesn't open (Error post-loading model on Jed's HLMV). At least on my end.

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LeonelC Author
LeonelC

Yea I uploaded the wrong model :P, it should be fine now! Thanks for noticing!

Reply Good karma+7 votes
Alberto309
Alberto309

You're welcome. Thanks for the fix. :)

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[~Scorpy~]
[~Scorpy~]

Nice work!,

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Doommarine23
Doommarine23

Amazing stuff man, can you imagine what the future of neural nets will bring?

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Joshuaortiz698
Joshuaortiz698

maybe quake will be next

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NotFreeman
NotFreeman

I dont think he has done Op4, so probably that
the biggest problem is that Op4 is a proper ******* expansion so there will be quite a few things to upscale

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LeonelC Author
LeonelC

I'll work on op4 around the end of july or august

Reply Good karma+1 vote
☬Durandal☬
☬Durandal☬

Fucken' Sweet as.

Will you do the same for the Opposing Force and Blue Shift Models?

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TonyL
TonyL

I am interested to know what software was used and thanks.
Edit: I see you mention in your credits

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Super1Hawk
Super1Hawk

I came!

Reply Good karma Bad karma+3 votes
UrbaNebula
UrbaNebula

These look incredible! Nice work.

One thing I will say is that some of the textures, particularly faces look like they are off center, which is an issue the older models had too when exported with something like MilkShape3D. Are there any plans to make these adjustments in future to align them correctly on the UV Map?

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LeonelC Author
LeonelC

I don't see any misalig-

Oh wow, how come I never noticed that D:

I'll see to fix the UVs when I get back to this.

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The_uaredead
The_uaredead

(it's actually an issue with neural upscaling, stuff gets misaligned for some reason)

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TonyL
TonyL

(buried)

It is an issue with the puplisher, somewhat slack and careless.

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Qwertyus
Qwertyus

Most models are ok, only hgrunt & tentacle have to be fixed. Good work in overall!

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LeonelC Author
LeonelC

Any chance you can point out the flaws on them? Honestly I made those two at the last moment so I'm not surprised that I messed up somewhere.

Reply Good karma+1 vote
Qwertyus
Qwertyus

It's about UVs.

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TonyL
TonyL

UrbaNebula Please, if you are able, show us on a blog or something. I had noticed that the headcrab was the later, Blue shift or cstrike one.

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NotFreeman
NotFreeman

Thats a nice poster actually

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Alberto309
Alberto309

Would also love to see this technique used on default weapons' textures.

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ThePersonFromMars
ThePersonFromMars

Wow, the texture just look so magnificent.
Excellent work!

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NOVλ
NOVλ

Hot!

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{Tom}
{Tom}

so is this just npc textures or is it all textures

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LeonelC Author
LeonelC

What you see on the preview is what you get (plus the Barnacle and the Tentacle's base)

Reply Good karma+1 vote
Sedqubus
Sedqubus

amazing work! just imagine this type of upscaling on the weapon models...

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Leviosah
Leviosah

This is the true ******* HD pack we always deserved!
I ******* love you.

Reply Good karma Bad karma+4 votes
MotherFvcker
MotherFvcker

Any plans for the doing the decals? that would be nuts.

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LeonelC Author
LeonelC

The way decals get projected in world textures would make them look bigger, sadly.

Reply Good karma+2 votes
Dmitriy-Bars
Dmitriy-Bars

I should say, this looks great! Awesome work.

Though I still like the models from HD Pack too...

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Dune_Jumper
Dune_Jumper

God they look so good.

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SterlingFM
SterlingFM

Will you be adding the Nihilanth to have high res textures? I've always wondered what some of his facial details were meant to look like

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LeonelC Author
LeonelC

I'm on it! Slowly tackling the remaining NPCs

Reply Good karma+1 vote
PsyWarVeteran
PsyWarVeteran

YES!

This is what I was dreaming about for years. I always wanted to see the models as they were textured like the renders Valve published back in the day. Fantastic work LeonelC, I hope you continue working on this.

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N-spy
N-spy

I have a problem with Agrunt which is if I shoot the armor that appears instead the blood isn't a reflection of the bullet. Fix it (sorry im using google translate)

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LeonelC Author
LeonelC

Oh it seems the hitboxes got broken on decompile, thanks for noticing!

Reply Good karma+2 votes
SLeNd3rMaN23
SLeNd3rMaN23

These look awesome!

Question:
Any plans of doing the same thing for brutal half-life version of the npcs?

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LeonelC Author
LeonelC

Nope.

I'll release the source files once I'm done with this project, so maybe someone else might give that a chance.

Reply Good karma+1 vote
Alberto309
Alberto309

Great update LeonelC!

I'd love to see the HD models as well (some of them are somewhat better than the LD ones).

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PsyWarVeteran
PsyWarVeteran

Nice to see my favorite addon getting updates, great job and please keep it up.

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XenonBonz
XenonBonz

Amazing!

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Hezus
Hezus

Great work!

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neophus
neophus

Nice work !

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Guest
Guest

Man, this is NICE! Any chance that you might add the other audio fixes to the weapons, like Mr.Dr.Professor.Toaster did (bazooka reloading sound) or 357 shells hitting the floor, et cetera? I see that you added a few for the crossbow...

Anyway, this is awesome! After trudging through some rather questionable user-made model pack, it's rather refreshing to go "back to the (although sexier looking now) basics!

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PRinceBhai
PRinceBhai

Would it be possible to make them compatible with BHL?

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LeonelC Author
LeonelC

Nope, well, it is possible, but the way Brutal Half-Life has it's models set up makes the process harder.

I also don't care enough about BHL to port them myself :P

If I ever release the sources maybe you can see someone else do that.

Reply Good karma+1 vote
nathan_the_hardy
nathan_the_hardy

Would you do this for the HD-Pack and or Decay versions of the models and the non-npc models? As I think it would definitely improve the half-life experience

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LeonelC Author
LeonelC

Kinda busy with real life and with other projects that are more in need to be work on, so I doubt it.

Reply Good karma+1 vote
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