Tag "Hyrbid"
Are We there yet? Dev Update #25

Are We there yet? Dev Update #25

News

The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...

Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

News

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

Environment Artist/ Prop Modelers

Environment Artist/ Prop Modelers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

Seeking UE4 Level Designers

Seeking UE4 Level Designers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

A build delayed, a plan reevaluated Dev Update #23

A build delayed, a plan reevaluated Dev Update #23

News

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

News

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Steps to our full Alpha Build Dev Update #21

Steps to our full Alpha Build Dev Update #21

News

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...

Steady Ahead we Go Dev Update #20

Steady Ahead we Go Dev Update #20

News

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...

Turkey Stuffed Update! Dev Update #19

Turkey Stuffed Update! Dev Update #19

News

Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

News

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Those Tantalizing Final Steps Dev Update #17

Those Tantalizing Final Steps Dev Update #17

News

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Dev Diary #1: The Start of Something new!

Dev Diary #1: The Start of Something new!

News

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

Hold On To your Butts Dev Update #16

Hold On To your Butts Dev Update #16

News

Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

News

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

The Infection Spreads Dev Update #14

The Infection Spreads Dev Update #14

News

Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...

We have a Customization System Dev Update #13

We have a Customization System Dev Update #13

News

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...

Not One Step Back Dev Update #12

Not One Step Back Dev Update #12

News

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

Is that a Fog of System You got there?  Dev Update #11

Is that a Fog of System You got there? Dev Update #11

News

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

News

Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...

What's that you have an internal Build now? Dev Update #9

What's that you have an internal Build now? Dev Update #9

News

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

When a plan starts to come together Dev Update #8

When a plan starts to come together Dev Update #8

News

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

 Steady Ahead we Go! Dev Update #7

Steady Ahead we Go! Dev Update #7

News

Over the week some more promotional art was polished up and discussed. Further developments to some of the major zones. We nailed down the final few deadlines...

Did someone say Modeling? Waa Where?! Dev Update #6

Did someone say Modeling? Waa Where?! Dev Update #6

News

This week we focused on refining the vehicle AI, building the interiors of locales across the city and lots of modeling across the board.

Seeking UI Concept Artist

Seeking UI Concept Artist

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

Additive Animations for Everyone! Dev Update #5

Additive Animations for Everyone! Dev Update #5

News

A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking...

Recruitment and the trek of Development Dev Update #4

Recruitment and the trek of Development Dev Update #4

News

This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...

Woa... Is that a city you're building there? Dev Update #3

Woa... Is that a city you're building there? Dev Update #3

News

Over this week we worked to cleanup and expand upon some ideas we weren't so sure about over the previous weeks relating to level design and we worked...

Cepheus Protocol

Cepheus Protocol

Game

A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research...

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