Tag "Story Driven"  (0 - 30 of 140)
Arafinn - Return to Nangrim

Arafinn - Return to Nangrim

Game

'Arafinn - Return to Nangrim' is a first-person adventure game with survival and RPG elements. The lands of Arafinn are afflicted by a smoldering conflict...

Into a Dream

Into a Dream

Game

Into a Dream is an emotional and powerful journey about family, love and hopelessness. The story unfolds as you wander through the dreams of Luke Williams...

The Cult: Marduk's Longest Night

The Cult: Marduk's Longest Night

Game

In a world where nothing is as it seems, join Caleb Marduk in a race against time to find his daughter. Explore Harvester City's slums, meet demons and...

Neon Sloth Studio

Neon Sloth Studio

Company

A developer and publisher of point and click games including The Cult: Marduk's Longest Night.

Gripper

Gripper

News

Hello! We are pleased to present you — Gripper Action-RPG. Welcome to our page and let's be friends! 

What’s up, doc? Dev Update #26

What’s up, doc? Dev Update #26

News

Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...

International Affairs

International Affairs

Game

2019's most controversial and exciting release, International Affairs bravely asks, "Do YOU have what it takes to seduce a world leader?!" With shocking...

Midst of Lost - A story driven shooter game

Midst of Lost - A story driven shooter game

News

Midst of Lost a short First person shooter with a short story and an engaging gameplay.

Are We there yet? Dev Update #25

Are We there yet? Dev Update #25

News

The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...

ARISEN

ARISEN

Game

Arisen is a story-driven game where you must lay your cards on the table to get through. How will you play the game ? Explore your environment and make...

Viewport

Viewport

Game

A story-driven puzzle game with mysterious stories and unique puzzles.

Arisen

Arisen

Game

In Var’Nagal, every civilization has a story to tell. Have a look upon the dignified city-states of the north-west where everything seems possible...

Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

News

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

The Man Behind The Robot - Paul Helman On Horace

The Man Behind The Robot - Paul Helman On Horace

News

One man, one robot, one big adventure. Find out about the man behind the pixel platform, adventure game; Horace.

Environment Artist/ Prop Modelers

Environment Artist/ Prop Modelers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

Seeking UE4 Level Designers

Seeking UE4 Level Designers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

A build delayed, a plan reevaluated Dev Update #23

A build delayed, a plan reevaluated Dev Update #23

News

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...

Horace Demo

Horace Demo

Download

A world with big problems needs a robot with a big heart. Horace is a story-driven, pixel platform adventure about a small robot on a big adventure. Think...

Horace

Horace

Game

A world with big problems needs a robot with a big heart.

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

News

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Into The Abyss

Into The Abyss

News

Game updates | Dev log #1 | Major story update | Pre-Pre-Alpha stages

Into The Abyss

Into The Abyss

Game

"Into the Abyss" is a story driven rpg where you play as the young man "Kenn" who struggles daily with depression. your choices influence his view of...

Steps to our full Alpha Build Dev Update #21

Steps to our full Alpha Build Dev Update #21

News

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...

Steady Ahead we Go Dev Update #20

Steady Ahead we Go Dev Update #20

News

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...

Turkey Stuffed Update! Dev Update #19

Turkey Stuffed Update! Dev Update #19

News

Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

News

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Stitched Halloween Treat of Additional Contents and 43% Off

Stitched Halloween Treat of Additional Contents and 43% Off

News

Return to the doll factory for some surprises in the latest Stitched Halloween Update with a spooky treat of 43% off!

Those Tantalizing Final Steps Dev Update #17

Those Tantalizing Final Steps Dev Update #17

News

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Dev Diary #1: The Start of Something new!

Dev Diary #1: The Start of Something new!

News

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

Hold On To your Butts Dev Update #16

Hold On To your Butts Dev Update #16

News

Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...

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