Tag "Story Driven"  (0 - 30 of 118)
Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

News

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

The Man Behind The Robot - Paul Helman On Horace

The Man Behind The Robot - Paul Helman On Horace

News

One man, one robot, one big adventure. Find out about the man behind the pixel platform, adventure game; Horace.

Environment Artist/ Prop Modelers

Environment Artist/ Prop Modelers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

Seeking UE4 Level Designers

Seeking UE4 Level Designers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

A build delayed, a plan reevaluated Dev Update #23

A build delayed, a plan reevaluated Dev Update #23

News

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...

Horace Demo

Horace Demo

Download

A world with big problems needs a robot with a big heart. Horace is a story-driven, pixel platform adventure about a small robot on a big adventure. Think...

Horace

Horace

Game

A world with big problems needs a robot with a big heart.

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

News

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Into The Abyss

Into The Abyss

News

Game updates | Dev log #1 | Major story update | Pre-Pre-Alpha stages

Into The Abyss

Into The Abyss

Game

"Into the Abyss" is a story driven rpg where you play as the young man "Kenn" who struggles daily with depression. your choices influence his view of...

Steps to our full Alpha Build Dev Update #21

Steps to our full Alpha Build Dev Update #21

News

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...

Steady Ahead we Go Dev Update #20

Steady Ahead we Go Dev Update #20

News

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...

Turkey Stuffed Update! Dev Update #19

Turkey Stuffed Update! Dev Update #19

News

Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

News

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Stitched Halloween Treat of Additional Contents and 43% Off

Stitched Halloween Treat of Additional Contents and 43% Off

News

Return to the doll factory for some surprises in the latest Stitched Halloween Update with a spooky treat of 43% off!

Those Tantalizing Final Steps Dev Update #17

Those Tantalizing Final Steps Dev Update #17

News

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Dev Diary #1: The Start of Something new!

Dev Diary #1: The Start of Something new!

News

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

Hold On To your Butts Dev Update #16

Hold On To your Butts Dev Update #16

News

Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...

Stitched New Halloween Contents

Stitched New Halloween Contents

News

Return to the doll factory for some surprises in the latest Stitched Halloween Update!

Stitched Halloween Update

Stitched Halloween Update

News

Return to the doll factory for some surprises in the latest Stitched Halloween Update!

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

News

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

The Infection Spreads Dev Update #14

The Infection Spreads Dev Update #14

News

Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...

Mittelborg

Mittelborg

Game

A single-player survival saga tells about an upcoming collapse of the world as we know it. With emphasis on decision making, this game is a mix of strategy...

We have a Customization System Dev Update #13

We have a Customization System Dev Update #13

News

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...

Not One Step Back Dev Update #12

Not One Step Back Dev Update #12

News

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

Is that a Fog of System You got there?  Dev Update #11

Is that a Fog of System You got there? Dev Update #11

News

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

Momo Ichigo

Momo Ichigo

Game

Momo Ichigo is a story-driven, action-adventure game inspired by Japanese folklore. Play as both Momo and Ichigo to fight the evil that plagues the land...

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

News

Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...

What's that you have an internal Build now? Dev Update #9

What's that you have an internal Build now? Dev Update #9

News

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

When a plan starts to come together Dev Update #8

When a plan starts to come together Dev Update #8

News

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

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