Arma 3 Zeus is a free multiplayer DLC for Arma 3 where players can assume the role of Game Master and influence the multiplayer experience of other players.


Assume the role of game master and curate the experience of other Arma 3 players. Wielding an intuitive real-time editor, you can manipulate or expand multiplayer scenarios on-the-fly, and create a surprising flow of challenges for the soldiers on the ground.


Form a squad, head into battle, and engage in truly dynamic combat. As one of Zeus' subjects, you need to react to varied objectives, and adapt to unscripted events on a constantly-evolving battlefield. Improvisation is your key to success.

"The best thing about Arma 3 Zeus is how naturally it fits within the game. Dynamic combat, massive islands, and editing features - it was all there. But now we've added an interface which gives players full control over the multiplayer experience", said Zeus’ Design Lead Karel Moricky. "The Zeus system is pretty modular too, so community creators can easily use it in their missions. Or take it apart and turn into something completely different. There are no rules, only those you make yourself.”


Play Arma 3 Zeus across its distinctive 'Game Master' game type scenarios, where nothing has been predetermined. Or visit familiar modes like 'Coop', 'Team Deathmatch', and 'Sector Control' in a completely new way. Zeus multiplayer also works with custom player-created scenarios.
For more information, be sure check out the official announcement and

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Hello, we know all the problems in arma that has not been fixed since ofp (performance, cpu bottleneck etc).
ArmA 3 full version was released over 1 year ago (on september 12, 2013). yet we did not seen any changes in terms of the CPU bottleneck problem and performance problems.

In the feedback tracker, Low CPU/GPU Utilization is the second most voted ticket (pleae vote it up):

CPU Bottleneck explained:

it is time to show Bohemia Interactive, that we wont ignore it anymore. please go to the forum and complain about it, i do it too.

there are some fanboys in this forum but please ignore them. these fanboys trying to defend arma 3 in all way: one say that its your rig that its bad (even if the rig is the best and newest one), the other say your installation has a issue (idk how that could lead to FPS problems), the other say the server you play are bad (even when its a server which use barely scripts) etc... its everything and everyones fault but not arma´s engine nor Bohemia Interactive, they are innocent and its not theyr fault.

these people i call fanboys and i do not mean the whole community how some members believe since the majority of the community:
- accept that arma 3 has its problems
- suffer from these FPS problems, no matter what rig, what server etc

and you can see all over this forum that people with different rigs report that they have issues (in MP aswell as in SP). funny how some fanboys (again, i talk about the minority) claim also they have good FPS in SP. ofcourse i have good FPS in SP too, when i place myself in the editor with zero AI and click preview. but whats if there is (large scale) combat and AI action ? then the fanboy is silent.

i love this game, its one of the best out there, but fact is that the game has its issues and these performance problems are one of the worstest out there. no counter strike, no battlefield, no call of duty, no grand theft auto or any other game has the FPS problems than arma 3, arma 2 & dayz. and performance/FPS is the most important thing in a game. in counter strike, in gta, in battlefield etc you can do wayyy less than arma, but they are more enjoyable (atleast for me) because they run smooth but in arma 3 you can do sooooooo much, its unbelivable, you can also add thousands of new terrains yourself and millions of new vehicles, weapons and units without limitation, you can bomb your game full with new content BUT there is the FPS thing (SP & MP) and that FPS problem can destroy EVERYTHING! what brings me all the thousands terrain, new flight model, millions of new vehicles, weapons and units, hundreds of new campaign and missions etc when i have these FPS problems which makes it unenjoyable to use all the stuff ?

FPS can destroy EVERYTHING! it makes a game with millions of weapons, vehicles, units and thousands of terrains total useless. then i prefer few weapons, smaller maps, few vehicles but GOOD FPS than unlimited modding access, thousands of new terrain, millions of vehicles and weapons but BAD FPS!

all i can say to the people who can not accept the problems of the game because they love it and blame everything but not the game nor BI:

fanboys must stop blaming 90% of the community because they place themself in the editor on stratis and have smooth FPS. everyone must open theyr eyes and face the truth that the engine has a problem and that since 13 years. fact. and then the community should make pressure that we want not only more FPS, but 64bit and multithreading support and no silly workarounds. we are in 2015 now but arma 3 feels like this game is still back in 2001. dwarden said that they want to add 64bit support and its experimental WIP but im afraid that they will abadoned it. we dont want some "oh we optimize this and this until they get this and this performance in MP and SP and then were done" I WANT THAT THE GAME USE ALL MY CORES AND RESOURCES, WE ARE IN 2015 SO ITS TIME THAT WE GET MULTITHREADING AND 64BIT!

again, if you are tired of the low CPU usage & low FPS, come here and tell them:

How to open vehicles in Arma 3

How to open vehicles in Arma 3

Client Side Coding Tutorial 1 comment

Commands for opening/closing of selected sections can be written in init fields of vehicles, or use them in script as you wish.

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Textures for ArmA 3 Units and Gear

Players Skin

Various Textures for ArmA 3 Units. Requires CUP Mods, ACE, CBA and TFAR.

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Bornholm for Arma 3

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