Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Post news Report RSS Wind is blowing, work is flowing

Ever wondered how my daily routine work looks like? I bet you didn't.

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Modeling for Half-Life.doc

never mentions the pain.

haf-lfie view model tuning hell
How do I hold my p_bhg.mdl?


Into year 1998 and back again. Half-Life has unnecessarily complex and ineffective weapon model system. XDM eases that a lot by completely removing w_models. Why would you want TWO models in memory when one is a copy of another!? I made it so XDM needs only p_ model with two animations: "in hands" and "in world". But this requires a bit of re-positioning. And without proper tools (my case) this can be a bit tedious. Tuning your p_ model without proper tools is a terrible painful recompile-and-try again process. No, I won't buy 3DS. Not for a f-king hobby (which already took thousands of $USD.

1000 barneys
Catch me later and I'll buy you beer! (x1000)


Do you see all the Barneys? Of course you don't - Half of them is not even visible! Stressing XDM is also part of the daily routine. Not only do I always run mp with 31 bots (+1 me), but I also have to test how well does singleplayer mode handles overflows too. Well, it does. Sort of. "HEY STOP THAT!-"

compile map and play games on 32-core system
Compiling Iconic map while plying Iconic game. (it's Okami)


I spend lots of time developing, but when do I play games? Do I ever? Well, kind of "yes". While the map is being compiled I do have some "spare" time, so I can enjoy the glorious Okami. (UwU) Surely I wouldn't waste 4-digit sum on a powerful machine for nothing, right? Awoo-o-o-o!!~

Now wash your paws and stay with us! 'coz more news are coming! Something BIG is already happening as I'm writing.

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Qwertyus Creator
Qwertyus - - 2,505 comments

Stress-testing is stressing!

Reply Good karma+2 votes
~X~ Author
~X~ - - 555 comments

Yeah, but map compiling is relaxing. ) Unless it's very hot and computer adds to it. :-|

Reply Good karma+2 votes
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Guest - - 690,062 comments

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XaeroX
XaeroX - - 455 comments

Alive, kurilka!

Reply Good karma Bad karma+1 vote
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