Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Add file XashXT v0.81, revision 1 (Xash3D mod & toolkit)
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Engines : Xash3D Engine : Files
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XashXT_v0.81_rev.1_with_sources.zip
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Qwertyus
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2,929 (1 today)
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a47a9783ea2d54cd11953ebb0432e895
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Description

Finally, it's released, the stable version of XashXT for stable version of the engine. Recommended to use with Xash3D v0.99, build 4344, but should be compatible with some previous builds (down to build 4055) also. Press "Read more..." for details.

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XashXT v0.81, revision 1 (Xash3D mod & toolkit)
Comments
CDGAMING
CDGAMING

ok this is EPIC.

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Aryaryan
Aryaryan

can you make it so it has custom folder support?

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Qwertyus Author
Qwertyus

It doesn't require specific folder. It can be in any folder. You are free to modify anything. Most important files are in core.pak. What's the problem for you?

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CDGAMING
CDGAMING

the folder "custom" is a folder that you can put files like mdls (cfgs dlls bsps etc.) in it so you don't have to replace the original files (e.g. I can put barney.mdl in modname\custom\models without replacing the barney.mdl from modname\models) so it's useful. (btw for it to work you have to name it custom, just like css hl2 etc.)

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Qwertyus Author
Qwertyus

Unkle Mike has no plans to add this feature. But currently this already works in Xash3D FWGS.

If you want a solution for original Xash3D, you can create a special folder with modified contents as a separate mod and add in gameinfo.txt of that mod "fallback_dir" parameter. For example:
fallback_dir "gearbox"
This allows to use modified content for Opposing Force mod without replacing original files.

Alternatively, you can pack your mod's resources into custom PAK-file. So all original files will not be replaced by anything else.

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CDGAMING
CDGAMING

Thank u for the information.

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Reshirom200
Reshirom200

Do you know how to create a standalone mod without using the valve folder? Something like Paranoia's standalone release.

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Qwertyus Author
Qwertyus

You have to edit basedir path in gameinfo.txt and make a launcher (like hl.exe) with a link to the name of the folder with your mod (hl.exe contains path to valve folder). For creating the launcher you may use Xash3D source files or hex-editor (for editing of hl.exe).

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Reshirom200
Reshirom200

To edit these what do you recommend?

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Qwertyus Author
Qwertyus

No matter, any hex-editor.

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arajigar
arajigar

Can you explain how to run a mod?, I am desperate!!(yes it´s me again). I have the xash folder that you have once you decompress the xashXT file.

My setup is like this:

#:\Xash\Xash\mymodfolder

Inside the Xash folder (first) is located the xash.exe that comes with the compressed file.

BTW: My mod folder is like this and works as a standalone game (thanks to you Qwertyus):

\:zwc\ZWC

Inside the first ZWC folder is located

zwc.exe
vgui.dll
xash.dll
menu.dll

I put ZWC into the :\xash\xash folder ->No luck
I put ZWC into the :\xash\ folder ->sill No luck

After modifying gameinfo.txt, changing dlls from a place to another place, trying swaping folders...

No luck, probably I´m stupid.

Please HELP!!!

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arajigar
arajigar

Nevermind. I found WHY it does not work. I need a newre build ( I use build 3598 )

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edumoriconi
edumoriconi

What's the difference between Xash3D and XashXT??

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Qwertyus Author
Qwertyus

XashXT - it's a set of new game dlls & tools for creating a mod with a lot of new features, different from normal Half-Life. It unlocks new possibilites (new game logics, physics, renderer etc.), available with Xash3D. It's kind of a ready-to-use mod for modmakers, the extended version of what you can get with Spirit of Half-Life (but works only with Xash3D).

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edumoriconi
edumoriconi

Thanks!

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Spiral_09
Spiral_09

Poor

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[bl]sha
[bl]sha

Is it just my computer, or reflective surfaces (like mirrors, water) are a real fps killers? The game runs stable at 60 fps usually, but when I enter a sector with any reflective surface it drops to 5-6 fps or worse. Is it possible to optimise this technology somehow?

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Qwertyus Author
Qwertyus

Probably depends on your GPU perfomance. But also take into account, that every additional mirror on a map makes perfomance a bit worse. So limit a quantity of mirror surfaces to reasonable minimum.

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Артемон
Артемон

а как установить?
уроков нету, даже на github

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nekonomicon
nekonomicon

Как любой другой мод.
А на github его и не должно быть.

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PaintedAmdree
PaintedAmdree

I checked the file with VirusTotal.
Virustotal.com
It says it has a virus. Should I trust this?

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Qwertyus Author
Qwertyus

Do you know something about "false positives"? Some paranoidal anti-virus engines treat many unknown files as suspicious / unwanted / troyan-like just because of their sophisticated methods of detection.

Also keep in mind that Xash3D files are open-sourced, it's the best warranty that they're clean and harmless.

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