Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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How planet design/UI evolved across 4 years... AKA the importance of shaders!
Lilith Odyssey

How planet design/UI evolved across 4 years... AKA the importance of shaders!

Lilith Odyssey Textures

The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!

Detective Game Design Problems
Lacuna – A Sci-Fi Noir Adventure

Detective Game Design Problems

Lacuna – A Sci-Fi Noir Adventure Level Design/Theory

Detective gameplay (or "investigation gameplay") poses a number of unique challenges centered around two main problems: the struggle between story and...

What is wordle?
Wordle

What is wordle?

Wordle Other

Wordle is a puzzle game. Find words by moving the mouse among the presented letters.

Making the Unsexy Stuff: How We Crafted the HUD for Our Underwater Metroidvania
Depths of Sanity

Making the Unsexy Stuff: How We Crafted the HUD for Our Underwater Metroidvania

Depths of Sanity UI/HUD

It took plenty of redesigns to create a HUD that was stylish, functional, and kept with the theme of piloting a submarine. Here's how we got here, along...

Illustration Workflow
Leif's Adventure: Netherworld Hero

Illustration Workflow

Leif's Adventure: Netherworld Hero Concept Art

Leif's Adventure Dev-Vlog: In today's dev-vlog I talk about how I set up and paint this illustration, give tips and tricks, and share my thoughts while...

Moving on Stairs in a 2D Side-Scroller
Lacuna – A Sci-Fi Noir Adventure

Moving on Stairs in a 2D Side-Scroller

Lacuna – A Sci-Fi Noir Adventure Client Side Coding

Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant...

Tuto: Visualizing game analytics with Elasticsearch and Kibana
Unspottable

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Unspottable Other

For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...

Gameplay movie released
MiNNaDe Counter Fight

Gameplay movie released

MiNNaDe Counter Fight PR

Released the gameplay movies of the main stages of MiNNaDe counter fight.

Timelapse of character animation in Spine2d
Almost My Floor

Timelapse of character animation in Spine2d

Almost My Floor Animation 2 comments

Check out how to make simple character animation in spine for your game projects.

How We Created an MMO in Unity for FROG using Socket.IO
FROG

How We Created an MMO in Unity for FROG using Socket.IO

FROG Server Side Coding

I give some background as to how we used Socket.IO to create our MMO in Unity.

The Lair dissected: Let the gameplay start! (Part II)
Fulvinter

The Lair dissected: Let the gameplay start! (Part II)

Fulvinter Level Design/Theory

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

System for dynamic strings & inline icons [Unity]
The Last Cube

System for dynamic strings & inline icons [Unity]

The Last Cube Client Side Coding

Input glyphs. Action icons. Keybind icons. They have many names, but they all refer to the helpful icons you see in games that tell you what buttons to...

Making hella cool sounds from a violin
Eldest Souls

Making hella cool sounds from a violin

Eldest Souls Sound Effects

Using a broken violin to create creepy, eerie ambiences for video games.

How to create rope physics by logic?
Fulvinter

How to create rope physics by logic?

Fulvinter PR 1 comment

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Achieving a 90s style dungeon crawler in Unity
Backspace Bouken

Achieving a 90s style dungeon crawler in Unity

Backspace Bouken Design/Concepts 2 comments

Here's our approach to making a SNES-era 2.5D dungeon crawler in a modern game engine.

Feeling the environments. The magic of particle effects
Fulvinter

Feeling the environments. The magic of particle effects

Fulvinter Other

A couple of tricks to get more immersive environments through the Unity Particle Systems.

The Lair dissected: An overview about planning ‘Level 0’ (Part I)
Fulvinter

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

Fulvinter Level Design/Theory

Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...

Game Naming

Game Naming

Indie Devs Design/Concepts

Game naming can be probably one of the most troubling part of designing a game. Failure in naming can cause a lot of problems with title recognition and...

All you should know about indie games marketing

All you should know about indie games marketing

Indie Devs PR

Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...

Energy Hunter Boy, model and fight!
Energy Hunter Boy

Energy Hunter Boy, model and fight!

Energy Hunter Boy Design/Concepts

Hello everyone, we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.

Bossgard - How to release your game live on stream!
BOSSGARD

Bossgard - How to release your game live on stream!

BOSSGARD PR 2 comments

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

Skeletal Dance Party 💀 Procedural Level Generation
Skeletal Dance Party

Skeletal Dance Party 💀 Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

Wastedland Gameplay
Wastedland

Wastedland Gameplay

Wastedland Other

This is page is for you.We will learn playing Wastedland in this article.

Sound Design with an iPhone SE
Eldest Souls

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ
DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)
Puzzle Out VR

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Puzzle Out VR Client Side Coding

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

How to open a VR door in Unity and SteamVR
Shopkeeper Simulator VR

How to open a VR door in Unity and SteamVR

Shopkeeper Simulator VR Client Side Coding 3 comments

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.

XM03 3D Model Workflow
Infinite Fleet

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

[Tutorial] Adding Textures in Blender + Importing to Unity!
Quantonium!

[Tutorial] Adding Textures in Blender + Importing to Unity!

Quantonium! Client Side Coding

Game updates aside, perhaps I could help you through a simple tutorial on how to add textures in Blender and how to import it through Unity! I hope you...

Aylin Gameplay Demo
Aylin

Aylin Gameplay Demo

Aylin Other

Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.

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