Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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The Lair dissected: Let the gameplay start! (Part II)
Fulvinter

The Lair dissected: Let the gameplay start! (Part II)

Fulvinter Level Design/Theory

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

System for dynamic strings & inline icons [Unity]
The Last Cube

System for dynamic strings & inline icons [Unity]

The Last Cube Client Side Coding

Input glyphs. Action icons. Keybind icons. They have many names, but they all refer to the helpful icons you see in games that tell you what buttons to...

Making hella cool sounds from a violin
Eldest Souls

Making hella cool sounds from a violin

Eldest Souls Sound Effects

Using a broken violin to create creepy, eerie ambiences for video games.

How to create rope physics by logic?
Fulvinter

How to create rope physics by logic?

Fulvinter PR

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Achieving a 90s style dungeon crawler in Unity
Backspace Bouken

Achieving a 90s style dungeon crawler in Unity

Backspace Bouken Design/Concepts 1 comment

Here's our approach to making a SNES-era 2.5D dungeon crawler in a modern game engine.

Feeling the environments. The magic of particle effects
Fulvinter

Feeling the environments. The magic of particle effects

Fulvinter Other

A couple of tricks to get more immersive environments through the Unity Particle Systems.

The Lair dissected: An overview about planning ‘Level 0’ (Part I)
Fulvinter

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

Fulvinter Level Design/Theory

Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...

Game Naming

Game Naming

Indie Devs Design/Concepts

Game naming can be probably one of the most troubling part of designing a game. Failure in naming can cause a lot of problems with title recognition and...

All you should know about indie games marketing

All you should know about indie games marketing

Indie Devs PR

Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...

Energy Hunter Boy, model and fight!
Energy Hunter Boy

Energy Hunter Boy, model and fight!

Energy Hunter Boy Design/Concepts

Hello everyone, we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.

Bossgard - How to release your game live on stream!
BOSSGARD

Bossgard - How to release your game live on stream!

BOSSGARD PR 1 comment

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

Skeletal Dance Party 💀 Procedural Level Generation
Skeletal Dance Party

Skeletal Dance Party 💀 Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

Wastedland Gameplay
Wastedland

Wastedland Gameplay

Wastedland Other

This is page is for you.We will learn playing Wastedland in this article.

Sound Design with an iPhone SE
Eldest Souls

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ
DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)
Puzzle Out VR

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Puzzle Out VR Client Side Coding

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

How to open a VR door in Unity and SteamVR
Shopkeeper Simulator VR

How to open a VR door in Unity and SteamVR

Shopkeeper Simulator VR Client Side Coding 3 comments

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.

XM03 3D Model Workflow
Infinite Fleet

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

[Tutorial] Adding Textures in Blender + Importing to Unity!
Quantonium!

[Tutorial] Adding Textures in Blender + Importing to Unity!

Quantonium! Client Side Coding

Game updates aside, perhaps I could help you through a simple tutorial on how to add textures in Blender and how to import it through Unity! I hope you...

Aylin Gameplay Demo
Aylin

Aylin Gameplay Demo

Aylin Other

Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.

How to build worlds and tell stories in VR - Part 2
Arafinn - Return to Nangrim

How to build worlds and tell stories in VR - Part 2

Arafinn - Return to Nangrim Design/Concepts

In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding and how to flesh-out your game's cultures...

How to build worlds and tell stories in VR - Part 1
Arafinn - Return to Nangrim

How to build worlds and tell stories in VR - Part 1

Arafinn - Return to Nangrim Design/Concepts 1 comment

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Creating an orchestral score from a guitar riff
Eldest Souls

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Making sound effects for video games #4
Eldest Souls

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

Making sound effects for video games #3
Eldest Souls

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Flicked Up Features
Flicked Up - Brain Challenging Physics puzzles

Flicked Up Features

Flicked Up - Brain Challenging Physics puzzles Design/Concepts

Free solve unique, fun physics puzzle game. A logic based on brain teaser.

Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Creating your first mod [A.0.0.+]
ASTRONAUTICS

Creating your first mod [A.0.0.+]

ASTRONAUTICS Starting a mod

In this article we will teach how to create a basic mod, that will include nothing

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