Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!
Detective gameplay (or "investigation gameplay") poses a number of unique challenges centered around two main problems: the struggle between story and...
Wordle is a puzzle game. Find words by moving the mouse among the presented letters.
It took plenty of redesigns to create a HUD that was stylish, functional, and kept with the theme of piloting a submarine. Here's how we got here, along...
Leif's Adventure Dev-Vlog: In today's dev-vlog I talk about how I set up and paint this illustration, give tips and tricks, and share my thoughts while...
Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant...
For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...
Released the gameplay movies of the main stages of MiNNaDe counter fight.
Check out how to make simple character animation in spine for your game projects.
I give some background as to how we used Socket.IO to create our MMO in Unity.
The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...
Input glyphs. Action icons. Keybind icons. They have many names, but they all refer to the helpful icons you see in games that tell you what buttons to...
Using a broken violin to create creepy, eerie ambiences for video games.
In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...
Here's our approach to making a SNES-era 2.5D dungeon crawler in a modern game engine.
A couple of tricks to get more immersive environments through the Unity Particle Systems.
Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...
Game naming can be probably one of the most troubling part of designing a game. Failure in naming can cause a lot of problems with title recognition and...
Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...
Hello everyone, we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.
Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...
Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...
This is page is for you.We will learn playing Wastedland in this article.
How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.
Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...
In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.
Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.
Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...
Game updates aside, perhaps I could help you through a simple tutorial on how to add textures in Blender and how to import it through Unity! I hope you...
Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.
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