Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
We've decided to upon up access for all content to all players.
Crazy Wheels - Available NOW in Early Access on Steam.
Next devlog for the Real Time Strategy/Tower Defence Game „Planet27”.
Welp, the pandemic really kicked the crap out of us. Sadly, we weren't able to meet the goals we set a few months ago. A lot has changed. Some of our...
It's time to talk about the protagonist's story and see some early concepts and studies.
An overview of new CyberThreat features showng off since the beginning of the year. Check out what's new with the game so far this year!
Draft of Darkness enters the Private Alpha phase with the release of v0.4.0 patch. This patch contains a new hero, a companion, fast mode, 2 new items...
Showing off new monster animations and explaining whatelse we have done and will do to bring more motion and life into the game!
Use different farming pods to grow different foods with the power of space manure and day light.
Talk about our near future plans for Early Access with Enemy Remains.
Hey and hello! To start with, I would like to tell you that I am really happy that the Mini RPG project is so well received. That motivates a lot.
DarkSelf: Other Mind is a first-person psychological horror game about the growth of darkness over time. Explore the house, life, and mind of John Parse.
An update on upcoming, post digital, turn based RPG, Prometheus Wept.
New devlog entry for Shardpunk. Let's talk about the bleed-out mechanics.
It’s been very quiet recently regarding my new project, (sorry about that!) but I’ve had so many other projects (non-computer-related) going on this...
Well it was a while without news, so here are some new screenshots of the game.
We are currently improving the original prototype of the Shy Eye Labyrinth game, which will be fully playable game available next month.
This devlog reviews the latest changes to the game as it is prepared for alpha testing!
Hi Sailors, it's that time of the month again! We spent the last couple of days improving the overall game feel and visuals, while also making a couple...
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
In this second devlog, we present the general concept and purpose of cities and some other places in the fantasy world of Occoterra.
The descent into Hell is roguelike in this Slay The Spire/Autochess hybrid.
Things are getting close to the Early Access release, no date announcement yet though. Game is progressing forward really well and I think that the story...
After getting valuable feedback from our early access launch, we have made allot of changes and upgrades to the engine. These new features add tremendous...
We're happy to inform that the Steam page for Meteoroids 3D is now open! Now you'll be able to play Meteoroids 3D in your PC with the best 4K quality...
After few years and many sleepless nights I am proud to announce my experimental indie game about blindness A Knight Never Yields is finally released...
We are going to post now more regular updates about the game, as we are coming to the final stage of development.
Here I list the major changes I want to make to my current demo (and the game in general) and explain my reasons for it.
Micro Annihilation Steam page is live! Here is a summary of all I have done since the prototype!
PLACEFRONT is a stylized and relaxing city builder with unique architecture, drivable vehicles, diverse biomes, and over 150 ready-to-place objects. Also...