Elegos is a first-person immersive RPG where every action matters. It is being built using the Unity game engine with a core focus on being easily and highly moddable… (more details on their way!).
The game is set in an alternate history approximately 330 BCE during the time of Alexander the Great. Our version of this timeline exists in a world largely populated by intelligent mythological creatures, known as Mytha.
The player inhabits a world where discrimination and inequality are rife and will need to navigate a complex world of divisive politics and uncover a blood-stained past. How they do so is entirely up to them.
It’s been an exciting few weeks for the narrative of Elegos. Flo has been working hard alongside Annie to produce and finalise Acts I & II so that we could get to work on some internal testing.
Creating a ‘choose your own adventure’ style script to test the team's decisions at every key story point has given us great insight allowing us to further tweak and play with the story as we head into finalising Act III.
Many have had it reinforced that in Elegos you must live (or die 👀) by your decisions.
Work continues on building out the terrain of Phacos using the modular rock pieces featured in last week’s article, meanwhile, Chu has been sharing images of his first fully textured asset, check it out!
Chalice
Chu has produced his first asset since joining the team and it’s a beauty! This Chalice and others like it will be found aplenty in the Villa’s and Palace’s of Elegos.
Unweathered Bronze alongside a weathered version.
The Art team have been hard at work on some beautiful Art that will be used for everything from Marketing to in-game loading screens. All work below is work in progress and not final. Plenty more updates to come!
🖌️ Throne Room Figure by Ana
🖌️ Siren b️y Filip
🖌️ Outlander Village b️y Magda
A lot of focus on NPC behaviours with the next few weeks in mind, so far this consists of introducing new NPC behaviours on the Pier such as:
That’s all for this week’s roundup, we will have more news for you next week but until then we will leave you with the joyous image of Filip and Phil showing up to standup wearing matching shirts!
A quickfire roundup of what’s been happening on the project this week.
A quickfire roundup of what’s been happening on the project this week.
In a conversation with our Creative Director, Annie, we delve into how the art team took another of our key characters from concept to realisation.
An introduction to the man history knows as Alexander the Great.
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what stage would you say you're in, generally? Like have you built any of the fundamentals, or is it mostly conceptual?
Right now our focus is on releasing what we call the Prologue. This will essentially act as a Demo, an introduction to the world, the gameplay and a glimpse of what could be from a full-scale game. The current goal for the prologue is the end of August/September time, so dev is well underway.
We will of course keep everyone up to date with where we are at as often as possible!