Based off of the Gadget3D engine for Game Maker the Paradigm Engine aims to not only port it to Flash, but to improve on many of the features and make it fully Wii compatible.
I'm sorry to say that active dev of this project has stopped. The main reason is it gets tiring going back and forth testing the engine. But also there is a 3d engine available for the Wii much more advanced than this one. If you plan on developing 3D homebrew for the Wii then please use and support the Revolution Engine.
Development of the Paradigm Engine has moved to full Wii homebrew development.
Update on build 4 additions, removals, and changes.
Update on current progress of build 4 and a new tech demo.
Introduction to the Paradigm Engine and release of the latest build.
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WiiChat tech and code demo for the Paradigm Engine.
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:( this doesn't work for beans on my wii!
Sweet, I'm a bit interested in Wii development (both using the Wiimote on the PC and also stuff on the Wii console). I'll be keeping an eye on this :)
Just tested it on the Wii. It gets great speed but for some reason the key mapping on the Wii is not right. I'm gonna work on it after I get some sleep and upload a new copy of build 3.
If you want to try it out I have a compiled version ready at (http://vicious1988.newsit.es/SynDev/wii/3d.html). Wii controls are listed below the game. PC controls are space for gas and arrow keys for pitch and yaw/roll.
If the arwing doesn't show up after loading then you will have to refresh, apparently I lowered the preload loop too much. I'm also sorry about the ads on the site, they weren't there when I signed up.
very cool if this becomes an easy to use effective development engine for the wii. You should promote that fact!
It ran fairly well on the Wii in build 2. At the time I did the last test, during the development of build 2, I only got 12 FPS whereas the PC would go as high as 22. I'm sure the stats will be different with build 3 when I complete it (currently 35-45 range w/ 1 arwing).