Based off of the Gadget3D engine for Game Maker the Paradigm Engine aims to not only port it to Flash, but to improve on many of the features and make it fully Wii compatible.
This was a test to see how many polygons could be supported by the engine at one time. This was done during build 1 before models were pre-loaded (thus the reason for 2 FPS). The current build is estimated to support 3 times that number but new stress tests are yet to be run.