RAGE
ProprietaryRockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions...
The CAPI Engine is a multi-platform 3D/2D game development tool designed with ease of use in mind. It comes fully equipped with a Precise Terrain Editor, Detailed Quest, Item and Spell System, and many more. Scripting has been given ultimate power in CAPI, to the stage where source code isn't even needed as everything can be done via scripting. With the flexibility and dynamics of CAPI any genre of game can be achieved, and with stunning results!
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Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions...
Realm Crafter Community Edition is a continuation of development of SolStar Games’ Realm Crafter Standard. It comes packaged with every tool you would...
The LS3D game engine was developed by Illusion Softworks and used by the games Mafia: City of Lost Heaven, Hidden & Dangerous 2 and Chameleon. The...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
ZDoom 2.7.1 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD) ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it...
Bright Engine is a Light-Weight C++ Rendering platform aimed towards, Real-time rendering for both Video Games and Cinematic Animations.
The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since...
Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...
Bright Life is an upcoming 3D flora generation toolkit to allow indie game developers to create flourishing ecosystems instantly.
The LithTech Engine was initially developed by Monolith in collaboration with Microsoft, until LithTeh Inc was formed to continue development on the engine...
This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...