Acquired by Activision in 1997, Raven Software Corporations has created numerous best-selling games, including Heretic, Hexen: Beyond Heretic, Heretic II and Hexen II.

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How to import rigged meshes into Quake 4 using Blender
Quake 4

How to import rigged meshes into Quake 4 using Blender

Quake 4 Weapons Modelling

This is a tutorial on how to import custom rigged meshes into Quake 4. Such as weapons or character models.

How to import static meshes into Quake 4 using Blender
Quake 4

How to import static meshes into Quake 4 using Blender

Quake 4 Props Modelling 1 comment

This is a tutorial on how to import custom static meshes into Quake 4.

SoF1 rotation/scale bug fix for Trenchbroom
Soldier of Fortune

SoF1 rotation/scale bug fix for Trenchbroom

Soldier of Fortune Mapping/Technical

There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...

Ladder tutorial
Star Trek: Elite Force

Ladder tutorial

Star Trek: Elite Force Level Design/Theory

This is a tutorial on how to build ladders in EFRadiant.

Netradiant-Custom fix
Star Trek: Elite Force

Netradiant-Custom fix

Star Trek: Elite Force Level Design/Theory

This is a way to fix Netradiant-Custom for Star Trek Voyager Elite Force.

idTech1: How to easily identify the many different WAD files

idTech1: How to easily identify the many different WAD files

Other Tutorial

Many WAD files have the same name (e.g. DOOM.WAD). The versions can only be differentiated correctly using hash values. Here is my simplified solution...

Heads Up Display Tutorial
Star Wars: Jedi Academy

Heads Up Display Tutorial

Star Wars: Jedi Academy UI/HUD 4 comments

This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

Klingon Texture Tutorial

Klingon Texture Tutorial

Textures Tutorial 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

BSP-Level based game Engines

BSP-Level based game Engines

HaZardModding Mapping/Technical 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Creating Fake bumpmapping in JKA
Star Wars: Jedi Academy

Creating Fake bumpmapping in JKA

Star Wars: Jedi Academy Mapping/Technical 6 comments

Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.