An independent group of developers. Neo-Oldschool gaming.
Project installers in two versions of texture and shader quality.
murk gzdoom prototype available to download
Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.
murk gzdoom gameplay prototype release date
A new gameplay video shows the mechanics of fighting ghosts and something else
murk. ghost fight gameplay
New screenshots from cinematic cutscenes. GZDoom real time footage.
new screenshots
Some ghosts are invisible from a distance. But the player senses their hidden presence and can avoid damage from their influence.
murk. ghosts mechanics
Applying modern Shader features in GZDoom. Here is glossy marble with cubemap reflections.
murk. marble with pbr & cubemap reflections
Procedural generation of the torch flame. 2 types of noise and a color gradient map are used.
murk. shader fire in gzdoom
Setting up a new environment - a night forest with ancient buildings.
murk. testing new environment
Customize the game environment, sounds of weapons and monsters.
murk. flares, weapon & ghost sounds
First look at the basic mechanics how the light acting on ghosts.
murk. interactive lights and dispelling ghosts
The house of rising sin is a very dark place. Here come true all the dirty fantasies of Cabal cult members.
house of the rising sin indoor teaser
Review of the third location of the project. Walk around the courtyard, roof and interior.
house of the rising sin look around wip
New location, new monsters, new OST, many fixes and chages.
v0.24 new loacation gameplay video
The project celebrates a great event. The talented composer Crude Hoplon is working on an official soundtrack for the Curse Hunter. We present to You...
blood: the curse hunter. title sound track by crude hoplon
Added a new location - Cave Garden. You can start the new game from this location. The player will be given enough of everything to play...
curse hunter v 0.2 download avaliable
A new level of interactivity. Use objects as a shield, damage from thrown objects, eating and throwing rats (for fun and health recovery).
blood: the curse hunter. new interactivity
New advanced lens flare effect for flare gun. Can be turned off in settings.
blood: the curse hunter. flare gun flares test
The biggest mod stories for the week of May 19 2019.
this week in mods: may 19 2019
Started early access to new episode for original Blood & Blood: Fresh Supply.
blood: the cult early access
New exclusive update is coming. New lens flare visual effects, many bugfixes and monsterless map02 are will be included.
blood: the curse hunter. lens effects.
Here is updated Unreal-style light coronas + Dirty Lens Flares Effect.
blood: the curse hunter. advanced lens flares test.
Weather change in the open part of the second location. Improved rain, thunderstorm and smooth cloud dispersion.
blood: the curse hunter. rain ending.
The video shows a fragment of the Cave Garden location. Work on the map is close to completion.
blood: the curse hunter. cave garden wip 2
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