This is completely new experimental project.

This is not fork of ZBloody Hell or any other Blood/Doom conversions.

It's completely new BLOOD.

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BLOOD: The Curse Hunter.


A single-player campaign in the Universe of BLOOD. It reveals Caleb's history after the events of the game released by GT Interactive in 1997. This project is based on original assets. But it applies all modern graphic technologies which helped the previous project to achieve such success.

In BLOOD: The Curse Hunter I'm doing my best to stick to the authentic gloomy bloody atmosphere of black humor and cruelty. Another goal is to focus on designing an alloy of classical and modern game mechanics. I’m trying to make the world of BLOOD more alive, interactive and interesting. At the same time avoiding wave-based gameplay.

BLOOD: The Curse Hunter plot is based on the most ancient mythological texts, written in dead languages. However it was tailored not to contradict both original games plot and their addons.

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Hemotest is a testmap for technology demo, feature testing and a little gameplay tutorial.
It is included in demo version of Curse Hunter.

Support this project on patreon.com/bifurcator


Blood: The Curse Hunter. DEV diary. Fight for curse

Blood: The Curse Hunter. DEV diary. Fight for curse

News 1 comment

BLOOD: The Curse Hunter. Fight for curse.

Blood: The Curse Hunter. Upscaled textures test

Blood: The Curse Hunter. Upscaled textures test

News 2 comments

Test of the textures neural upscale and more... Improved normal maps...

Blood: The Curse Hunter. DEV diary

Blood: The Curse Hunter. DEV diary

News

Technology demo of some The Curse Hunter`s environmental features.

Comments  (0 - 10 of 20)
JMP-Jack
JMP-Jack

Excellent work. But I think you should do a sort of "remake" of the original weapons, with smoother animations.
Anyway, I can't wait to try it

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Dude27th
Dude27th

Bifurcator , I really like the visual effects that you manage to pull of in your mods. It's obviously your strongest skill.

But your weapons are painful to watch , like the shotgun should be way faster , there's something off with the pitchfork as well, and what happened with the reload animation on the akimbo ??

Please , play some of the original Blood , because if you want to make a "better Blood" you are going to need something more than fancy effects to prove it.

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Guest
Guest

Awesome... Truly awesome... Can't wait to try it on deltadoom.... Hope my smartphone is fast enough for that...

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ghoztatic
ghoztatic

When will you release this mod? Cant wait to play it 😁

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combine18
combine18

I'd to replay the original blood in this mod as it looks really brutal awesome

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GypsyBastard
GypsyBastard

This mod gives my Nostalgia an ******

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D3ads
D3ads

This looks really fantastic! I'm a huge fan of Blood (shoutout to anyone who was on the Postmortem back in the day!) and I can't wait to play this, the use of newer tech on the old style is really impressive, I love the fire effects!

Please make the explosion sounds louder though, when you blew stuff up with dynamite in the original game it would be so loud it eclipsed every other sound, and shook your speakers :D

Keep up the excellent work!

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VGames
VGames

Looks very promising. Don’t stop. Please add new weapons.

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neophus
neophus

very nice ! follwing

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ghoztatic
ghoztatic

Looks great!!

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