It's completely new BLOOD.
A single-player campaign in the Universe of BLOOD. It reveals Caleb's history after the events of the game released by GT Interactive in 1997. This project is based on original assets. But it applies all modern graphic technologies which helped the previous project to achieve such success.
In BLOOD: The Curse Hunter I'm doing my best to stick to the authentic gloomy bloody atmosphere of black humor and cruelty. Another goal is to focus on designing an alloy of classical and modern game mechanics. I’m trying to make the world of BLOOD more alive, interactive and interesting. At the same time avoiding wave-based gameplay.
BLOOD: The Curse Hunter plot is based on the most ancient mythological texts, written in dead languages. However it was tailored not to contradict both original games plot and their addons.
Hemotest is a testmap for technology demo, feature testing and a little gameplay tutorial.
It is included in demo version of Curse Hunter.
BLOOD: The Curse Hunter. Fight for curse.
Technology demo of some The Curse Hunter`s environmental features.
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