Post tutorial Report article RSS Feed How to make the AI build Units in C&C Generals World Builder

You know how in the C&C Generals campaigns the mission creators got the enemy to build units and structures? well, Im gonna teach you how to do that today. Pictures Included to make it easy!

Posted by DrDanthrax99 on Jan 2nd, 2009
Intermediate Mapping/Technical.

First off, start Worldbuilder.
If you have never used it before or even played the game, don't read any further.

For this, I extracted the map Alpine Assault and am making a SP mission with it, so I'm gonna teach you how to make the GLA build attacks, but the process is the same for the USA and China as well, just select diffrent sides and diffrent units.

IMPORTANT: Make sure your AI has the preresquites required to build the unit and has enough money, or it won't work.

Ill teach you how to extract maps, in another tutorial.
Alright. Lets get going.

First, open the map, and familarize yourself with it.

Make a script that allows the AI to build units.
it should be
"Allow to build units."
that's it for that.

This is for the GLA, but the same methods apply to all factions.

Follow my instructions TO THE LETTER here.
Go to the "teams menu" and select "SkirmishGLA"
and click "Add New Team"
Click the three dot button next to a slot.
Click "GLA"
Select "GLAVehicleScorpion"

Now put "3" in the min and max fields.
Your done with the team for now.

Now go into "Scripts"
Click "New Script\"
Click off "Deactivate on Success"
and click on "Script is Subroutine."
this is the script that will make the team attack once it is made completly.
Leave the condition as it is.
Now, edit "Action if True"
edit the action to "Set team to attack another team"
and click on the links.
make them say:
"Team begin attack on TeamSkirmishAmerica"
Your done with the action.
Should look like this:

Now the build script.

Click on new script
and click "Script is Subroutine" again.

Now, you can leave the condition as it is or change to when you want it to build the team.
Now, in the action menu, click
"Build a team"
edit it to say "Build Team "
If you did it right it should look like this:

Now that's done, go back to the "Teams" menu and go back to the team you made earlier.
We named the script for building the team "Built" and action afte built, "action."
Now, click in the drop-down menu for Production Condtion, click the "Built" script.
If you did it right, it should look like this:

Now go to "Behavior" and on the "On Create" dropdown menu, click the "action" script.
You're done!
Your enemy should now build units in-game.
Save your map and play it to see if you did it right.

Well, that about does it for this tut, hoped it helped.

Post comment Comments
XAttus Jan 3 2009 says:

Nice one, I'm working with WB too, some things in this tut are very useful to me... I want to help you making tut's if you want to, just drop a PM with the deatils...

+1 vote     reply to comment
Mingming47 Jan 3 2009 says:

Good tutorial, maybe in college I will try one.

+1 vote     reply to comment
General_Atrox Jan 3 2009 says:

Awesome! Please keep up the great work and help out the ZH community :)

+1 vote     reply to comment
agostinho Jan 17 2009 says:

how did you get the official maps to the world buider?

+1 vote     reply to comment
dannywingate Jan 17 2009 says:

a video of this would be best. i lose track of what you are saying. VIDEO PLEASE!

+1 vote     reply to comment
dannywingate Jan 17 2009 says:

My computer guys dont move in the skirmish map that i made

+1 vote     reply to comment
RTSOverlord Feb 13 2009 says:

I was wondering how to accomplish this, thanks for the help

+1 vote     reply to comment
sonny07 Feb 23 2009 says:

ah.. boong lo semua

+1 vote     reply to comment
█Black/Brunez█ Apr 8 2009 says:

This is a good Tutorial, thanks!

+1 vote     reply to comment
aidas2 Apr 19 2009 says:

There's is an easier way.

+1 vote     reply to comment
DrDanthrax99 Author
DrDanthrax99 Apr 30 2009 says:

And that is what? downloding AI scripts? This is how to make it custom to yourself.

+1 vote   reply to comment
aidas2 May 17 2009 replied:

Check out my tutorial it doesnt hawe any scripting and Ai works fine

+1 vote     reply to comment
SveaRikeSoldier Nov 7 2010 replied:

He means how to do MISSIONS! Stupid! You cannot make missions without scripts! It is impossible

+2 votes     reply to comment
Chrissie_McC Jun 22 2009 says:

just got to say, about 2 years ago i wondered how to do this and i tried and i tried and couldn't find out. BLODDY H... THANKS DUDE!

+1 vote     reply to comment
DrDanthrax99 Author
DrDanthrax99 Jul 19 2009 says:

Somthing else to take note of, guys and gals. Make sure you add a script that has "AI is able to build units" as one of the actions.

+1 vote   reply to comment
Madiba127 Dec 12 2009 says:

so everyone knows aidas2 tutorial is for MULTIPLAYER not single player missions as this one is.

+1 vote     reply to comment
liamidas Apr 18 2010 says:

where do you find the mod

+1 vote     reply to comment
ShadowPhantom May 20 2010 says:

Thanks, I need this A LOT.

+1 vote     reply to comment
Flippons Jun 21 2010 says:

Thanks for this tutorial, I got sick of trying to get the AI to DO something useful...

+1 vote     reply to comment
calvin1007 Jul 7 2010 says:

i know this might be a stupid question but how do you put a player starting point on there i have been at it forever

+1 vote     reply to comment
Flippons Aug 18 2010 replied:

I think what you need to do, calvin1007, is to add a waypoint and choose the predefined name "Player_1_Start", etc.

+1 vote     reply to comment
csimami Feb 6 2011 says:

thx dude ^_^

+1 vote     reply to comment
JoshZemlinsky Apr 28 2011 says:

Nice but do you think you can be alittle more specific next time? I mean i hardly understood what i was supposed to do. But after all it didnt work. I wonder if it's something else, or what ever it might be.

+1 vote     reply to comment
Danvern May 30 2011 says:

What's the category of "AI is able to build units"

+1 vote     reply to comment
tria1999 Feb 28 2012 says:

It is quite simple: just watch
(it is not mine),do whatever it says about areas and player editing and then make an area which includes the whole map and name it "SkirmishWorld".

+1 vote     reply to comment
tria1999 Mar 1 2012 says:

Oh, and do not make front1 and front2 waypoint paths

+1 vote     reply to comment
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Maxosaure Jan 7 2013 says:

Bonjour ! Cette méthode fonctionnerait elle pour C&c Europe qui est un mod à l'abandon et qui n'a pas d'IA ? Merci

+1 vote     reply to comment
Maxosaure Jan 7 2013 says:

Hello ! this technique work with cnc Europe ? a mod abandonned without AI ... i will maybe test this ! thx

+1 vote     reply to comment
JuanDela_Cruz Sep 27 2013 says:

where do i have to put my map?

+1 vote     reply to comment
xX(Warrior250)Xx Jan 20 2015 says:

Just wanted to say that Thank you for making this, i used this tutorial for about 3 years ago when i was still a guest in Moddb, i owe you a lot Author!

+1 vote     reply to comment
DrDanthrax99 Author
DrDanthrax99 May 10 2015 says:

You're welcome. :) Just checked back in on this thing,
wow, thanks for all the positive comments guys!

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