Welcome to the first working build of the UTSDK in years. Its been a rough time, because I had some major issues adapting the SDK to UT469c. All problems have been solved and I'm very happy that the UTSDK now officially supports OldUnreal's patch!
Welcome to the first working build of the UTSDK in years. Its been a rough time, because I had some major issues adapting the SDK to UT469c. All problems have been solved and I'm very happy that the UTSDK now officially supports OldUnreal's patch!
So what's up with this first Alpha release?
I'll be honest. I didnt accomplish anything I've had planned for this release. The major goals were:
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implementing new base base custom Render infrastructure
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implementing the SDK's SceneOS
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implementing SDK's new level infrastructure
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restructuring the SDK's packages and classes (going from a single package approach, packing it all into sdkEngine.u, to distribute features among smaller packages for easier maintenance and bug hunting)
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supporting UT469c at all costs
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initial support of SDK's component system
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adding 1-2 exemplary apps/plugins directly show casing the SDK's component system and SceneOS framework
Well, the last bullet point didnt make it into this release, I'm very sorry. I'm just really really happy that everything is loading without any error, that it's working under UT469c, you can save a map with the new level infrastructure, and that the Editor isnt crashing anytime during a level change or when exiting.
I'll be founding a Discord development group and creating a github soon. Both are intended for open development and bug hunting.
The included Doc file can't be opened on windows 10 (wordpad doesn't support)
and office doesn't exist.
I also can't get the advanced options to show up and I'm going to assume because of that I'm getting GPF's left and right.
Editing a property of any of the actors placed from SDK cause a GPF.
I added everything in the UT.ini but It isn't all loading correctly.
I also get an error about a renderer that doesn't existed or included in the SDK
I tried pointing this out on the discord but you are never online.
Thank you for bug hunting, will take a look at it!